Health Technology @ Illinois: Innovating for Health

Author(s):  
Nicole Holtzclaw-Stone ◽  
Gabrielle Choo-Kang ◽  
Marlene Robles Granda ◽  
Asif Huq ◽  
Tia King ◽  
...  

This panel provided an overview of the MS Health Technology program and included the experiences of the students in the program. We provided an overview of the simulation spaces on campus that support this unique interdisciplinary professional degree. There is a rapidly growing need for well-trained professionals with skills in software application, hardware engineering, human factors, and user-centered design to create innovative health technologies. The graduates of this program will begin to fulfill the need for well-trained human factors professionals who have a specific focus on health technologies.

Author(s):  
Amanda J. Johnson ◽  
Ann M. Bisantz ◽  
Amy L. Reynolds ◽  
Scott T. Meier

Mobile technologies are rapidly becoming a tool for collaborative health care and increasing access to health information and treatment. Mental health is one area of healthcare that may be particularly suited to mobile health technologies because of barriers including insufficient numbers of providers and access concerns such as lack of insurance coverage. Previous research has found that many people are interested in utilizing mobile health technologies for mental health (Shand, Ridani, Tighe, & Christensen, 2013; McManama, LeCloux, Ross, Gironda, & Wharff, 2017; Pauwels et al., 2017). Many mental health applications currently available have been found to be unengaging, difficult to use, and some may even be detrimental to the user (Aguirre, McCoy, & Roan, 2013; Larsen, Nicholas, and Christensen, 2016). Research has also shown that traditional usability standards and guidelines for design do not apply to persons with mental health concerns (Rotondi, et al., 2007). The most effective way to develop mobile applications for mental health that are both effective and user friendly is to take a user centered design approach incorporating those with mental health issues into the design process. One barrier to this has been the perception that those with mental health concerns are incapable of participating in research or that it may be harmful for them to do so. More recent research has shown that not only is it possible for those with even severe mental health issues to participate in research, but that it can be beneficial to those participants (Gibson, Boden, Benson, & Brand, 2014; Hutchinson, Wilson, & Wilson 1994, Biddle, et al., 2013). Involving individuals with mental health concerns in application development has become increasingly prevalent and important, thus making it appropriate to consider, the special needs of the population and the potential adaptations that may need to be made to traditional research protocols and user centered design methods. Population While the population of those with mental health concerns is as diverse as the general population at large, certain characteristics are over-represented in the population of those with mental health concerns. These can include a lower than average amount of education, lower socio-economic status, and diminished cognitive functioning (Yu and Williams, 1999; Vick, Jones, & Mitra, 2012, Rock, Rosier, Riedel, & Blackwell, 2014). These characteristics can impact participation in usability research in several ways that necessitate adaptations to commonly used design methods and research practices. Additionally, due to the high levels of stigma and increased needs for privacy present with this population further considerations are warranted. Methods Recommended adaptations include both adaptations to the overall research protocol as well as those pertaining to specific methods. One example of an adaptation to the overall research protocol is a reduced expectation for duration and frequency of participation because of decreased frustration tolerance related to mental health concerns (Ellis, Vanderlind, & Beevers 2013). Another example would be adjustments to the consent process such as ongoing assessment of ability to consent (Tee & Lathlean, 2004) due to changes in intensity of mental health symptomology. Other general considerations include use of collaborative and culturally sensitive language (Kelly, Wakeman, & Saitz, 2015; Granello & Gibbs, 2016; Bonevski, et al. 2014), avoiding the use of content that may be insensitive or may unnecessarily exacerbate symptoms, (Bonevski, et al., 2014), and paying attention to the layout and content of study materials so as to meet the need of those who are experiencing cognitive difficulties resulting from their mental health symptoms (Friedman and Bryen, 2007; Rotondi, et al., 2013, and Rotondi, et al., 2007). An example of an adaptation more specific to method would be considering one on one interview instead of a focus group due to increased privacy concerns and potential for anxiety related to disclosing in groups. Conclusion Taking into consideration the unique needs of the population of those with mental health concerns will allow for the design of applications that better serve them. This will improve the utility, accessibility, and propagation of such applications and has the potential to both improve existing services and to expand access. Acknowledgements: We would like to acknowledge Capstone Behavioral Healthcare for their ongoing support of usability research with those with mental health concerns.


Author(s):  
Kermit G. Davis ◽  
Christopher R. Reid ◽  
David D. Rempel ◽  
Delia Treaster

2020 ◽  
Vol 37 (6) ◽  
pp. 359-367
Author(s):  
Jacqueline Vaughn ◽  
Nirmish Shah ◽  
Jude Jonassaint ◽  
Nichol Harris ◽  
Sharron Docherty ◽  
...  

