Creative Commons licences in cultural heritage institutions in Flanders

2015 ◽  
Vol 48 (2) ◽  
pp. 209-217
Author(s):  
Tom Evens
2021 ◽  
Vol 7 (1) ◽  
pp. 314-322
Author(s):  
Daniela Garbin Praničević

The paper intends to scrutinize the effects of augmented (AR) reality and virtual reality (VR) technology implementation in cultural tourism. Therefore, the paper explored and presented the following: (i) AR, and VR (AR/VR) based technology concept in general, (ii) AR/VR technologies application in cultural tourism with an emphasis on their potential to protect cultural heritage; (iii) the overview of AR/VR presence in cultural tourism in the 27 European Union countries (EU-27). In the discussion part, besides empirical results based on the EU-27 desk research, AR/VR technologies in cultural tourism are additionally reconsidered from the aspect of climate change. In conclusion, what is encouraged is the application of AR/VR in cultural tourism due to the benefits AR and VR bring in terms of (i) delivering quite substantial content to their visitors any time from any place, (ii) reducing the negative impact of tourism on cultural heritage and (iii) developing related strategies based on more sustainable principles and concepts. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.


2019 ◽  
Vol 14 (3) ◽  
pp. 28-51
Author(s):  
Elizabeth Joan Kelly

Abstract Objective – Cultural heritage institutions with digital images on Wikimedia Commons want to know if and how those images are being reused. This study attempts to gauge the impact of digital cultural heritage images from Wikimedia Commons by using Reverse Image Lookup (RIL) to determine the quantity and content of different types of reuse, barriers to using RIL to assess reuse, and whether reused digital cultural heritage images from Wikimedia Commons include licensing information. Methods – 171 digital cultural heritage Wikimedia Commons images from 51 cultural heritage institutions were searched using the Google images “Search by image” tool to find instances of reuse. Content analysis of the digital cultural heritage images and the context in which they were reused was conducted to apply broad content categories. Reuse within Wikimedia Foundation projects was also recorded. Results – A total of 1,533 reuse instances found via Google images and Wikimedia Commons’ file usage reports were analyzed. Over half of reuse occurred within Wikimedia projects or wiki aggregator and mirror sites. Notable People, people, historic events, and buildings and locations were the most widely reused topics of digital cultural heritage both within Wikimedia projects and beyond, while social, media gallery, news, and education websites were the most likely places to find reuse outside of wiki projects. However, the content of reused images varied slightly depending on the website type on which they were found. Very few instances of reuse included licensing information, and those that did often were incorrect. Reuse of cultural heritage images from Wikimedia Commons was either done without added context or content, as in the case of media galleries, or was done in ways that did not distort or mischaracterize the images being reused. Conclusion – Cultural heritage institutions can use this research to focus digitization and digital content marketing efforts in order to optimize reuse by the types of websites and users that best meet their institution’s mission. Institutions that fear reuse without attribution have reason for concern as the practice of reusing both Creative Commons and public domain media without rights statements is widespread. More research needs to be conducted to determine if notability of institution or collection affects likelihood of reuse, as preliminary results show a weak correlation between number of images searched and number of images reused per institution. RIL technology is a reliable method of finding image reuse but is a labour-intensive process that may best be conducted for selected images and specific assessment campaigns. Finally, the reused content and context categories developed here may contribute to a standardized set of codes for assessing digital cultural heritage reuse.


Author(s):  
Gabriel Galson ◽  
Brandy Karl

Through the standardized rights statements it provides, RightsStatements.org allows institutions to clearly communicate the copyright status of digitized cultural heritage works, promoting their reuse. However, it can be tricky for institutions to determine correct statement usage through the site without additional context. The Rights Statement Selection Tool [bit.ly/RSSTOOL] is an interactive infographic that serves to visually explain the statement selection workflow, allowing a copyright novice to identify the correct statement through decision tree alone. This legal tool lets cultural heritage institutions assign rights statement review work to non-experts, potentially increasing the number of items that can be evaluated. It’s meant to be integrated into cataloging workflows: clickable links lead to each statement’s URI page, and it can be viewed in a browser alongside the RightsStatements.org site. The Tool serves as a complete visual reference to the statements: each is covered and explained. It aggregates relevant resources and serves as a structural bridge between related copyright status determination charts and Creative Commons charts. Donation agreements–often a source of confusion for rights statements reviewers–are covered as well. The Tool is, by design, as agnostic to national law as possible. The US-centered copyright status determination charts that feed into it (such as the Hirtle and Sunstein charts) could easily be swapped for resources reflecting other countries’ national law; the RightsStatements.org logic that it covers would remain unchanged, and so would the chart. As the RightsStatements.org standard goes global, this tool can be translated, adapted, and re-used beyond the US.  


2019 ◽  
Vol 40 (2) ◽  
pp. 191-205 ◽  
Author(s):  
Anne Lisbeth Schmidt

In 2014, the National Museum of Denmark (NMD), in conjunction with the Greenland National Museum and Archives (Nunatta Katersugaasivia Allagaateqarfialu [NKA]), as well as the Museum of Cultural History, Oslo, launched the website Skin Clothing Online. The site presents the NMD’s total collection of 2,170 historic skin clothing items, dating from circa 1830 to 1950, from the circumpolar area. The clothing can be studied in minute detail due to high-resolution photos; 100 complete suits were photographed from all sides. Furthermore, 107 items of clothing were measured by means of 3D technology, which can be used to draw precise two-dimensional patterns. The documentation is made accessible to the public through a website, in compliance with creative commons licenses: CC-BY-SA for the photos and CC-BY-SA-NC for the patterns. The website uses content from the database SkinBase. Since 2017 parts of the NKA’s collection of archeological skin clothing from Qilakitsoq (circa 1475 AD), as well as historical garments and contemporary fashions, have also been made accessible, in keeping with the same copyright rules for photos. The NKA staff entered the items into the database without difficulty using a Virtual Private Connection (VPN). The Danish and Greenlandic national museums encourage international partners to contribute items to the website. The aim is to create a collaborative open forum for information and research with easy access for everybody to unique, fragile pieces of circumpolar cultural heritage. With clothing from Arctic peoples and clothing used on expeditions to Antarctica, the Polar Museum in Cambridge will be the next museum to contribute to the website.


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