scholarly journals Mechanism to capture learner’s interaction in VR-based learning environment: design and application

2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Rumana Pathan ◽  
Ramkumar Rajendran ◽  
Sahana Murthy

AbstractVirtual Reality (VR) is a multi-sensory technology that stimulates learning and has the potential for pedagogical applications. While researchers in VR have demonstrated several applications to support understanding and learning in STEM education, the research regarding which features of VR leverage learning is in its infancy. The existing studies exploring how learners interact with VR are based on human observations or learners’ perceptions. This paper describes a novel mechanism to capture learner’s interaction behavior, in the context of a mobile-based static VR to learn the human circulatory system. The data capturing mechanism is based on screen recordings of VR interaction, which is further annotated manually to form a time-sequenced action series. In a preliminary test conducted with three learners, the interaction data was analyzed based on the time spent in each action in the VR environment, frequently co-occurring actions, and sequence of actions. The test results are described and the implications of using such a mechanism to capture learners’ interaction behavior is discussed. We conclude that capturing data in this manner gives a rich and detailed profile of learners and enables use of various analytics methods to provide personalized and adaptive support to learners.

2013 ◽  
Vol 278-280 ◽  
pp. 2103-2106
Author(s):  
Hai Feng Chang ◽  
Yu Long Dong ◽  
Jia Jun Liu

[Purpose] The paper aims to explore instructional design of the structure under the web-based environment, as well as the similarities and differences with the traditional instructional design; with its teaching resources,methods and students' ability to develop design strategies. [Method]Through the introduction of systems analysis and experimental control and from the network hardware environment, resources, environment and cultural environment the network learning environment design is brought forth. [Results]The results show that the network environment, information technology, instructional design, which are based on the learner and the teaching process for the study, aims to achieve a good learning environment, to organize the various elements; to form an ordered system; particularly to emphasis on learning characteristics and learning needs analysis of the measurement, to focus on the design of learning environments and “communication-oriented” classroom activities. [Conclusions] This instructional design under network information technology environment is a very important significance for a variety effective learning activities, for students to stimulate motivation to learn.


Author(s):  
Murat Ertan Dogan

This chapter considers the influence of communication technologies and new media technology through the new trend of distance learning environment design. The new communication technologies like Web 2.0 applications involve information sharing and collaboration between users. These technologies bring the informal communication and learning styles to the forefront. Under favor of the new communication technologies' enabled networking, the main driver for the learning process is shifting from instructor-centered approaches to carefully designed learner experiences with robust interactions between learners and content. In this sense, the chapter also explores the role of academics and media professionals as distance-learning leaders and distance education experts through this transitional stage. The chapter focuses on how distance education experts take part in distance learning environment design and what the main skills for distance education experts as leaders, instructors, and designers in the age of networks are, through the discussions of theoretical approaches.


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