scholarly journals Alternative Intellectual Property Systems for the Digital Age

2005 ◽  
Vol 114 (1) ◽  
pp. 87-98 ◽  
Author(s):  
Susanna Leisten ◽  
Terry Flew ◽  
Greg Hearn

This paper investigates the current turbulent state of copyright in the digital age, and explores the viability of alternative compensation systems. The paper critically appraises the increased recourse to digital rights management (DRM) technologies, which are designed to restrict access to and usage of digital content. Considerable technical challenges associated with DRM systems have necessitated increasingly aggressive recourse to the law. A number of controversial aspects of copyright enforcement are discussed and contrasted with those arising from alternative levy-based compensation systems. This paper undertakes consideration of alternative models for managing the copyright bargain in the digital era.

2019 ◽  
Vol 12 (1) ◽  
pp. 41-77 ◽  
Author(s):  
Uchenna Felicia Ugwu

Abstract This article examines whether the current exceptions to copyright granted in contemporary intellectual property agreements give effect to the user rights to learn. It looks into the nature of the user rights to learn and how it is affected by copyright, technological protection measures, and digital rights management. Critical analysis is made of the effectiveness of exceptions to copyrights in international law, for advancing the users’ right to learn in the digital age. The article proposes the right to learn as an independent user right and examines how it can be incorporated in the copyright regulations by maximizing the differentiation principle, so as to advance the overall development in society.


2006 ◽  
Vol 25 (3) ◽  
pp. 116 ◽  
Author(s):  
Charles W. Bailey Jr.

Three critical issues—a dramatic expansion of the scope, duration, and punitive nature of copyright laws; the ability of Digital Rights Management (DRM) systems to lock-down digital content in an unprecedented fashion; and the erosion of Net neutrality, which ensures that all Internet traffic is treated equally—are examined in detail and their potential impact on libraries is assessed. How legislatures, the courts, and the commercial marketplace treat these issues will strongly influence the future of digital information for good or ill.


Author(s):  
Tom S. Chan

While delivering content via the Internet can be efficient and economical, content owners risk losing control of their intellectual property. Any business that wishes to control access to, and use of its intellectual property, is a potential user of Digital Rights Management (DRM) technologies. Traditional DRM has a passive one-way downstream consumption of content from producer to consumer focus primarily concerns digital rights enforcement. This model does not translate well to the education environment where openness, informal decision making, sharing of ideas, and decentralization are valued. Collaboration and multiple authorships are common in the educational environment, as is the repurposing and modification of digital content used for teaching and learning. A DRM system for educational content distribution must be substantially more sophisticated and flexible than what is available right now to gain support in the educational community.


Author(s):  
Francesco Spadoni

This Chapter analyses multiple aspects of on-line music distribution, investigating the major problems, the different approaches and business models, considering the different points of view and perspectives, presenting the emerging technologies and Digital Rights Management standards, analysing issues for rights clearing, Intellectual Property protection, content retrieval and metadata management.


Author(s):  
Mercè Serra Joan ◽  
Bert Greevenbosch ◽  
Anja Becker ◽  
Harald Fuchs

This chapter gives an overview of the Open Mobile AllianceTM Digital Rights Management (OMA DRM) standard, which allows for the secure distribution and usage of protected digital content. Additionally, the DRM Profile of the OMA Mobile Broadcast Services standard, which is an extension of the OMA DRM standard to support mobile broadcast applications, is discussed. This chapter also introduces the associated OMA Secure Removable Media (OMA SRM) and OMA Secure Content Exchange (OMA SCE) standards, which increase the portability of DRM-protected content and offer a better user experience. The aim of this chapter is to give the reader insight in the above mentioned standards, their technical background, and possible usage scenarios.


10.28945/2481 ◽  
2002 ◽  
Author(s):  
Abbas Foroughi ◽  
Marvin Albin ◽  
Sharlett Gillard

In the wake of the Digital Millennium Copyright Act, of 1998, Digital Rights Management systems are beginning to provide copyright protection for digital content which magazine and book publishers, music companies, software and game producers, and business-to-business participants place online. Creators and providers of digital content are now increasingly able to control end users’ use of, and accessibility to, their products and stand to gain huge profits from this capability. However, as DRM technologies evolve and develop, so does end user concern about restrictions to their access to, and use of, information. The DRM industry will have to provide a balance between fair compensation for the creators of digital content and the rights of end-users to access and use the information they need.


