VR Technology and Its Impact on Academic Performance

2020 ◽  
Vol 8 (3) ◽  
pp. 34-37
Author(s):  
Elena Shirinkina

The relevance of the study is due to the fact that the potential of VR technologies is only just beginning to emerge. Virtual reality technology continues to gain popularity in the educational technology market. The article analyzes the virtual reality industry, which allows you to highlight the main segments of the technology. The key features of an effective education system are identified. The author concludes that the ultimate goal of all changes is the acceleration of talent and training for the digital economy.

2018 ◽  
Vol 2 (1) ◽  
pp. 48-58 ◽  
Author(s):  
Otmar Bock ◽  
Uwe Drescher ◽  
Wim van Winsum ◽  
Thomas F Kesnerus ◽  
Claudia Voelcker-Rehage

Virtual reality technology can be used for ecologically valid assessment and rehabilitation of cognitive deficits. This article expands the scope of applications to ecologically valid multitasking. A commercially available driving simulator was upgraded by adding an ever-changing sequence of concurrent, everyday-like tasks. Furthermore, the simulator software was modified and interfaced with a non-motorized treadmill to yield a pedestrian street crossing simulator. In the latter simulator, participants walk on through a virtual city, stop at busy streets to wait for a gap in traffic, and then cross. Again, a sequence of everyday-like tasks is added. A feasibility study yielded adequate “presence” in both virtual scenarios, and plausible data about performance decrements under multi-task compared to single-task conditions. The present approach could be suitable for the assessment and training of multitasking skills in older adults and neurological patients.


2013 ◽  
Vol 303-306 ◽  
pp. 2453-2457 ◽  
Author(s):  
Wu Chi ◽  
Qiu Shi Zhang ◽  
Liu Fan ◽  
Han Feng He ◽  
Ming Hong Su ◽  
...  

This paper introduces the basic concepts and characteristics of virtual reality technology briefly and analyzes the defects of the artificial guiding teaching of the current live working from the angle of skills and safety, combing the power grid’s physical characteristics and virtual reality techniques. By summing up the transmission live working running operating procedures, the methods and means of using virtual reality technology in the teaching and training of the transmission network for live working are proposed. Summary transmission live working training status and analyze the application prospect of the virtual reality technology in the power transmission network live working on the basis of summarizing the power transmission network live working training status. The transmission live working simulation training method brings a new look to the power companies and also does great benefit for the enhancement of the operators' skill level and the improvement of their security awareness of operating.


Author(s):  
Hui Sun

With the popular spread of electronic products, more and more related applications based on a virtual platform are being utilized. Meanwhile, more and more concerns are surfacing about the implementation of the functionality of virtual reality technology in the education or training field. The paper gives a specific example to propose the characteristics of a gaming education application based on Shiva 3D game engine. The implementation of this kind of application indicates that virtual reality technology of video games can be used in self-learning in education and training and can have significant results.


Author(s):  
Mieszko WODZYŃSKI

The logging industry belongs to one of the industrial processing branches with the greatest risk of accidents at work. Unfortunately, such situations often result in serious injuries and even the deaths of employees. In most cases, the casualties are people who are badly trained and inexperienced, with a short employment history. One solution to avoid these tragedies is to support workers employed in this industry with training applications. This paper presents a description of a research and training platform for operating portable chainsaws using virtual reality (VR) technology. The platform simulates phenomena occurring while working with a chainsaw, such as falling tree parts, the occurrence of chips and characteristic sound effects. The study used the HTC Vive Pro set and a dummy chainsaw with an electric module, thanks to which the application lets you control a virtual chainsaw using a real life device tracked by a system for mapping objects in space. For the purpose of this work, a series of 32 tests were conducted with 16 subjects and conclusions were drawn on the basis of test reports and surveys, in which the subjects expressed their opinions about the course of events in the platform application.


2021 ◽  
Vol 02 (01) ◽  
pp. 112-121
Author(s):  
Abdusamatova V.G. ◽  

The article highlights the in-depth study of the Finnish education system, which has long been a world leader in the provision of quality and effective education, as well as education and training in Uzbekistan. In the process, a number of issues were covered, such as the effective use of modern educational technologies and the creation of a quality and effective education system, the appropriateness and usefulness of using world educational standards as an experiment.


Sign in / Sign up

Export Citation Format

Share Document