Monofunctional and polyfunctional information tools with an operative function

Author(s):  
Heidi Agerbo

AbstractThough a vast amount of dictionary analyses have been produced over the years, hardly any of these have mentioned the operative function, which has been overlooked in most lexicographical literature. With short analyses of 12 existing dictionaries ranging from the 18th century to the 21st century, this article shows that many dictionaries have indeed been produced to satisfy operative needs. Based on this result, it is clear that the operative function deserves a place in lexicographical theory. An interesting finding that came out of these analyses was that especially dictionaries from the 18th to the early 20th centuries (the old dictionaries) were written to accommodate several types of information needs that their users would come across in the real world, including operative needs, whereas the focus of most contemporary dictionaries is to satisfy linguistic information needs. This is an interesting change in focus, which this article criticises. Based on the above mentioned analyses, a number of questions are raised to guide future research into the operative function.

Author(s):  
Heidi Agerbo

AbstractThough a vast amount of dictionary analyses have been produced over the years, hardly any of these have mentioned the operative function, which has been overlooked in most lexicographical literature. With short analyses of 12 existing dictionaries ranging from the 18th century to the 21st century, this article shows that many dictionaries have indeed been produced to satisfy operative needs. Based on this result, it is clear that the operative function deserves a place in lexicographical theory. An interesting finding that came out of these analyses was that especially dictionaries from the 18th to the early 20th centuries (the old dictionaries) were written to accommodate several types of information needs that their users would come across in the real world, including operative needs, whereas the focus of most contemporary dictionaries is to satisfy linguistic information needs. This is an interesting change in focus, which this article criticises. Based on the above-mentioned analyses, a number of questions are raised to guide future research into the operative function.


Author(s):  
Tao Jin ◽  
France Bouthillier

Competitive intelligence activities are intensive information behavior. This paper reports a portion of results from a study of how 28 Canadian CI professionals work in the real world, such as the mechanism of their information needs, the types of information that they seek, and the information sources that they use.Les activités de la veille concurrentielle constituent des comportements informationnels intensifs. Cet article présente une partie des résultats d’une étude portant sur la manière dont 28 professionnels canadiens de la veille concurrentielle travaillent dans le monde réel, et plus particulièrement le mécanisme de leurs besoins informationnels, les catégories d’information recherchées, et les sources d’information utilisées. 


2021 ◽  
Vol 11 (9) ◽  
pp. 475
Author(s):  
María Diez Ojeda ◽  
Miguel Ángel Queiruga-Dios ◽  
Noelia Velasco-Pérez ◽  
Emilia López-Iñesta ◽  
José Benito Vázquez-Dorrío

At a key moment when education systems are moving towards the development of 21st-century skills at school, we propose to develop them with a series of enquiry activities connected to the real world on the subject of Chemistry in Compulsory Secondary Education. The four selected topics have practical aspects, as they are related to industrial chemistry, and are proposed in educational practice using the 5E model. The results obtained in a pilot test with 22 students show that the context created facilitates the development of 21st century competences. It is understood that this novel proposal can be successfully employed in other contexts.


Author(s):  
Florian Ledermann

In this chapter, a domain independent taxonomy of sign functions rooted in an analysis of physical signs found in public space is presented. This knowledge is necessary for the construction of future multimedia systems that are capable of automatically generating complex yet legible graphical responses from an underlying abstract information space such as a semantic network. The authors take the presence of a sign in the real world as indication for a demand for the information encoded in that sign, and identify the fundamental types of information that are needed to fulfill various tasks. For the information types listed in the taxonomy, strategies for rendering the information to the user in digital mobile multimedia systems are discussed.


Games ◽  
2018 ◽  
Vol 9 (3) ◽  
pp. 62 ◽  
Author(s):  
Anjali Singh ◽  
Anjana Gupta

In this paper, a two-player constant-sum interval-valued 2-tuple linguistic matrix game is construed. The value of a linguistic matrix game is proven as a non-decreasing function of the linguistic values in the payoffs, and, hence, a pair of auxiliary linguistic linear programming (LLP) problems is formulated to obtain the linguistic lower bound and the linguistic upper bound of the interval-valued linguistic value of such class of games. The duality theorem of LLP is also adopted to establish the equality of values of the interval linguistic matrix game for players I and II. A flowchart to summarize the proposed algorithm is also given. The methodology is then illustrated via a hypothetical example to demonstrate the applicability of the proposed theory in the real world. The designed algorithm demonstrates acceptable results in the two-player constant-sum game problems with interval-valued 2-tuple linguistic payoffs.


Author(s):  
Mary K. Stewart ◽  
Danielle E. Hagood ◽  
Cynthia Carter Ching

It is rare for research on augmented-reality games to examine equity and access as grounded in features of the actual neighborhoods where game play takes place, and in the affordances of communities and their built environments for gamified ambulatory physical activity in the real world. This chapter studies two diverse groups of middle-school youth, situated in urban and suburban areas, who wore activity monitors as they went through daily activities and played an online game that synced with their monitors. The game drew data from the wearable devices so that the more youth engaged in step-countable physical activity in the real world, the more game-world energy they earned. This chapter analyzes the actual communities where our participants' activity and game play was situated. The chapter lays out the multi-modal data sources in that analysis and provides some potential models that can be employed by others in related work. Finally, the chapter closes by articulating some directions and concerns for future research in a gamified physical world.


