scholarly journals Key principles for an integrated intercultural literary pedagogy: An educational design research project on arts integration for intercultural competence

2021 ◽  
pp. 136216882110450
Author(s):  
Esther Schat ◽  
Ewout van der Knaap ◽  
Rick de Graaff

Intercultural competence in foreign language teaching has gained importance in recent times. Although current work has highlighted the advantages of content and language integrated learning (CLIL) for intercultural development, little is known about its potential for teaching literature in secondary schools. Treating literature itself as an art form, the aim of this article is to formulate research-based design principles for an integrated intercultural literary pedagogy (IILP) that may foster intercultural competence through arts integration in foreign language classes. This article reports on the process of evaluating IILP-based pilot lesson materials in pre-university education in the Netherlands. Educational design research was applied as a method that encompasses the systematic study of designing, developing, and evaluating educational interventions through an iterative process of evaluation with stakeholders. Three iterations of formative evaluation were conducted, with additions to the tentative design principles following each of the first two iterations. The process resulted in a set of four refined principles. Results also illustrated the effectiveness of IILP-based lesson materials for intercultural competence. Although participating students encountered some difficulties relating to the functionality of the design, the students appreciated its social relevance and reported that the processing of literary texts through dialogic tasks with peers in the target language fostered intercultural language learning.

2015 ◽  
Vol 11 (2) ◽  
pp. 153-168 ◽  
Author(s):  
Berit Bungum ◽  
Ellen K. Henriksen ◽  
Carl Angell ◽  
Cathrine W. Tellefsen ◽  
Maria Vetleseter Bøe

Quantum physics and relativity are demanding for teachers and students, but have the potential for students to experience physics as fascinating and meaningful. Project ReleQuant engaged in educational design research to improve teaching and learning in these topics in Norwegian upper secondary schools. The paper focuses on the first cycle of development of a teaching module on quantum physics and how design principles were developed. We construct the design principles by reviewing relevant research literature and conducting three pilot studies. The process resulted in the following principles for designing the quantum physics teaching module: 1) clarify how quantum physics breaks with classical physics; 2) use simulations of phenomena that cannot be experienced directly; 3) provide students to use written and oral language; 4) address and discuss wave-particle duality and the uncertainty


2020 ◽  
Vol 1 (2) ◽  
pp. 13
Author(s):  
Rima Andini Khairiah ◽  
Syarip Hidayat ◽  
E. Kosasih

This research is based on student’s mathematical problem solving ability isn’t as expected. Using children’s storybook with mathematical concept is expected to be the one of many solutions to that problem, but unfortunately it’s still difficult to find children’s storybook that support mathematics learning in elementary school. The purposes of this research are : 1) to describe the information about children’s storybook with mathematical concept; 2) to describe  the design principles of children’s storybook that will be developed; 3) the final product of children’s storybook. This research is using educational design research method with Reeves model which consist of 3 steps : 1) analysis and exploration; 2) design and construction; 3) evaluation and reflection. The results of this research are : 1) to tell the information about children’s storybook with mathematical; 2)  design principles of the character based math storybook for elementary school; 3) final product of this research  is produced a children’s storybook with “Weather” topic which contained about fraction and character building in the story. Abstrak Penelitian ini dilatar belakangi oleh kemampuan pemecahan masalah matematika siswa yang belum sesuai dengan harapan. Penggunaan buku cerita yang mengandung konsep matematika diharapkan dapat menjadi salah satu solusi permasalahan tersebut, namun sayangnya masih sulit ditemukan buku cerita anak yang mendukung pembelajaran matematika di sekolah dasar. Tujuan dari penelitian ini yaitu : 1) mendeskripsikan ketersediaan buku cerita anak yang mengandung konsep matematika; 2) mendeskripsikan prinsip desain dari buku cerita anak yang akan dikembangkan; 3) Produk akhir buku cerita anak. Penelitian ini menggunakan metode EDR (Educational Design Research) dengan model Reeves yang terdiri dari 3 tahap penelitian, yaitu : 1) Analisis dan Eksplorasi; 2) Desain dan Konstruksi; 3) Evaluasi dan Refleksi. Hasil dari penelitian ini yaitu : 1) menghasilkan data tentang ketersediaan buku cerita anak yang mengandung konsep matematika; 2) prinsip desain buku cerita anak bermuatan karakter untuk pembelajaran matematika; 3) produk akhir dari penelitian ini menghasilkan buku cerita anak bertema cuaca yang memuat konten pecahan dan pendidikan karakter melalui tokoh-tokoh dalam cerita.


