scholarly journals Digital Space.. The library of the future occupying the present

2013 ◽  
Vol 46 (1) ◽  
pp. 1
Author(s):  
Nathalia Machado Cardoso
Keyword(s):  
Author(s):  
Andy Miah

This chapter considers the different cultures of sport, digital technology, and the Olympics. It examines why the idea of a global digital culture fails to capture the manner in which our lives are organized in digital space. It also discusses how sports cultures have begun to change and, in particular, become subservient to media change, and what this will mean for how various systems of governance develop their approach to culture. This leads to questioning what it is that makes sports experiences distinct and meaningful—in short, their social function and value—a theme that is taken up later in the book. This chapter also explores the societal justification for sports, so as to understand how digital technology challenges or responds to these interests. Finally, through analyzing Olympic culture, as the most prominent example of an ideology-driven sports-related organization, the chapter considers how the Olympic movement has become a central driver in shaping the values of sports culture and business and what it will need to do in the future to retain this place in the sports system.


2013 ◽  
Vol 11 (1) ◽  
pp. 63-78 ◽  
Author(s):  
Jennifer Rowley ◽  
David Edmundson-Bird

With the growing importance of digital spaces as arenas in which organisations and consumers interact, brand owners can no longer afford to regard digital, online, or i-branding as an optional add-on to branding through other channels. After an introduction, this article reviews some of the principles that need to underpin any brand strategy. The article then reviews the key considerations for organisations as they seek to manage their brand presence in digital spaces. Next, it examines recent developments associated with the social media era, in which consumers expect to have a key role in co-creating the brand. The article concludes with an agenda for the future development of branding in digital space.


Author(s):  
Andy Miah

This chapter argues that the integration of digital technology with sport is fast becoming a characteristic of how it is designed, delivered, and experienced. In so doing, it expands our consideration of digital life toward biological technologies, describing how digital technology is transforming the athlete’s biology and how this changes the conditions of future sporting encounters. It discusses the implications of these ideas, which encompass the need to remove sports from their physical worlds and to relocate them in digital space. Furthermore, it acknowledges how the interface between the biological and digital worlds will transform sports and other physical cultures in the future, for instance, through increasingly intelligent prosthetic devices.


CICES ◽  
2018 ◽  
Vol 4 (1) ◽  
pp. 113-124
Author(s):  
Renovita Sarassati ◽  
Amrullah Amrullah ◽  
Ahmad Saipullah

3D animation is the creation of moving images in 3 dimensional digital space. This is done by creating a frame that simulates each image. In 3D video animation learning is very much in the interest of today's society and the future, so the 3D media is very important in making animation, filmed with a virtual camera, and the output of the video which is already rendering or Realtime, if the goal is to create a game. 3D animations typically display at speeds in excess of 24 frames per second. The concept of 3D animation itself is a model that has the shape, volume, and space. 3D animation is at the heart of gaming and virtual reality, but usually 3D animation is also used in graphical presentations to add visual effects or movies.


Te Kaharoa ◽  
2021 ◽  
Vol 17 (1) ◽  
Author(s):  
Louise Kewene-Doig

In this article I will discuss the development and creation of the Tutuku digital archive. Tutuku is the name of the digital archive I have created as my nominated creative component for my PhD. Tutuku is coupled with my thesis “He Kohinga Kōrero: A selected group of Māori musicians and performers’ experiences of the 1960s through the Māori Showband movement”. Tutuku contains people’s narratives and experiences, which in turn each have their own mauri or life principle (objectspace, 2020). The narratives could also be described as mana taonga. Mana taonga is a specific Māori curatorial concept that taonga have their own status and power which must be managed and cared for in a culturally appropriate way (Mccarthy, Dorfman, Hakiwai, and Āwhina, 2013, 7). The concept of mana taonga creates the space for indigenous voices to be self-determining in history retelling. Tutuku creates pathways for expanding knowledge on many other subjects. Tutuku is available as an IOS App and web application located at Www.tutuku.co.nz. The second version will be available exclusively for Android devices in the Future. Tutuku will continue on into the future, to be a safe digital space for the sharing of indigenous experiences, culture and histories.


Author(s):  
Andreea-Maria Tirziu

World population is continuously and rapidly growing, urban areas representing the future. Citizens’ needs and requirements are becoming the focus points of urban development strategies. Therefore, developing sustainable strategies is essential for boosting the creation and development of more inclusive communities. This paper aims to present various ways in which urbanization is changing the world as we know it, smart urban planning contributing to smart urban areas’ development, formed by strong inclusive communities, giving as example different cities around the globe that have implemented successful projects. The methodology used to carry out this research is both bibliographic – opting to study and present the work of specialists in the field, authors from Romania and abroad, and empirical – formed by a case study on various smart cities around the world that have found ways to cope with the new change the world is facing today. The digital space is starting to be a very important issue in the evolution of smart cities, contributing at facilitating and improving the relationship between state and citizens. Although technology is a significant element, citizens and public institutions must be open to collaborate in order to find and implement the best solutions for solving communities’ problems.


1961 ◽  
Vol 13 ◽  
pp. 29-41
Author(s):  
Wm. Markowitz
Keyword(s):  

A symposium on the future of the International Latitude Service (I. L. S.) is to be held in Helsinki in July 1960. My report for the symposium consists of two parts. Part I, denoded (Mk I) was published [1] earlier in 1960 under the title “Latitude and Longitude, and the Secular Motion of the Pole”. Part II is the present paper, denoded (Mk II).


1978 ◽  
Vol 48 ◽  
pp. 387-388
Author(s):  
A. R. Klemola
Keyword(s):  

Second-epoch photographs have now been obtained for nearly 850 of the 1246 fields of the proper motion program with centers at declination -20° and northwards. For the sky at 0° and northward only 130 fields remain to be taken in the next year or two. The 270 southern fields with centers at -5° to -20° remain for the future.


Sign in / Sign up

Export Citation Format

Share Document