Why Hate the Good Guy? Antisocial Punishment of High Cooperators Is Greater When People Compete To Be Chosen

2018 ◽  
Vol 29 (6) ◽  
pp. 868-876 ◽  
Author(s):  
Aleta Pleasant ◽  
Pat Barclay

When choosing social partners, people prefer good cooperators (all else being equal). Given this preference, people wishing to be chosen can either increase their own cooperation to become more desirable or suppress others’ cooperation to make them less desirable. Previous research shows that very cooperative people sometimes get punished (“antisocial punishment”) or criticized (“do-gooder derogation”) in many cultures. Here, we used a public-goods game with punishment to test whether antisocial punishment is used as a means of competing to be chosen by suppressing others’ cooperation. As predicted, there was more antisocial punishment when participants were competing to be chosen for a subsequent cooperative task (a trust game) than without a subsequent task. This difference in antisocial punishment cannot be explained by differences in contributions, moralistic punishment, or confusion. This suggests that antisocial punishment is a social strategy that low cooperators use to avoid looking bad when high cooperators escalate cooperation.

Author(s):  
Alla Kovalenko ◽  
◽  
Albina Holovina ◽  

The article presents an analysis of the main methodological principles and schemes of social preferences experimental research, which are determined as a fundamental concept to understanding the behavior of decision-makers in the process of resolving social dilemmas. The models presented in the article include an analysis of the factors that determine social preferences. Among them are the factors of trust, reliability, reciprocity, rejection of inequality, unconditional altruism and competitive advantage. The article provides a description of the strengths and weaknesses of the classic methods for studying social preferences, which usually take the form of ultimatum game, dictator game, trust game and public goods game. The study reveals the importance of the Nash equilibrium as a way to interpret human behavior in resource allocation during the game. Analysis of numerous literary sources shows that the ultimatum game is a classic scheme for studying the altruistic behavior of people. The submission of a proposal and its acceptance is an example of Nash's ideal equilibrium. Deviation from this balance can be interpreted as altruism. In turn, the trust game is a classic scheme for studying the reciprocity and prosocial orientation. If the behavior of players deviates from Nash's equilibrium, it is interpreted as being caused by trust and reciprocity. The dictator game is a classic scheme for studying the rejection of inequality. The subject's behavior can be interpreted as a rejection of inequality or altruism, but not as a rejection of risk, as the offer of Player 1 is mandatory for Player 2. Public goods game is a classic scheme for studying the competitive orientation. Nash's ideal balance in this form of play is to do nothing for public consumption, but deviating from this rule is interpreted as altruistic behavior that is the opposite of competitive orientation. As a result, the design of psychological research is presented, which most accurately typologies the social preferences of the subjects and can contribute to the creation of a representative model of decision-making process.


Author(s):  
Ana Bracic

Chapter 4, the book’s first empirical chapter, introduces two lab-in-field experiments that form the core of the book’s data-gathering strategy. The first experiment uses the trust game and demonstrates that non-Roma from Novo mesto discriminate against the Roma in the context of single interactions. The second experiment uses an iterated public goods game, delivered in the form of an original tower-building videogame, developed to allow participants who cannot read to take part in the study and to capture repeated interactions in a context where face-to-face interactions might be contentious. It shows that non-Roma from Novo mesto discriminate against the Roma in the context of repeated interactions, even when Roma behaviors in the game are identical to non-Roma behaviors. This experiment also demonstrates that Roma from Novo mesto use survival strategies, but to a much lesser degree than stereotyping would lead one to expect.


Author(s):  
Jianwei Wang ◽  
Wenshu Xu ◽  
Wei Chen ◽  
Fengyuan Yu ◽  
Jialu He

2021 ◽  
pp. 1-24
Author(s):  
Stefanos A. Tsikas

Abstract With a linear public goods game played in six different variants, this article studies two channels that might moderate social dilemmas and increase cooperation without using pecuniary incentives: moral framing and shaming. We find that cooperation is increased when noncontributing to a public good is framed as morally debatable and socially harmful tax avoidance, while the mere description of a tax context has no effect. However, without social sanctions in place, cooperation quickly deteriorates due to social contagion. We find ‘shaming’ free-riders by disclosing their misdemeanor to act as a strong social sanction, irrespective of the context in which it is applied. Moralizing tax avoidance significantly reinforces shaming, compared with a simple tax context.


Games ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 63
Author(s):  
Ramzi Suleiman ◽  
Yuval Samid

Experiments using the public goods game have repeatedly shown that in cooperative social environments, punishment makes cooperation flourish, and withholding punishment makes cooperation collapse. In less cooperative social environments, where antisocial punishment has been detected, punishment was detrimental to cooperation. The success of punishment in enhancing cooperation was explained as deterrence of free riders by cooperative strong reciprocators, who were willing to pay the cost of punishing them, whereas in environments in which punishment diminished cooperation, antisocial punishment was explained as revenge by low cooperators against high cooperators suspected of punishing them in previous rounds. The present paper reconsiders the generality of both explanations. Using data from a public goods experiment with punishment, conducted by the authors on Israeli subjects (Study 1), and from a study published in Science using sixteen participant pools from cities around the world (Study 2), we found that: 1. The effect of punishment on the emergence of cooperation was mainly due to contributors increasing their cooperation, rather than from free riders being deterred. 2. Participants adhered to different contribution and punishment strategies. Some cooperated and did not punish (‘cooperators’); others cooperated and punished free riders (‘strong reciprocators’); a third subgroup punished upward and downward relative to their own contribution (‘norm-keepers’); and a small sub-group punished only cooperators (‘antisocial punishers’). 3. Clear societal differences emerged in the mix of the four participant types, with high-contributing pools characterized by higher ratios of ‘strong reciprocators’, and ‘cooperators’, and low-contributing pools characterized by a higher ratio of ‘norm keepers’. 4. The fraction of ‘strong reciprocators’ out of the total punishers emerged as a strong predictor of the groups’ level of cooperation and success in providing the public goods.


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