Background and Objectives: The high level of acceptance and consistent use of smartphones by children and adolescents present new opportunities to monitor and collect health data. For acutely ill children and adolescents, collecting symptom data via smartphone applications (apps) provides patient-reported data that can be collected daily and offers the potential to provide a more comprehensive picture of the symptom experience. The purpose of this study was to employ user-centered design principles and medical professional input in order to obtain feedback and insight into redesigning our Technology Recordings for better Understanding Blood and Marrow Transplant (TRU-PBMT) app. This redesigned app will be used for children and adolescents with cancer or undergoing blood and marrow transplantation. Method: We interviewed six pediatric blood and marrow transplant patients (ages 10-17 years) who had pilot tested the app, and we surveyed 30 pediatric oncology clinicians. Results: Interview feedback from previous app users and survey feedback from clinicians guided the app redesign. We incorporated suggestions to make the app more engaging, meaningful, personal, and motivating in order to increase symptom reporting. We added emojis to the symptom tracker, a mood scale, and personalized symptom graphs. Conclusion: Leveraging mobile health technologies may be a useful and acceptable approach to obtain symptom data; however, design and software development needs to be evidenced-based and informed by user needs. Our approach using patient and clinician feedback was valuable in the redesign of the TRU-PBMT app and will contribute to symptom research for acutely ill children and adolescents.


Author(s):  
Steven M. Belz

Success in the marketplace doesn't happen by accident but through the application of human factors/ergonomics user-centered design principles.


1992 ◽  
Vol 36 (11) ◽  
pp. 872-873
Author(s):  
Susan M. Dray ◽  
Debra S. George

This paper describes the results of focus groups done with I/S professionals and business users to identify “best practices” for design of distributed systems. Many of these are “obvious” to a Human Factors professional, but the value of this effort was to help others to identify them from their own experience.


2021 ◽  
Vol 5 (2) ◽  
pp. 615
Author(s):  
Ira Purnama Sari ◽  
Iwan Purnama ◽  
Ali Akbar Ritonga

Al-Qur'an is a source and argument for Islamic law, kalam experts, science experts and not only books that speak Arabic and read worship, but also contain scientific value and become a life guide for the development of human cultural reason. especially Muslims. The purpose of this research is to implement the API in the Al-Quran application based on Android and the method used by UCD (User Centered Design). An API is a set of program instructions that are used to build a software application, by providing functions and commands in a language that is easy for the programmer to understand. UCD (User Centered Design) is a design philosophy that places the user at the center of a systems development process. The results showed that an Android-based Al-Qur'an application was in accordance with the needs of the user and the average test results shared with users was 81.25%


2019 ◽  
Vol 2 (1) ◽  
pp. 1-14
Author(s):  
Bayu Priyatna

The use of the Android platform for software / application development is not only easier to use, because Android that has flexibility is a reason. Rendang Daging is a typical food of the city of Padang, besides it tastes savory and has a taste that is very different from other processed foods, which makes the food rendang a favorite of many people around the world. It is unfortunate if only rendang is the favorite processed food menu, while in Indonesia there are still many processed menus that are very tasty and special. Information about the menu of typical Indonesian processed foods will be much better known and desirable when given a place to exchange information about these things in the form of information systems. To get an information system that meets user expectations, special methods are needed. (UCD) is a User-Centered Design method which is a user-oriented method. UCD design is used to provide benefits to support the information system for people from home and abroad so that it will be more attractive for foreign and domestic tourists to visit Indonesia for a vacation or just want to enjoy the typical food of the archipelago. In addition, it can also help the system of selling processed foods typical of the archipelago.


2009 ◽  
Vol 27 (3) ◽  
pp. 175-183 ◽  
Author(s):  
ANNETTE DE VITO DABBS ◽  
BRAD A. MYERS ◽  
KENNETH R. MC CURRY ◽  
JACQUELINE DUNBAR-JACOB ◽  
ROBERT P. HAWKINS ◽  
...  

Author(s):  
Neville Moray

Frequently claims are made that what the discipline of human factors and ergonomics needs are better and more detailed data bases which can be used by designers as “look up” tables to specify the properties of human beings. Several of these already exist but they seem not to be satisfactory. The experience of teaching user centered design has convinced the author that the problem lies not in the absence of appropriate data tables for designers, but in the nature of the systems we design. Unlike many other engineering disciplines human factors is extremely sensitive to context. The result is that there are no such things as context free laws in applied psychology, and hence the value of data bases and tables is restricted to certain fairly basic ergonomic problems. It is moreover not merely in small details that laws do not apply - hence the title of this paper. Increasingly the nature of advanced systems renders such data bases of little value unless we can develop equivalent data bases which describe context, not merely the properties of humans.


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