2021 ◽  
Vol 39 (15_suppl) ◽  
pp. e16249-e16249
Author(s):  
Salwan Al Mutar ◽  
Muhammad Shaalan Beg ◽  
Eric Hansen ◽  
Andrew J. Belli ◽  
Maegan Vaz ◽  
...  

e16249 Background: The difference between the FOLFIRINOX and gemcitabine/nab-paclitaxel (GnP) regimens’ clinical trial designs limit the ability to generate cross-study comparisons. Therefore, there is a significant need to understand the impact of various demographic and clinical characteristics on the effectiveness of these systemic therapies in the real-world treatment setting. This study seeks to compare the real-world outcomes of patients with metastatic pancreatic cancer treated with frontline FOLFIRINOX or GnP. Methods: Patients with primary metastatic pancreatic cancer who received first-line (1L) FOLFIRINOX or GnP were identified in the COTA real-world database. The COTA database is a de-identified database of real-world data (RWD) derived from the electronic health records of healthcare providers in the United States. Real-world overall response rate (rwORR) was calculated as the proportion of patients achieving complete response (CR) or partial response (PR). Overall survival (OS) was calculated using the Kaplan-Meier method and multivariate analyses utilized Cox proportional hazards. Results: The overall qualified cohort (n=236) was stratified by 1L FOLFIRINOX (n=109) or GnP (n=127). Select patient characteristics are shown in table. Patients treated with 1L FOLFIRINOX showed greater rwORR as compared to those treated with GnP (68.8% vs. 55.9%, p=0.04). Additionally, patients treated with 1L FOLFIRINOX had longer median OS (14.4 vs 11.4 mos, respectively). In univariate analysis, patients treated with GnP had a greater chance of mortality (HR: 1.3, 95% CI: 1.0, 1.8, p=0.05). This relationship strengthened in multivariate analysis (GnP treated HR: 1.6, 95% CI: 1.1, 2.1, p=0.01). Conclusions: Due to lack of enrollment of representative patients in clinical trials and in the absence of a comparative clinical trial, real-world experience with chemotherapy regimens provide critical insights on the outcome of treatments. In our cohort, patients treated with frontline GnP had a significantly greater chance of mortality as compared to patients treated with frontline FOLFIRINOX. The FOLFIRINOX cohort also showed greater rwORR. Future research will continue to expand on treatment patterns in subsequent lines of therapy, as well as emerging therapy types, in order to better understand the optimal treatment sequence in metastatic pancreatic cancer.[Table: see text]


2016 ◽  
Vol 16 (2) ◽  
pp. 372-389 ◽  
Author(s):  
Katie Richards-Schuster ◽  
Mary C. Ruffolo ◽  
Kerri Leyda Nicoll ◽  
Catherine Distelrath ◽  
Joseph Galura ◽  
...  

For students who are actively engaged in social justice efforts on their college/university campuses, the transition from a relatively easy platform for engagement to the “real world” can pose significant challenges and create new realities for negotiation. Little is known, however, about the nature of these transitions into post-graduate social justice experiences. Drawing on an open-ended survey of recent graduates (92 respondents, 50% response rate) from a social justice minor in a school of social work, we explore the ways in which respondents described their transitions into social justice work, focusing on a set of key challenges that emerged from our analysis and reflecting on the implications of these challenges for social work practice and future research. Understanding some of the challenges in making this transition will help social work and non-profit administrators to better support this population’s future volunteer, service, and employment needs.


Author(s):  
Pei Lin Tay ◽  
Se Yong Eh Noum

This chapter is on how the concept of teach less, learn more is envisioned in the perspective of the problem-based learning (PBL) approach. It includes a brief introduction of the problem-based learning design and its relevance to learning in the 21st century as well as strategies for implementing the processes and assessments in PBL, not in a manner of merely digitalizing the tradition but to re-establish how PBL can be strategized to transition learning experience into the real world. The chapter also discusses the effects of digitizing the PBL approach, which include highlighting how it can improve students' learning as well as cautioning teachers on the common challenges of digitizing this approach.


2008 ◽  
pp. 1600-1615
Author(s):  
Florian Ledermann ◽  
Christian Breiteneder

In this chapter, a domain independent taxonomy of sign functions rooted in an analysis of physical signs found in public space is presented. This knowledge is necessary for the construction of future multimedia systems that are capable of automatically generating complex yet legible graphical responses from an underlying abstract information space such as a semantic network. The authors take the presence of a sign in the real world as indication for a demand for the information encoded in that sign, and identify the fundamental types of information that are needed to fulfill various tasks. For the information types listed in the taxonomy, strategies for rendering the information to the user in digital mobile multimedia systems are discussed.


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