An Interactive Mobile Augmented Reality for Tourism Objects at Purbalingga District

Author(s):  
Imam Tahyudin ◽  
Dhanar Intan Surya Saputra ◽  
Haviluddin Haviluddin

<p>This paper presents the development of an interactive mobile Augmented Reality (AR) for tourism promotion with eXtreme programming (XP) at Purbalingga district, Central Java that has many places of tourism attractions such as Owabong, Purbasari Pancuran Mas, Sanggaluri Park and BuperMunjuluhur. By applying the AR concept, it is expected the tourism objects could be enhanced by augmenting the virtual brochures which could be viewed over a mobile device. In this study, mobile device Android platform is used to display interactive brochures of tourism promotioncontaining 3D models, animations, and sounds. The brochure provides information in of real attractions of the tourism objects in Purbalingga district.</p>

2015 ◽  
Vol 16 (3) ◽  
pp. 559
Author(s):  
Imam Tahyudin ◽  
Dhanar Intan Surya Saputra ◽  
Haviluddin Haviluddin

This paper presents the development of an interactive mobile Augmented Reality (AR) for tourism promotion with eXtreme programming (XP) at Purbalingga district, Central Java that has many places of tourist attractions such as Owabong, Purbasari Pancuran Mas, Sanggaluri Park and Buper Munjuluhur. By applying the AR concept it is expected the tourism objects could be enhanced by augmenting the virtual brochures which could be viewed over a mobile device. In this study, mobile device Android platform is used to display interactive brochures of tourism promotion containing 3D models, animations, and sounds. The brochure will provide information in of real attractions of the tourism objects in the Purbalingga district.


Author(s):  
Miguel A. Sánchez-Acevedo ◽  
Beatriz A. Sabino-Moxo ◽  
José A. Márquez-Domínguez

Users who have access to a mobile device have increased in recent years. Therefore, it is possible to use a mobile device as a tool which helps to users in their daily life activities, not only for communication. On the other hand, augmented reality is a growing technology which allows the interaction with real and virtual information at the same time. Mixing mobile devices and augmented reality open the possibility to develop useful applications that users can carry with them all the time. This chapter describes recent advances in the application of mobile augmented reality in automotive industry, commerce, education, entertainment, and medicine; also identifies the different devices used to generate augmented reality, highlights factors to be taken into account for developing mobile augmented applications, introduces challenges to be addressed, and discusses future trends.


Author(s):  
Guido Maria Re ◽  
Md. Kharshiduzzaman ◽  
Monica Bordegoni ◽  
Andrea Bernasconi ◽  
Luca Francesco Anodio ◽  
...  

In this paper, a framework based on Augmented Reality (AR) and a mobile device is proposed for monitoring mechanical components during fatigue tests. This solution enables the user to move around and to inspect the component through AR from different points of view. In addition, the framework proposes a solution to estimate in real time the crack growth and to visualize it directly onto the component. A user application is developed according to the proposed framework and it is used for case studies of fatigue test for adhesively bonded joints.


2021 ◽  
Vol 5 (2) ◽  
pp. 137-146
Author(s):  
Aulia Akhrian Syahidi ◽  
◽  
Arifin Noor Asyikin ◽  
Rahimatus Sania ◽  
Subandi Subandi ◽  
...  

Along with the spread of the COVID-19 virus which has an impact on new student admissions at various universities in Indonesia. This impact was also felt at the Politeknik Negeri Banjarmasin (POLIBAN) with the decline in the number of registrants and the public's interest in continuing higher education. So, we need a promotion that is not monotonous and must be innovative. Various kinds of technology have been created to support and facilitate all activities in various fields, one of which is in the field of promotional media. Promotion is very important for a university to offer or show the facilities and infrastructure contained in the university and show its quality. The purpose of this study is to implement mobile augmented reality technology as a POLIBAN promotional media solution and evaluate the user experience of the application. The research method used is the Extreme Programming (XP) development method and a technique for evaluating user experience using the User Experience Questionnaire (UEQ). The results of the research conducted based on the results of the implementation stated that functionally all the features offered by the application can function properly and the results of the evaluation of user experience as a non-functional assessment of 50 respondents with an average value of 2.87 with an excellent predicate.