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2020 ◽  
Vol 5 (2) ◽  
pp. 50-57
Author(s):  
Dwi Purbaningrum

Penelitian ini merupakan penelitian pengembangan media pembelajaran berupa kompor tenaga matahari berbasis STEM materi sains sekolah dasar untuk mendukung Kurikulum 2013. Penelitian ini sebagai solusi dari permasalahan pendidik mengenai pembelajaran menggunakan media pada Kurikulum 2013 dalam menghadapi tuntutan pendidikan abad 21. Diharapkan peserta didik memiliki pengetahuan dan keterampilan STEM secara terpadu yang dapat diterapkan mulai dari tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk: 1) mendeskripsikan dasar kebutuhan pembelajaran menggunakan alat peraga berbasis STEM; 2) mengembangkan rancangan alat peraga sederhana berbasis STEM; 3) mendeskripsikan alat peraga sederhana bebasis STEM. Desain penelitian yang digunakan adalah model Educational Design Research (EDR) menurut McKenney & Reaves, yang terdiri dari tiga tahap yaitu: 1) Analysis and Exploration; 2) Design and Construction; 3) Evaluation and Reflection. Penelitian ini dilakukan sampai tahap kedua yaitu Design dan Construction. Alat peraga yang digunakan adalah kompor tenaga matahari yang dapat digunakan pada materi sumber energi. Pengembangan hasil rancangan alat peraga sederhana berbasis STEM dilakukan dengan menyusun RPP yang berpotensi, menganalisis KD berbasis STEM, dan menyiapkan alat maupun bahan yang digunakan dalam percobaan. Alat peraga sederhana berbasis STEM berbentuk kubus yang berasal dari kardus bekas, kemudian empat bagian atas tutup kardus dilapisi kertas silver yang berguna untuk memantulkan cahaya sebagai sumber panas.


EduKimia ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 109-114
Author(s):  
Amanda Mareza ◽  
Yerimadesi Yerimadesi

Teaching materials are said to be practical if the practitioners or the experts state that the developed teaching materials can be applied in the research. The purpose of this research is to reveal the practicality of redox e-modules and GDL-based electrochemical cells for XII grade of high school students. This research is a continuation of educational design research with the Plomp development model at the prototyping stage, this research was conducted at SMAN 1 Lintau Buo Utara. The data were analyzed with the Aiken V formula. The results of one-to-one evaluation showed that the e-module uses clear fonts, covers and attractive designs, the language used is easy to understand, the presentation of coherent material, videos and animations can help students to understand the material. The results of the analysis on the average Aiken V formula obtained a V value of 0.88 at the small group stage and 0.86 at the high category field test stage. This data is evidenced by the ability of students to answer questions on the e-module by 90.5 percent with a very high category. Based on the data analysis, it is concluded that the e-module redox and electrochemical cells based on GDL are practically used in the learning process with a high practicality category.


2021 ◽  
Vol 9 (3) ◽  
pp. 285
Author(s):  
Mohamad Nor Aufa ◽  
Sutarto Hadi ◽  
Syahmani Syahmani ◽  
Rusmansyah Rusmansyah ◽  
Muhammad Hasbie ◽  
...  

This study aims to produce a science module based on mobile-collaborative-based science learning (m-CBSL) with the topic of temperature and heat and describe the resulting module's validity and practicality. The research design was Educational Design Research (EDR). The data collection techniques used were literature study, walkthrough, interview, and questionnaire. The instrument used in this study was a questionnaire of validity and practicality. Data analysis techniques include descriptive data analysis, validation sheets, and questionnaires. Module validation sheets were given to 5 validators. In contrast, practicality sheets were given to 9 students of class VII SMP Negeri 12 Banjarmasin (small group) and 62 students and three science teachers at SMP Negeri 6 & 12 Banjarmasin field test. The validity questionnaire analysis results concluded that the validity of the module was 3.71 "very valid" categories. The practicality level based on the teacher's questionnaire scored 87.04 in the "very practical" category. The small group questionnaire scored 85.19 in the "very practical" category, and the field trial questionnaire scored 86.42 in the "very practical" category. It means that the m-CBSL based science module is valid and practical in the learning process to improve critical thinking skills and collaboration.


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