scholarly journals Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man

2013 ◽  
Vol 2013 ◽  
pp. 1-7 ◽  
Author(s):  
Tse Guan Tan ◽  
Jason Teo ◽  
Kim On Chin

The objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing Ms. Pac-Man scores (screen-capture mode) and minimizing neural network complexity. This proposed algorithm is called Pareto Archived Evolution Strategy Neural Network or PAESNet. Three different architectures of PAESNet were investigated, namely, PAESNet with fixed number of hidden neurons (PAESNet_F), PAESNet with varied number of hidden neurons (PAESNet_V), and the PAESNet with multiobjective techniques (PAESNet_M). A comparison between the single- versus multiobjective optimization is conducted in both training and testing processes. In general, therefore, it seems that PAESNet_F yielded better results in training phase. But the PAESNet_M successfully reduces the runtime operation and complexity of ANN by minimizing the number of hidden neurons needed in hidden layer and also it provides better generalization capability for controlling the game agent in a nondeterministic and dynamic environment.

Author(s):  
Tse guan Tan ◽  
Jason Teo ◽  
On Chin Kim

AbstrakKini, semakin ramai penyelidik telah menunjukkan minat mengkaji permainan Kecerdasan Buatan (KB).Permainan seumpama ini menyediakan tapak uji yang sangat berguna dan baik untuk mengkaji asasdan teknik-teknik KB. Teknik KB, seperti pembelajaran, pencarian dan perencanaan digunakan untukmenghasilkan agen maya yang mampu berfikir dan bertindak sewajarnya dalam persekitaran permainanyang kompleks dan dinamik. Dalam kajian ini, satu set pengawal permainan autonomi untuk pasukan hantudalam permainan Ms. Pac-man yang dicipta dengan menggunakan penghibridan Evolusi PengoptimumanMultiobjektif (EPM) dan ko-evolusi persaingan untuk menyelesaikan masalah pengoptimuman dua objektifiaitu meminimumkan mata dalam permainan dan bilangan neuron tersembunyi di dalam rangkaianneural buatan secara serentak. Arkib Pareto Evolusi Strategi (APES) digunakan, teknik pengoptimumanmultiobjektif ini telah dibuktikan secara saintifik antara yang efektif di dalam pelbagai aplikasi. Secarakeseluruhannya, keputusan eksperimen menunjukkan bahawa teknik pengoptimuman multiobjektif bolehmendapat manfaat daripada aplikasi ko-evolusi persaingan Abstract Recently, researchers have shown an increased interest in game Artificial Intelligence (AI). Gamesprovide a very useful and excellent testbed for fundamental AI research. The AI techniques, such aslearning, searching and planning are applied to generate the virtual creatures that are able to think andact appropriately in the complex and dynamic game environments. In this study, a set of autonomousgame controllers for the ghost team in the Ms. Pac-man game are created by using the hybridizationof Evolutionary Multiobjective Optimization (EMO) and competitive coevolution to solve the bi-objectiveoptimization problem of minimizing the game's score by eating Ms. Pac-man agent and the number ofhidden neurons in neural network simultaneously. The Pareto Archived Evolution Strategy (PAES) is usedthat has been proved to be an effective and efficient multiobjective optimization technique in variousapplications. Overall, the results show that multiobjective optimizer can benefit from the application ofcompetitive coevolutionary


2000 ◽  
Vol 8 (2) ◽  
pp. 149-172 ◽  
Author(s):  
Joshua D. Knowles ◽  
David W. Corne

We introduce a simple evolution scheme for multiobjective optimization problems, called the Pareto Archived Evolution Strategy (PAES). We argue that PAES may represent the simplest possible nontrivial algorithm capable of generating diverse solutions in the Pareto optimal set. The algorithm, in its simplest form, is a (1+1) evolution strategy employing local search but using a reference archive of previously found solutions in order to identify the approximate dominance ranking of the current and candidate solution vectors. (1+1)-PAES is intended to be a baseline approach against which more involved methods may be compared. It may also serve well in some real-world applications when local search seems superior to or competitive with population-based methods. We introduce (1+λ) and (μ+λ) variants of PAES as extensions to the basic algorithm. Six variants of PAES are compared to variants of the Niched Pareto Genetic Algorithm and the Nondominated Sorting Genetic Algorithm over a diverse suite of six test functions. Results are analyzed and presented using techniques that reduce the attainment surfaces generated from several optimization runs into a set of univariate distributions. This allows standard statistical analysis to be carried out for comparative purposes. Our results provide strong evidence that PAES performs consistently well on a range of multiobjective optimization tasks.


Electronics ◽  
2020 ◽  
Vol 9 (9) ◽  
pp. 1526 ◽  
Author(s):  
Choongmin Kim ◽  
Jacob A. Abraham ◽  
Woochul Kang ◽  
Jaeyong Chung

Crossbar-based neuromorphic computing to accelerate neural networks is a popular alternative to conventional von Neumann computing systems. It is also referred as processing-in-memory and in-situ analog computing. The crossbars have a fixed number of synapses per neuron and it is necessary to decompose neurons to map networks onto the crossbars. This paper proposes the k-spare decomposition algorithm that can trade off the predictive performance against the neuron usage during the mapping. The proposed algorithm performs a two-level hierarchical decomposition. In the first global decomposition, it decomposes the neural network such that each crossbar has k spare neurons. These neurons are used to improve the accuracy of the partially mapped network in the subsequent local decomposition. Our experimental results using modern convolutional neural networks show that the proposed method can improve the accuracy substantially within about 10% extra neurons.


