scholarly journals Unemotional Design: An Alternative Approach to Sustainable Design

Design Issues ◽  
2017 ◽  
Vol 33 (4) ◽  
pp. 83-91 ◽  
Author(s):  
Clemens Thornquist

Conspicuous consumption of products is problematic for the development of a sustainable relationship to cultural and natural resources. Drawing on an emotional design approach, this study explores emotional conditions involved in the buying phase of socially visible products used in a typically expressive consumption activity. Through an extreme character approach, impulsive and compulsive buying is explored to expose principal and generic emotional conditions in the drive for new design products. The study demonstrates a range of primary negative emotional conditions or emotional fluctuations related to anxiety, mood, and self-esteem in the buying of appearance-related products. In conclusion, to achieve a more sustainable consumer relationship with fashion-conditioned material goods, the study reveals a need for unemotional design to acquire emotional detachment, rather than design to acquire emotional attachment.

2015 ◽  
Vol 27 (1) ◽  
pp. 53-62
Author(s):  
Jerzy Lewitowicz ◽  
Stefan Rutkowski ◽  
Ryszard Tomaska ◽  
Andrzej Żyluk

Abstract Civilization is a state of human society during a particular period of time, conditioned with the degree to which the humans are able to control the nature; the total of already collected material goods, means of production and exploitation, suitable skills (know-how), and social institutions. It is processes of exploitation of engineered objects and natural resources of the Earth that closely and directly relate the economy, safety (widely understood) and environmental protection. Nowadays, as the development of technology has become a hectic process, too little attention is paid to safety. People die. The above outlined considerations can be summarized in the form of the following conclusion: Exploitation is an area that covers the art of many and various activities. It is a philosophy that puts all the fields of knowledge together. Therefore, it should be considered a separate line of science.


2017 ◽  
Vol 64 (05) ◽  
pp. 1371-1395
Author(s):  
CHANTAL HERBERHOLZ ◽  
NATTAYA PRAPAIPANICH

Empirical evidence of the conspicuous consumption theory is limited and ambiguous. It has been shown, however, that the consumption of life experiences makes people happier than the consumption of material goods. Yet, these studies typically conduct dichotomous comparisons and do not distinguish between conspicuous and inconspicuous consumption. Conspicuous and inconspicuous online social networking devices (OSND) are experiential goods and as such fall between life experiences and material goods. The objective of this paper, thus, is to examine the relationship between conspicuous consumption of OSND and subjective well-being, which is proxied by happiness and mental health. Cross-sectional data ([Formula: see text]) were collected in 2015 using probability sampling. The ordered logistic regression results reveal that conspicuous consumption of OSND is negatively related with happiness and mental health in all regressions as hypothesized, while the coefficient on inconspicuous consumption of OSND is positive. Also, the number of virtual friends is negatively associated with happiness. Among the control variables, it is noteworthy that respondents with high blood pressure, used to capture physical health, have lower happiness and mental health, while respondents with higher education and high own monthly income exhibit higher happiness and mental health. Respondents, whose personality can best be characterized as “agreeable”, have lower happiness and mental health which is in line with the old saying that “nice guys finish last”.


2012 ◽  
Vol 4 (4) ◽  
pp. 48-60
Author(s):  
Eun-Jung Lee ◽  
Seung Sin Lee ◽  
JungKun Park

An increase in e-commerce activity has both positive and negative consequences for consumers. The ease with which experienced online shoppers can access a broad assortment of goods and services are likely to contribute to compulsive buying behavior is an example of this. Although researchers have examined factors related to offline compulsive buying, little is known about online compulsive buying behavior. This study examines the influence of perceived skill and knowledge, facilitating conditions, attitude toward online shopping, and actual online purchasing behavior on the tendency to engage in compulsive buying online. The moderating effect of self-esteem is examined as well. As expected, active online shopping coupled with low esteem may potentially lead to a tendency to engage in compulsive online shopping.


2019 ◽  
Vol 21 (6) ◽  
pp. 1448-1465 ◽  
Author(s):  
A. S. Suresh ◽  
Anindya Biswas

Compulsive Buying occurs when a person indulges in excessive purchasing overcome by social pressures and negative emotions. The main objective in this study is to garner insights into this issue from a marketing perspective and also to understand whether the millennial’s preference to avoid social contact physically but to crave for it in a virtual space has an impact. Conducted over a seven-month period with data collected and analyzed from 202 respondents in Bangalore, the study revealed that emotions like loneliness, depression, low self-esteem and anxiety encourage the respondents to go ahead and maintain relationships in a virtual space rather than engage in face-to-face interactions. Furthermore, it was realized that the growing Internet Addiction can also be positively related to online Compulsive Buying. This study is of high significance as it allows marketers to reach out and capture that segment of elusive customers who are always online and are guaranteed to make a purchase. Therefore, allowing companies can align their marketing strategies accordingly develop products and services, resulting in better sales revenues and repeat purchases.


2017 ◽  
Vol 37 (4) ◽  
pp. 426-443 ◽  
Author(s):  
Kate Westberg ◽  
Michael B. Beverland ◽  
Samantha L. Thomas

Although gambling has been legitimized as a form of leisure, this consumption activity can have individual and social costs. Policy approaches often focus on problem gambling as a discrete activity undertaken by an individual. Drawing on social practice theory and family identity research, we take an alternative approach, identifying how exposure to gambling can occur in emergent ways that can have an unintended but lasting effect. Based on 40 depth interviews, we identify how the pursuit of four family identity goals (membership and bonding, coming-of-age, emotional sustenance, and communing) plays a role in the normalization of gambling in childhood. We then explore how these goals and family gambling practices may contribute to gambling behaviour longer term. Finally, we examine the interplay between family identity goals at the meso-level, and wider macro-level socio-cultural institutions. Policy and social marketing initiatives that acknowledge the influence of identity-related gambling behaviour are recommended.


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