Screen Design: How to improve it
The objective of this symposium is to provide different perspectives on how screen design in computer systems can be improved. Screen design refers to the layout and format of all computer screen information. This includes tutorials, help panels, prompts, and messages. Since screen design affects how easily information can be retrieved or stored, it determines how effectively the computer system can be used. Finding ways to improve screen design should be an important goal in the development of virtually all interactive programs. Achieving good screen design is becoming even more important as programs are used by more people, particularly those not familiar with computers, and as more information is presented online. The presenters for this symposium provide a wide range of views, experiences, and approaches for improving screen design. As a result, they each contribute unique methods and suggestions. Annette Bradford provides guidelines and views of screen design based on her work as an information developer. Joe Dumas provides views of screen design based on his work as an interface analyst. David A. Schell provides views on usability testing of screen design. Thomas Tullis provides an alternative way of testing screen design with his research-based computer program.