2015 ◽  
Vol 766-767 ◽  
pp. 1076-1084
Author(s):  
S. Kathiresan ◽  
K. Hariharan ◽  
B. Mohan

In this study, to predict the surface roughness of stainless steel-304 in Magneto rheological Abrasive flow finishing (MRAFF) process, an artificial neural network (ANN) and regression models have been developed. In this models, the parameters such as hydraulic pressure, current to the electromagnet and number of cycles were taken as variables of the model.Taguchi’s technique has been used for designing the experiments in order to observe the different values of surface roughness . A neural network with feed forward with the help of back propagation was made up of 27 input neurons, 7 hidden neurons and one output neuron. The 6 sets of experiments were randomly selected from orthogonal array for training and residuals were used to analyze the performance. To check the validity of regression model and to determine the significant parameter affecting the surface roughness, Analysis of variance (ANOVA) andF-test were made. The numerical analysis depict that the current to the electromagnet was an paramount parameter on surface roughness.Key words: MRAFF, ANN, Regression analysis


2014 ◽  
Vol 97 (3) ◽  
pp. 52-59
Author(s):  
Takuma Yamamoto ◽  
Koosuke Hattori ◽  
Ryo Taguchi ◽  
Masahiro Hoguro ◽  
Taizo Umezaki

2020 ◽  
Author(s):  
Binzi Xu ◽  
Yi Mei ◽  
Yan Wang ◽  
Zhicheng Ji ◽  
Mengjie Zhang

Dynamic Flexible Job Shop Scheduling (DFJSS) is an important and challenging problem, and can have multiple conflicting objectives. Genetic Programming Hyper-Heuristic (GPHH) is a promising approach to fast respond to the dynamic and unpredictable events in DFJSS. A GPHH algorithm evolves dispatching rules (DRs) that are used to make decisions during the scheduling process (i.e. the so-called heuristic template). In DFJSS, there are two kinds of scheduling decisions: the routing decision that allocates each operation to a machine to process it, and the sequencing decision that selects the next job to be processed by each idle machine. The traditional heuristic template makes both routing and sequencing decisions in a non-delay manner, which may have limitations in handling the dynamic environment. In this paper, we propose a novel heuristic template that delays the routing decisions rather than making them immediately. This way, all the decisions can be made under the latest and more accurate information. We propose three different delayed routing strategies, and automatically evolve the rules in the heuristic template by GPHH. We evaluate the newly proposed GPHH with Delayed Routing (GPHH-DR) on a multi-objective DFJSS that optimises the energy efficiency and mean tardiness. The experimental results show that GPHH-DR significantly outperformed the state-of-the-art GPHH methods. We further demonstrated the efficacy of the proposed heuristic template with delayed routing, which suggests the importance of delaying the routing decisions.


Author(s):  
Dr. Gauri Ghule , Et. al.

Number of hidden neurons is necessary constant for tuning the neural network to achieve superior performance. These parameters are set manually through experimentation. The performance of the network is evaluated repeatedly to choose the best input parameters.Random selection of hidden neurons may cause underfitting or overfitting of the network. We propose a novel fuzzy controller for finding the optimal value of hidden neurons automatically. The hybrid classifier helps to design competent neural network architecture, eliminating manual intervention for setting the input parameters. The effectiveness of tuning the number of hidden neurons automatically on the convergence of a back-propagation neural network, is verified on speech data. The experimental outcomes demonstrate that the proposed Neuro-Fuzzy classifier can be viably utilized for speech recognition with maximum classification accuracy.


Author(s):  
Ranganath Singari ◽  
Karun Singla ◽  
Gangesh Chawla

Deep learning has offered new avenues in the field of industrial management. Traditional methods of quality inspection such as Acceptance Sampling relies on a probabilistic measure derived from inspecting a sample of finished products. Evaluating a fixed number of products to derive the quality level for the complete batch is not a robust approach. Visual inspection solutions based on deep learning can be employed in the large manufacturing units to improve the quality inspection units for steel surface defect detection. This leads to optimization of the human capital due to reduction in manual intervention and turnaround time in the overall supply chain of the industry. Consequently, the sample size in the Acceptance sampling can be increased with minimal effort vis-à-vis an increase in the overall accuracy of the inspection. The learning curve of this work is supported by Convolutional Neural Network which has been used to extract feature representations from grayscale images to classify theinputs into six types of surface defects. The neural network architecture is compiled in Keras framework using Tensorflow backend with state of the art Adam RMS Prop with Nesterov Momentum (NADAM) optimizer. The proposed classification algorithm holds the potential to identify the dominant flaws in the manufacturing system responsible for leaking costs.


Sign in / Sign up

Export Citation Format

Share Document