scholarly journals The Design of University Physical Education Management Framework Based on Edge Computing and Data Analysis

2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Wenze Sun ◽  
Yuchi Gao

Educational informatization has become the only way for mankind to enter the information age, and the application of educational resource library is a key issue in the integration of information technology disciplines. Aiming at the shortcomings of existing college physical education management technology, this article is dedicated to developing a new online management platform for physical education. Firstly, the introduction of edge computing technology in the architecture design of college physical education system can fully improve the efficiency of the management system. Secondly, based on data cleaning, the BP neural network algorithm modified by particle swarm is used to conduct in-depth analysis of the data of the university sports teaching management system and obtain corresponding optimization measures. Finally, it is verified in actual tests that the system can quickly perform data search, entry, modification, deletion, and other operations, which can ensure the realization of the school sports department’s networked, scientific, standardized, and digitalized management of physical education resources.

2021 ◽  
Vol 275 ◽  
pp. 03016
Author(s):  
Liying Chen

School physical education(PE) is an indispensable part of school education, which plays an important and irreplaceable role in training builders of socialist cause with all-round development of morality, intelligence and sports. Sports network teaching management greatly improves the efficiency and efficiency of school sports teaching, which is a great change of the traditional mode., it provides a solid foundation for the establishment of Sports Network Teaching in Colleges and universities(CAU). This paper mainly studies the application of computer management system(CMS) in physical education teaching(PET). This paper studies and analyzes the method of university teaching computer management resources integration, studies the architecture of sports teaching CMS from four aspects of computing resources, storage resources, backup resources and network system, and uses ant colony algorithm to design and use sports teaching CMS. This paper also uses charts to analyze students’ attitude towards the use of CMS in PET, and the proportion of CMS in PET. The experimental results show that in the CMS of PET, the computing resources account for 38.33%, the storage resources account for 31.76%, the backup resources account for 14.62%, and the network system account for 15.29%.


2020 ◽  
pp. 1-11
Author(s):  
Jianye Zhang

This article analyzes the reform of information services in university physical education based on artificial intelligence technology and conducts in-depth and innovative research on it. In-depth analysis of the relationship between big data and the development and application of information technology such as the Internet, Internet of Things, cloud computing, to clarify the difference and connection between big data, informatization and intelligence. Artificial intelligence will bring opportunities for changes in data collection, management decision-making, governance models, education and teaching, scientific research services, evaluation and evaluation of physical education in our university. At the same time, big data education management in colleges and universities faces many challenges such as the balance of privacy and freedom, data hegemony, data junk, data standards, and data security, and they have many negative effects. In accordance with the requirements of educational modernization, centering on the goal of intelligent and humanized education management, it aims existing issues in college physical education management.


Author(s):  
Xuchun Chen

Along with the popularity of teaching ideas such as quality-oriented education and comprehensive education, colleges and universities are paying more attention to the art teaching and art training of students. Besides, the rapid development of computer technology and its extensive penetration in many fields promote the de-velopment of art teaching management model towards standardization and sche-matizations. Therefore, a university art teaching management system based on JAVA technology is designed. The system chooses JAVA as the main pro-gramming language, eclipse as the development tool, and SSH of Open Source as the basic framework. MVC pattern is used to design the Struts architecture to en-sure the data processing capability of the system, and SQL is used as the backend database to ensure the integrity of the data and the storage efficiency of the sys-tem. After testing, the system meets the expected requirements, changes the tradi-tional university art teaching model, and enriches the dimension of art teaching. What’s more, the system expands the thinking of art teaching work for teachers in colleges and universities, and also satisfies the urgent demand of university students for art training.


