Playing power: gendered discourses in a computer games magazine
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The focus of this article is the language of computer game previews and guides in the magazine Sega Mean Machines. I examine the presence of conflicting discourses within these texts, and discuss the possible effects they may have on the construction of gender-specific identities for the reader. Through a stylistic analysis of these texts, I will argue that entering the computer game-playing world means essentially a shift for the female readers/players into male-centred discourses.
1998 ◽
Vol 82
(2)
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pp. 475-480
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2009 ◽
Vol 13
(4)
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pp. 537-543
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2009 ◽
Vol 105
(3_suppl)
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pp. 1237-1247
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2014 ◽
Vol 13
(8)
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pp. 4760-4766
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2017 ◽
Vol 1
(2)
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pp. 17
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2021 ◽
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2003 ◽
Vol 35
(1)
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pp. 591-632
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