Making Sure its Right: Three Phases of Ergonomics Research in the Design of a Pointing Device

Author(s):  
Edie Adams ◽  
Steven T. Kaneko ◽  
Bryce Rutter

This paper demonstrates three phases of ergonomic research in the design of a mouse and discusses the value of a concurrent, interactive approach to ergonomics, industrial design and product development. Ergonomics worked in conjunction with industrial design, engineering and marketing to ensure that optimal comfort for the user was a continual focus throughout the product development process. Research phases included 1) the development of ergonomic criteria and the inclusion of ergonomics in the product definition, 2) the ergonomic review and user testing analysis of the design prototype and 3) the verification of ergonomic aspects of the design. The need for different types of ergonomic information at different phases in the product development process, and the value of maintaining an end-user focus throughout the interaction of ergonomics, industrial design and the whole of the product development team are discussed.

1997 ◽  
Vol 34 (2) ◽  
pp. 276-285 ◽  
Author(s):  
G. Kalyanaram ◽  
V. Krishnan

The process of product definition, during which a firm establishes the product specifications, has a vital influence on the success of a product but has attracted little attention from researchers. Conventional wisdom stipulates that a firm should finalize its specifications early in the product development process. However, in industries facing rapid technological change, stiff competition, and uncertain customer needs, specifications set too early could become outdated by the time of market launch, thereby decreasing the product's benefits to the customer. The authors discuss an alternative approach, in which a firm delays commitment to product specifications and finalizes them just in time for the market launch after careful deliberation, thereby benefiting from the evolution of core technologies and customer preferences. Because such an approach introduces new managerial challenges, it would be appropriate only under certain circumstances. The authors develop a simple model of the product definition process that offers insights about how a firm should customize the process to suit its needs. They capture these insights as a managerial framework and illustrate them with industry examples involving the development process for laser printers and network test kits.


2014 ◽  
Vol 608-609 ◽  
pp. 236-240
Author(s):  
Dan Wang ◽  
Bao Jing Liu

It is demonstrated that the benign development in the small household electrical appliances market, industrial design is indispensable, enterprises should improve product development system, enhance the competitiveness of enterprises, must rely on the industrial design, enterprises should establish the development needs of the product development mode, must change the traditional mode of development, introduction to industrial design as the leading product development new pattern industrial design, let industrial design to dominate the whole product development process.


Author(s):  
Axel Nordin ◽  
Andreas Hopf ◽  
Damien Motte ◽  
Robert Bjärnemo ◽  
Claus-Christian Eckhardt

In traditional product development, several iterations are usually necessary to obtain a successful compromise between constraints emanating from engineering, manufacturing, and aesthetics. Moreover, this approach to product development is not well suited for true mass-customization, as the manufacturing company remains in control of all aspects of the shape of the product-to-be. In this article, we propose an alternative approach that would (1) allow for an improved integration of industrial design into the product development process and (2) enhance the creative repertoire of industrial designers, which (3) would result in significantly improved prospects for mass-customization. The industrial design process may benefit from using advanced and aesthetically interesting morphologies emanating from the areas of mathematics and nature. Such complex morphologies can only be manipulated (analyzed and represented) by means of specific algorithms. On one hand, this requires a shift from established industrial design practice, where the industrial designer is in total control of the product form; on the other hand, it makes it fully possible to compute form so that it complies with engineering and manufacturing constraints. In this setup, the industrial designer still has control of the final result, in that she or he can choose from a set of valid forms. This approach would greatly reduce the number of iterations in the product development process between industrial design, engineering, and production. Naturally, such an approach also allows for advanced mass-customization by allowing consumers to use these tools. Within this approach, a table generation system has been developed: A system that generates tables whose support structure is based on a Voronoi diagram that fulfills structural and manufacturing constraints while being aesthetically appealing.


2017 ◽  
Vol 02 (04) ◽  
pp. 1750015 ◽  
Author(s):  
Faisal Rasool ◽  
Pisut Koomsap ◽  
Meghla Clara Costa

Co-creation, an active end-users involvement in product development process, has been recognized as an effective way of minimizing risk of misinterpretation of end-user needs and achieving product success. Furthermore, high level of co-creation has seemed to create high perceived value to products. With an aim of encouraging many more firms to involve their end-users in the product development process, a quantitative tool developed to help the firms evaluate their readiness and potential for co-creation is presented in this paper. Important characteristics for co-creation have been established from the literature and have been classified with the help of expert opinion into three different levels: must-have, should-have and nice-to-have. The firms that fulfill all the must-have characteristics are ready for co-creation, and their potential is evaluated from the should-have and nice-to-have characteristics. An exploratory case study on three shoe manufacturers was conducted for illustration.


2016 ◽  
Vol 8 ◽  
pp. 53-59
Author(s):  
Magnus Eneberg

It is argued that the focus of design is becoming increasingly intangible. At the same time as design consultants are expanding their offerings with new services aimed at enhancing innovation and the strategic process in client firms, studies indicate that industrial design consultancies have a problem getting commissioned and paid for the intangible parts of their service. One possible explanation is that design is regarded as providing a relieving service that delivers aesthetic competence at the end of a product development process. This indicates a problem in communicating the contribution of enabling design services to client firms.The aim of this paper is to increase the understanding of enabling design services. This is done by comparing the characteristics of design thinking, its methods and processes with sensemaking theory as described by Weick (1995).


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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