Author(s):  
Jiaxin Zhang ◽  
Wei Fang

Sport plays an integral role in schooling institutions. It has hitherto been part of the curriculum, right from kindergarten, to the higher institutions of learning like colleges and universities. It is thus imperative to form a concrete system that will ensure its smooth operation. The School sports management system is efficient with this respect. The School Sports management system (SSMS) is a set of protocols, procedures, and techniques used in educational institutions to ensure that all the activities run conclusively and smoothly. In sports and sporting activities, numerous reforms are always put in place and implemented to establish and improve the operational processes. An existing SSMS should accommodate these reforms and incorporate them into school sports and physical education curricula, which is the objective of this paper. This paper aims at discussing how the SSMS can adapt to sports reforms and If the school wants to reform the function of physical education, it needs to innovate the sports management system. At present, there are many drawbacks in school physical education. The following problems hinder the development of school physical education to a great extent. First, the related funds of school physical education subjects are obviously insufficient, the related expenses of physical education subjects account for a small proportion of the total funds of the school. Compared with the growth of the total funds of the school, the proportion is small, the equipment is not updated in a timely manner, and the development of physical education subjects mainly depends on the school allocation, which makes it difficult to form a benign fundraising mechanism. Second, the allocation of resources in the use of school physical education funds is not reasonable, and the allocation among teaching, scientific research and training expenses of sports teams is not appropriate. Third, the physical education departments of colleges and universities lack rational and scientific management, and lack of vitality within the departments, which to a large extent hinders the effective play of physical education functions. Therefore, in view of the above problems, this paper puts forward several principles that should be followed in the development of sports management system in the future.accustom to the changes. We discuss the importance of a management system in school sports explicitly, expounding on its operation. We then provide a listing of the reforms sports have encountered in recent times and how they can be integrated into the school curriculum.


2022 ◽  
Vol 2022 ◽  
pp. 1-9
Author(s):  
Long Hao ◽  
Li-Min Zhou

As the demand for education continues to increase, the relative lack of physical resources has become a bottleneck hindering the development of school physical education to a certain extent. This research mainly discusses the evaluation index system of school sports resources based on artificial intelligence and edge computing. Human resources, financial resources, and material resources in school sports resources are the three major resources in resource science. University sports stadium information publicity uses Internet technology to establish a sports information management platform and mobile Internet terminals to optimize university sports resources and stadium information management services. It uses artificial intelligence technology to improve venue information management. It establishes a comprehensive platform for venue management information, collects multidimensional information, provides information resources and accurate information push, and links venue information with public fitness needs. Using edge computing to realize nearby cloud processing of video data, reduce the phenomenon of black screen jams during live broadcast, improve data computing capabilities, and reduce users’ dependence on the performance of terminal devices, build a smart sports resource platform, combine artificial intelligence (AI) to create smart communities, smart venues, and realize intelligent operations such as event service operations and safety prevention and control in important event venues. During the live broadcast of the student sports league, the nearby cloud processing of video data is realized in the form of edge computing, which improves the data computing ability and reduces the performance dependence on the user terminal equipment itself. In the academic survey of college physical education teachers, undergraduates accounted for 26.99%, masters accounted for 60.3%, and doctoral degrees accounted for 12.8%. This research will help the reasonable allocation of school sports resources.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Jingnan Hu ◽  
Hui Li

In order to improve the low efficiency of higher education management and the unequal distribution of curriculum resources, facing the actual situation of higher education management, a higher education management system based on data mining technology is constructed and optimized. Using the correlation between MVC components of higher education management platform and the support of data mining technology, this paper constructs the MVC model 2 framework of higher education management platform which is a powerful framework used for developing large-scale projects with ease. We collect the data structure in the database, extract the evaluation indicators of higher education management system, separate the display results and business logic, and improve code reusability. We adopt data input, curriculum management, curriculum scheduling, teacher scheduling, and system maintenance and help to form and optimize the higher education management system. The experimental results show that the constructed and optimized higher education management system can maintain good scheduling performance and provide better teaching services for teachers and students.


2014 ◽  
Vol 651-653 ◽  
pp. 2453-2456
Author(s):  
Dong Ju Du ◽  
Hai Long Shao

With the development and popularization of higher education continues to expand the size of school, many colleges and universities to implement the management system under the secondary schools macro guidance, teaching management information system under the secondary management system for colleges and universities has become an important part of the information system. This article describes the J2EE architecture and working principle, and focus on the overall structure of J2EE-based design education management information system, the final analysis of the system implemented in the teaching function.


2014 ◽  
Vol 1078 ◽  
pp. 380-383
Author(s):  
Qiang Zhang

This paper is to design and implement the MVC design pattern of teaching management system based on. The entire system in the design and implementation process is based on object-oriented thinking, using the ASP.NET MVC framework technology, system design with clear ideas, software reusability is high. Based on the establishment and application of teachers teaching management system for college teachers can provide an information management platform in the teaching environment.


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