2001 ◽  
Vol 101 (1) ◽  
pp. 57-71
Author(s):  
George Michaelson

Some fundamental behaviours of the current (and foreseeable) global internet do not fit well with the requirements for successful digital rights management (DRM) and for control of access to IP rights-protected content. This has implications for longer term development of regulation in the digital domain. This paper considers some of these behaviours from a broad and unashamedly biased perspective. For the purposes of this paper, it is assumed that effective digital rights management depends on being able to constrain people not to use the network for direct, rights management-avoiding purposes. If we can assume total law-abiding communities, much of this discussion is pointless. The polemic probably lies in the area of suggesting that the value proposition for DRM is weak, and that such claims as are made in respect of ability to limit use are overstated.


Author(s):  
Yingge Wang ◽  
Qiang Cheng ◽  
Jie Cheng ◽  
Thomas S. Huang

Digital rights management (DRM) provides digital content creators and owners with a range of controls over how their information resources may be used. It is a fairly young discipline yet is becoming increasingly important as digital content can be copied and distributed so easily that the piracy of them is growing critical. In addition, with the rapid adoption of the Internet as an e-content delivery channel, complex DRM systems are required to protect the digital content besides the distribution channel. Risking their intellectual property (IP) rights, many major e-content providers are relying on DRM to not only protect the packaged digital products, but also to promote the e-content market over the Internet. As a multidisciplinary technology, DRM has advanced innovative research and development in various fields such as biometrics, watermarking, security protocols, smart-card technology, forgery detection, and secure collaboration and data sharing. Commercially, DRM provides the e-content market with a significant impetus to grow, where secure e-content distribution is essential. Despite its short history, many DRM tools have already been developed by IBM, Sony, Real Networks, Intertrust, and Thomson. These products need be compatible with existing standards for contents, consumer electronics, and often times, different DRM systems. Standardization efforts in industry are ongoing to ensure the interoperability of DRM products and services. Another important impetus is the legal and regulatory framework. Technical measures provide an effective hurdle for limiting abuse, but legal actions against violators can prevent organized piracy from infringing. With a properly integrated legal, technological, and commercial framework, we expect that the DRM products and services will greatly foster the growth of the e-content market that is eagerly awaited by content providers and consumers. Without proper DRM technologies and laws, the creative industries that create digital products such as DVDs, business software, music recordings, theatrical films, and digital TV programs will suffer from piracy and would be reluctant to support Web-based commerce. The socioeconomic impact of DRM is huge. In this article, DRM techniques using cryptography, data hiding, and biometrics are discussed. Also covered are the standardization issues, emerging trends, and challenges in DRM-related technologies, commerce, and legislative regulations.


Author(s):  
Dimitrios P. Meidanis

This chapter investigates intellectual property rights clearance of as part of e-commerce. Rights clearance is viewed as another online transaction that introduces certain technological and organizational challenges. An overview of the current intellectual property rights legislation is used to describe the setting in which business models and digital rights management systems are called to perform safe and fair electronic trade of goods. The chapter focuses on the technological aspects of the arising issues and investigates the potentials of using advanced information technology solutions for facilitating online rights clearance. A case study that presents a working online rights clearance and protection system is used to validate the applicability of the proposed approaches.


Author(s):  
Ramya Venkataramu ◽  
Mark Stamp

Digital Rights Management (DRM) technology is used to control access to copyrighted digital content. Apple employs a DRM system known as Fairplay in its iTunes online music store. Users communicate with the centralized iTunes server to download, purchase, play, and preview digital content. The iTunes music store has the potential disadvantage of a bandwidth bottleneck at the centralized server. Furthermore, this bandwidth bottleneck problem will escalate with increasing popularity of online music and other digital media, such as video. In this chapter, we analyze the Fairplay DRM system. We then consider a modified architecture that can be employed over existing peer-to-peer (P2P) networks. Our new system, P2PTunes, is designed to provide the benefits of a decentralized P2P network while providing DRM content protection that is at least as strong as that found in Fairplay.


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