Bridging the Gap: A Qualitative Analysis of What It Takes to Inspire Youth to Engage in Volunteering

2021 ◽  
pp. 089976402110058
Author(s):  
Onnolee Nordstrom ◽  
Katherine L. G. Tulibaski ◽  
Tim O. Peterson

This article explores how to inspire youth to volunteer. Drawing on ideas of inspiration and motivational framing, we develop insight into how constructing and cultivating a sense of efficacy and obligation pushes a young individual passively inspired by the good deeds and acts being performed in the third sector into becoming someone who is inspired to take action and volunteer. Getting out into the real world of practice allowed us to explore the situated practices carried out in a youth summer internship program. We find that five program practices—authorizing, creating safe relational spaces, reflecting, revealing privilege, and simplifying—fostered an emergent action-oriented set of beliefs that supplied the impetus youth needed to become inspired to volunteer. This has implications for our understanding of the inspirational process as well as for philanthropic foundations looking to design effective programs. Limitations and directions for future research are also discussed.

Author(s):  
Stephen Dann

This paper delivers a new Twitter content classification framework based sixteen existing Twitter studies and a grounded theory analysis of a personal Twitter history. It expands the existing understanding of Twitter as a multifunction tool for personal, profession, commercial and phatic communications with a split level classification scheme that offers broad categorization and specific sub categories for deeper insight into the real world application of the service.


Author(s):  
Hsiao-Cheng (Sandrine) Han

The purpose of this research is to improve the understanding of how users of online virtual worlds learn and/or relearn ‘culture' through the use of visual components. The goal of this research is to understand if culturally and historically authentic imagery is necessary for users to understand the virtual world; how virtual world residents form and reform their virtual culture; and whether the visual culture in the virtual world is imported from the real world, colonized by any dominate culture, or assimilated into a new culture. The main research question is: Is the authenticity of cultural imagery important to virtual world residents? This research investigates whether visual culture awareness can help students develop a better understanding of visual culture in the real world, and whether this awareness can help educators construct better curricula and pedagogy for visual culture education.


Author(s):  
Heidi Agerbo

AbstractThough a vast amount of dictionary analyses have been produced over the years, hardly any of these have mentioned the operative function, which has been overlooked in most lexicographical literature. With short analyses of 12 existing dictionaries ranging from the 18th century to the 21st century, this article shows that many dictionaries have indeed been produced to satisfy operative needs. Based on this result, it is clear that the operative function deserves a place in lexicographical theory. An interesting finding that came out of these analyses was that especially dictionaries from the 18th to the early 20th centuries (the old dictionaries) were written to accommodate several types of information needs that their users would come across in the real world, including operative needs, whereas the focus of most contemporary dictionaries is to satisfy linguistic information needs. This is an interesting change in focus, which this article criticises. Based on the above mentioned analyses, a number of questions are raised to guide future research into the operative function.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Keith S. Jones ◽  
Miriam E. Armstrong ◽  
McKenna K. Tornblad ◽  
Akbar Siami Namin

Purpose This study aims to examine how social engineers use persuasion principles during vishing attacks. Design/methodology/approach In total, 86 examples of real-world vishing attacks were found in articles and videos. Each example was coded to determine which persuasion principles were present in that attack and how they were implemented, i.e. what specific elements of the attack contributed to the presence of each persuasion principle. Findings Authority (A), social proof (S) and distraction (D) were the most widely used persuasion principles in vishing attacks, followed by liking, similarity and deception (L). These four persuasion principles occurred in a majority of vishing attacks, while commitment, reciprocation and consistency (C) did not. Further, certain sets of persuasion principles (i.e. authority, distraction, liking, similarity, and deception and social proof; , authority, commitment, reciprocation, and consistency, distraction, liking, similarity and deception, and social proof; and authority, distraction and social proof) were used more than others. It was noteworthy that despite their similarities, those sets of persuasion principles were implemented in different ways, and certain specific ways of implementing certain persuasion principles (e.g. vishers claiming to have authority over the victim) were quite rare. Originality/value To the best of authors’ knowledge, this study is the first to investigate how social engineers use persuasion principles during vishing attacks. As such, it provides important insight into how social engineers implement vishing attacks and lays a critical foundation for future research investigating the psychological aspects of vishing attacks. The present results have important implications for vishing countermeasures and education.


2018 ◽  
Vol 21 (04) ◽  
pp. 1892001 ◽  
Author(s):  
GABRIEL FRAHM

In order to prove the third fundamental theorem of asset pricing for financial markets with infinite lifetime [G. Frahm (2016) Pricing and valuation under the real-world measure, International Journal of Theoretical and Applied Finance 19, 1650006], we shall assume that the discounted price process is locally bounded. Otherwise, some principal results developed by [F. Delbaen & W. Schachermayer (1997) The Banach space of workable contingent claims in arbitrage theory, Annales de l’Institut Henri Poincaré 1, 114–144] cannot be applied.


1970 ◽  
Vol 2 (4) ◽  
Author(s):  
Maura Welch

Virtual worlds are quickly becoming a popular way for teens–especially younger teens 13-16 years of age–to spend time connecting with existing friends while searching for new contacts. According to KZero, in the third quarter of last year alone, 92 million new, unique users joined virtual worlds. However, as virtual worlds grow, teens are looking for more opportunities beyond just building their personal networks. Enter virtual goods–items users can earn or purchase to express themselves creatively or to gain status among their peers in a community. Those who have not spent time in online communities and worlds find it difficult to understand the motivation for purchasing virtual goods. But buying them or completing tasks to earn them is fun and challenging, in the exact same way shopping or playing games in the real world is fun and challenging. For example, some virtual goods provide an immediate advantage in games or contests, some help express your personal styles and interests, and some can be sent as gifts to friends. Sometimes people buy virtual goods because they’re impatient or competitive and don’t want to wait the number of days it would take to earn them for free. But fundamentally, virtual goods are entertainment–they make it fun to interact with friends and express personal styles.


2020 ◽  
Vol 7 (6) ◽  
pp. 911-914
Author(s):  
Allyson S Hughes ◽  
Jeoffrey Bispham ◽  
Ludi Fan ◽  
Magaly Nieves-Perez ◽  
Alicia H McAuliffe-Fogarty

Limited research exists regarding the burdens associated with type 1 diabetes (T1D). The study’s objective was to understand the impact of T1D from people with T1D and caregivers of minors with T1D. Six focus groups were conducted, with a total of 31 participants. Participants included people with T1D, ages 23 to 72 (n = 17) and caregivers ages 34 to 55 (n = 14). Participants were recruited from T1D Exchange Glu. People with T1D reported time spent managing diabetes had greatest impact, while caregivers reported financial and employment sacrifices as most impactful. Our findings provide insight into the real-world daily impact of diabetes.


Author(s):  
Brooke Linden

The purpose of this study was to generate conversations with post-secondary students about common sources of stress within the post-secondary setting, and gain insight into the social context surrounding these issues. Five major themes of stress were identified, including: academics, the learning environment, campus culture, interpersonal, and personal stressors. Implications of these findings are discussed in the context of existing literature as well as possible directions for future research.<br>


Author(s):  
Brooke Linden

The purpose of this study was to generate conversations with post-secondary students about common sources of stress within the post-secondary setting, and gain insight into the social context surrounding these issues. Five major themes of stress were identified, including: academics, the learning environment, campus culture, interpersonal, and personal stressors. Implications of these findings are discussed in the context of existing literature as well as possible directions for future research.<br>


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