scholarly journals Image Hashing Algorithm Based on Mirror Flipping and a Three-Dimensional Space Angle

2021 ◽  
Vol 2021 ◽  
pp. 1-16
Author(s):  
Yan Zhao ◽  
Shuai Liu

In order to make full use of image flipping information to get comprehensive image features and improve the distinguishing performance of hash algorithm, this paper proposes a new image hashing algorithm based on mirror flipping and a three-dimensional space angle. Firstly, the original image is preprocessed and then combined with mirror flipping image to obtain the new luminance component and opposite color components. Then, we combine new luminance component with the different sizes of structural elements to construct morphological features. The new opposite color components are used to construct a three-dimensional space. The angle between vectors formed by the pixels in the three-dimensional space is computed to construct the space angle features. Finally, the morphological features and space angle features are combined and disturbed to form the final hash sequence. Simulation results show that the algorithm has good security and tamper image recognition accuracy. Compared with some existing algorithms, it has better image classification performance and shorter computation time.

2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Yan Zhao ◽  
Shuai Liu

Image hashing has attracted more and more attention in the field of information security. In this paper, a novel hashing algorithm using cool and warm hue information and three-dimensional space angle is proposed. Firstly, the original image is preprocessed to get the opposite color component and the hue component H in HSV color space. Then, the distribution of cool and warm hue pixels is extracted from hue component H. Blocks the hue component H, according to the proportion of warm hue and cool hue pixels in each small block, combined with the quaternion and opposite color component, constructed the cool and warm hue opposite color quaternion (CWOCQ) feature. Then, three-dimensional space, opposite color, and cool and warm hue are combined to obtain the three-dimensional space angle (TDSA) feature. The CWOCQ feature and the TDSA feature are connected and disturbed to obtain the final hash sequence. Experimental results show that the proposed algorithm has good security and has better image classification performance and shorter computation time compared with some advanced algorithms.


2021 ◽  
Vol 01 (03) ◽  
Author(s):  
Yanhong Luo ◽  
Ao Bai ◽  
Huaguang Zhang

In this paper, a novel formation control strategy is proposed to address the target tracking and circumnavigating problem of multi-UAV formation. First, two sets of definitions, space angle definition and space vector definition, are presented in order to describe the flight state and construct the desired relative velocity. Then, the relative kinematic model between the UAV and the moving target is established. The distributed control law is constructed by using dynamic feedback linearization so as to realize the tracking and circumnavigating control with the desired velocity, circling radius and relative angular spacing. Next, the exponential stability of the closed-loop system is further guaranteed by properly choosing some corresponding parameters based on the Lyapunov method. Finally, the numerical simulation is carried out to verify the effectiveness of the proposed control method.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2019 ◽  
Author(s):  
Jumpei Morimoto ◽  
Yasuhiro Fukuda ◽  
Takumu Watanabe ◽  
Daisuke Kuroda ◽  
Kouhei Tsumoto ◽  
...  

<div> <div> <div> <p>“Peptoids” was proposed, over decades ago, as a term describing analogs of peptides that exhibit better physicochemical and pharmacokinetic properties than peptides. Oligo-(N-substituted glycines) (oligo-NSG) was previously proposed as a peptoid due to its high proteolytic resistance and membrane permeability. However, oligo-NSG is conformationally flexible and is difficult to achieve a defined shape in water. This conformational flexibility is severely limiting biological application of oligo-NSG. Here, we propose oligo-(N-substituted alanines) (oligo-NSA) as a new peptoid that forms a defined shape in water. A synthetic method established in this study enabled the first isolation and conformational study of optically pure oligo-NSA. Computational simulations, crystallographic studies and spectroscopic analysis demonstrated the well-defined extended shape of oligo-NSA realized by backbone steric effects. The new class of peptoid achieves the constrained conformation without any assistance of N-substituents and serves as an ideal scaffold for displaying functional groups in well-defined three-dimensional space, which leads to effective biomolecular recognition. </p> </div> </div> </div>


Author(s):  
Raimo Hartmann ◽  
Hannah Jeckel ◽  
Eric Jelli ◽  
Praveen K. Singh ◽  
Sanika Vaidya ◽  
...  

AbstractBiofilms are microbial communities that represent a highly abundant form of microbial life on Earth. Inside biofilms, phenotypic and genotypic variations occur in three-dimensional space and time; microscopy and quantitative image analysis are therefore crucial for elucidating their functions. Here, we present BiofilmQ—a comprehensive image cytometry software tool for the automated and high-throughput quantification, analysis and visualization of numerous biofilm-internal and whole-biofilm properties in three-dimensional space and time.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


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