2015 ◽  
Vol 77 (29) ◽  
Author(s):  
Ousama A. Shaaban ◽  
Ruzinoor Che Mat ◽  
Mohd Hafiz Mahayudin

Currently, laptops have become a necessity to most of the people as laptop provides mobility and helps in doing the task that a normal desktop PC can do. However, the malfunction of the laptop hardware will distract the user work and decrease the productivity. By utilizing Augmented Reality (AR) that combine real world and virtual world, a laptop maintenance application can be made in reality. The objective of this paper is to discuss on how to develop Mobile Augmented Reality for Laptop Maintenance (MAR4LM) applications. This AR application specifically develop for smart phones based on the android platform. Therefore, this study presents a way to understand and discuss the process of using this new technology on the android platforms. This application has been proven in increasing the understanding of the users about their laptop and doing maintenance on their own self. In addition, laptop maintenance tasks will become straightforward, easy to use, interactive, and easily available anywhere and anytime.


2018 ◽  
pp. 200-221 ◽  
Author(s):  
Miguel A. Sánchez-Acevedo ◽  
Beatriz A. Sabino-Moxo ◽  
José A. Márquez-Domínguez

Users who have access to a mobile device have increased in recent years. Therefore, it is possible to use a mobile device as a tool which helps to users in their daily life activities, not only for communication. On the other hand, augmented reality is a growing technology which allows the interaction with real and virtual information at the same time. Mixing mobile devices and augmented reality open the possibility to develop useful applications that users can carry with them all the time. This chapter describes recent advances in the application of mobile augmented reality in automotive industry, commerce, education, entertainment, and medicine; also identifies the different devices used to generate augmented reality, highlights factors to be taken into account for developing mobile augmented applications, introduces challenges to be addressed, and discusses future trends.


2013 ◽  
pp. 126-137
Author(s):  
Greg Gogolin

The proliferation of mobile devices such as smart phones and other handheld devices has stimulated the development of a broad range of functionality, including medical, retail, and personal applications. Technology that has been leveraged to enable many of these uses includes radio frequency identification (RFID), embedded mobile, and augmented reality. RFID involves communication between a tag and a reader. Mobile RFID extends the technology by tagging the mobile device with an RFID tag to perform tasks on the device. Embedded mobile refers to preprogrammed tasks that are performed on a mobile device. Personal care and monitoring is one of the most common uses of embedded mobile. Augmented reality involves the use of computer generated or enhanced sensory input such as audio and visual components to enhance the perception of reality. This is commonly used in situations such as video games where there is feedback in the game controllers.


Sensors ◽  
2019 ◽  
Vol 20 (1) ◽  
pp. 105 ◽  
Author(s):  
Yuh-Shihng Chang ◽  
Kuo-Jui Hu ◽  
Cheng-Wei Chiang ◽  
Artur Lugmayr

In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects as e.g., chairs or tables on top of a design layout plan and interact with these on their mobile devices. Students can experience alternative design decision in real-time and increases the special perception of interior designs. Our system fully supports the import of interior deployment layouts and the generation of 3D models based on design artefacts based on typical design layout plan design symbols and allows the user to investigate different design alternatives. We applied John Keller’s Attention, Relevance, Confidence, and Satisfaction (ARCS) learning motivation model to validate our solution to examine the students’ willingness and verify the ability of students to improve learning through MAR technology. We compared a sample experimental group of N = 52 test-subjects with a sample of N = 48 candidates in a control group. Learning indicators as learning interest, confidence, satisfaction and effective have been utilized to assess the students’ learning motivation through the use of MAR technology. The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference. The result of the study clearly shows that the reference group utilizing MAR technology as a learning aid show a higher learning effectiveness as the control group. Thus, we conclude that MAR technology does enhance students’ learning ability for interior design and making appropriate design decisions.


2020 ◽  
Vol 4 (1) ◽  
pp. 32
Author(s):  
Kholid Fathoni ◽  
Yuliana Setiowati ◽  
Rozy Muhammad

Education in children is a very important part of life to achieve success in the future. Early on, children must be taught knowledge, especially related to the daily environment, including: introduction of animals. Among the characteristics of children's learning is interesting. So far, conventional learning in the form of books makes children bored, so it takes creativity or interactive learning methods, one of which is multimedia-based learning. One of the multimedia technology developed at this time is augmented reality. Mobile augmented reality based applications can be used as learning media for animal recognition for children. This interactive learning media based on Mobile Augmented Reality, called ARnimal, combines picture books and augmented reality applications. The markers contained in the picture book will be captured by the camera from the mobile device and then processed and appear animated 3D animals on the screen in realtime. By combining the real and virtual world, ARnimal can stimulate the imagination of children so that children are more enthusiastic in learning. The results of this ARnimal trial on several types of smartphones show that all ARnimal functions are running well. ARnimal was also tested on some children who were accompanied by their parents and the results of the questionnaire showed that the application was easy to use, helped with education, had similarities with real animals and had an attractive appearance.


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