A Multi-Year Assessment of the Safety of Introducing Computer- Generated Aircraft into Live Air Combat Training

Author(s):  
Sarah Sherwood ◽  
Kelly Neville ◽  
John“Bam Bam” Mooney ◽  
Derek “Baffle” Ashlock ◽  
Angus L. M. Thom McLean ◽  
...  

In the U.S. Navy’s proposed Live-Virtual-Constructive (LVC) air combat training system, live F/A-18 aircraft will fly alongside virtual aircraft flown by pilots in simulators and constructive aircraft generated by computers. The Navy is using a human-centered, gradual, iterative, and research-based strategy to transition to LVC training. Part of this strategy entails a multi-year effort to preemptively identify and mitigate potential safety concerns associated with LVC training. Two cycles of event-driven interviews with 31 Navy aircrew and training professionals, followed by extensive review by two naval air combat subject-matter experts and other stakeholders, produced a list of LVC-related safety concerns. Researchers assessed the safety risk level of each concern to prioritize mitigation efforts. The latest cycle of data collection and subject-matter expert review, reported herein, focused on developing mitigations for the safety concerns and identifying characteristics of the current naval air combat training system that protect against LVC-induced perturbations.

1989 ◽  
Vol 33 (19) ◽  
pp. 1300-1304 ◽  
Author(s):  
Michael R. Houck ◽  
Gary S. Thomas ◽  
Herbert H. Bell

The objective of this investigation was to identify air combat mission tasks that could be trained using existing multiship simulator technology. Forty-two mission ready F-15 pilots and 16 tactical air controllers rated their need for additional training on 41 air combat tasks. These pilots and controllers then participated in four days of air combat training using McDonnell Aircraft Company's simulation facility. This training allowed the participants to practice two-ship tactics in an unrestricted combat environment which included multiple air and ground threats, electronic combat, and real-time kill removal. Following training, the participants rated the value of their current unit training and training provided by the multiship simulation. Pilots rated the multiship simulator training superior to their current unit training for 22 of the 41 air combat tasks. Pilots also rated their need for additional training in those 22 combat tasks from “very” to “extremely” desirable. The controllers indicated that all combat tasks were better trained in the multiplayer simulation than in their current unit training program. Interviews and questionnaires also identified a number of strengths and weaknesses of the simulation that provide “lessons learned” for the development and use of future multiplayer air combat simulations.


Author(s):  
Kelly J. Neville ◽  
Sarah Sherwood ◽  
John “Bam Bam” Mooney ◽  
Derek “Baffle” Ashlock ◽  
A.L.M. Thom McLean ◽  
...  

Introducing the Live-Virtual-Constructive (LVC) training paradigm into live air combat training means introducing significant changes into a complex and established training system. To facilitate the transition, research was performed to identify possible new hazards that might emerge as a result of the changes and to assess the ability of the live training system to withstand them. Aircrew interviews were conducted and submitted to qualitative analysis, the results of which were further assessed by air combat experts, to identify both potential hazards and mechanisms the training system uses to withstand, or be resilient to, hazards. This paper focuses on those system resilience mechanisms and their adequacy for protecting system effectiveness and aircrew safety in the face of changes associated with the adoption of LVC training.


Author(s):  
Sangchoong Roh ◽  
Hongsik Jung ◽  
Youngwon Suh

As the world economy is becoming globalized, more domestic businesses are branching to overseas. Thereupon the number of expatriate workers who are getting assigned to overseas are increasing, and needs for systematic selection and training system for overseas expatriate workers are in dire needs. Nevertheless researches in this area are not enough and still inadequate level domestically. Therefore we developed the Global Competency Scale (GCS) with the purpose of the local businesses to use it to predict the possibility of successful overseas job performance and to select and train the right overseas expatriate workers. To develop the scale we conducted researches on documentations and interviews with former overseas expatriate workers and expatriate program managers in human resource department(HRD). Based on these results we developed 14 initial factors with 138 items. Using theses items we conducted both on & offline survey to people who work at global and multinational companies in Korea. With the 381 people's survey results, we implemented the cross validity. After cross validating we generated final 6 factors with 24 items. The GCS score we developed in this research shows that the degree of their goal achievement during past overseas experience and level of their satisfaction was significantly high in those criterion variables proving the criterion-related validity. Especially the GCS we developed in this research shows that after controlling the effect of English skills, still appear to have significant effect on criterion variables. Finally based on research results we discussed academical and operational implication and limitations for the further researches.


2019 ◽  
Vol 2019 (4) ◽  
pp. 7-22
Author(s):  
Georges Bridel ◽  
Zdobyslaw Goraj ◽  
Lukasz Kiszkowiak ◽  
Jean-Georges Brévot ◽  
Jean-Pierre Devaux ◽  
...  

Abstract Advanced jet training still relies on old concepts and solutions that are no longer efficient when considering the current and forthcoming changes in air combat. The cost of those old solutions to develop and maintain combat pilot skills are important, adding even more constraints to the training limitations. The requirement of having a trainer aircraft able to perform also light combat aircraft operational mission is adding unnecessary complexity and cost without any real operational advantages to air combat mission training. Thanks to emerging technologies, the JANUS project will study the feasibility of a brand-new concept of agile manoeuvrable training aircraft and an integrated training system, able to provide a live, virtual and constructive environment. The JANUS concept is based on a lightweight, low-cost, high energy aircraft associated to a ground based Integrated Training System providing simulated and emulated signals, simulated and real opponents, combined with real-time feedback on pilot’s physiological characteristics: traditionally embedded sensors are replaced with emulated signals, simulated opponents are proposed to the pilot, enabling out of sight engagement. JANUS is also providing new cost effective and more realistic solutions for “Red air aircraft” missions, organised in so-called “Aggressor Squadrons”.


Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


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