Application of the 2D Didactics Principle to Ecology- and Information-Related Discipline Teaching: A Posteriori

10.12737/3880 ◽  
2014 ◽  
Vol 8 (2) ◽  
pp. 83-90
Author(s):  
Ольга Цеханович ◽  
Olga Tsekhanovich ◽  
Виктор Бырдин ◽  
Viktor Byrdin

The article is a description of the 2D didactical methodology as applied to HE settings. The 2D didactics concept, «Gzhel-1», was developed at the Gzhel state artistically-industrial institute with the view to developing more refined common cultural and professional competences of undergraduate students majoring in tourism. The methodology aims at developing individual capabilities of students, an integration of teacher-facilitated in-class, individual and joint learning ensuring a collective as well as individual content processing, constructing knowledge, a creation of new individually meaningful knowledge, and acquiring socially and professionally valuable competences [1]. The author supports the general view of the use of mobile devices (computers, smart phones, tablet PCs) as a currently important contributor to new educational technologies implementation. Mobile devices afford student access to education-tailored applications: «Gzhel-1» methodology, as applied in «Computer sciences» and «Information technologies in the service sphere» classes, assumes that students receive discipline-specific tasks, as well as tasks involving the regional ecological component. From the author’s perspective, the influence of students’ knowledge and skills acquired through the methodology serves to decrease social tension in the Gzhel zone, as the content of the Gzhel-1-supported disciplines includes research tools and a range of mechanisms of enhacing the quality of Gzhel’s eco-surroundings. The article provides a description of the major eco-surroundings challenges such as: drinking water quality, electromagnetic fields, air pollution, historical landscape alterations, the status of unique natural monuments, clay extraction, anthropogenic load, and radioecological situation.

2017 ◽  
Vol 903 ◽  
pp. 84-91
Author(s):  
Carlos Pazo Martín ◽  
Francisco Aguayo González ◽  
María Estela Peralta Álvarez ◽  
Mariano Marcos Bárcena ◽  
María Jesús Ávila Gutiérrez

The new technologies of information and communication have opened up new possibilities for training in the field of manufacturing engineering. Information and communications technology contribute to flexible process of teaching and learning thanks to the ease of creating, processing and dissemination of content. They are also an opportunity to improve new learning environments, closer to actual production contexts. But to achieve an efficient process of learning, methodologies (that are based on ICT) should be adapted to the students’ characteristics, the contents and the context. This paper aims to design a model of teaching and learning from educational innovation with the use of information technologies applied to training Manufacturing Engineer using mobile devices as a teaching resource. The tool will be designed to self-education situated in learning contexts and incorporates different instructional strategies for student learning and teacher monitoring.


Author(s):  
Ratchel Chikurunhe ◽  
Armstrong Kadyamatimba

The University of Venda(Univen) distributed tablets to students for facilitating and enhancing their studies. However, the provision of tablet PCs to students may not be a panacea for quality learning, especially to technological disadvantaged rural student  population. The aim of study was to investigate the use of digital mobile devices for enhancing teaching and learning at the Univen. The research questions focused on determining the current level of use of mobile devices, how they can be used effectively for teaching and learning. Mixed methods approach was applied with data being solicited from a convenient sample of students, lecturers and an IT technician. The results of the study indicated that many students and lecturers are active and have higher perceptions of mobile devices usage. The results of the study are to be used to explicate and advance the integration of the mobile devices for promoting learning and teaching accomplishments. The findings clearly showed that mobile devices have a positive impact on the academic experience. The results also indicate that there is a gradual acceptance of the Learners Management Systems (Blackboard) by both academics and students. The digital mobile devices are eventually enhancing teaching and learning at Univen.


Author(s):  
David Griol Barres ◽  
Zoraida Callejas Carrión ◽  
José M. Molina López ◽  
Araceli Sanchis de Miguel

Continuous advances in the development of information technologies have currently led to the possibility of accessing learning contents from anywhere, at anytime, and almost instantaneously. However, accessibility is not always the main objective in the design of educative applications, specifically to facilitate their adoption by disabled people. Different technologies have recently emerged to foster the accessibility of computers and new mobile devices, favoring a more natural communication between the student and the developed educative systems. This chapter describes innovative uses of multimodal dialog systems in education, with special emphasis in the advantages that they provide for creating inclusive applications and learning activities.


RENOTE ◽  
2019 ◽  
Vol 17 (3) ◽  
pp. 527-536
Author(s):  
Paula T. Palomino ◽  
Armando M. Toda ◽  
Wilk Oliveira ◽  
Luiz Rodrigues ◽  
Seiji Isotani

This paper presents an experience report concerning the use of a platformcalled “Storium” in the subject of “Interactive Fiction” for undergraduatestudents, from a Digital Design Course. The objective was to use the learningtheories of constructivism and multimedia learning to create an instructionalplan devised to teach the students how to create complex interactive narrativesand stories from a practical perspective. During the course, the students learnedthe subject’s theoretical concepts and applied them directly, creating their owninteractive fiction. The results from this research proposes a new approach, usingdigital tools whose resources provides an environment for the creation ofinteractive narratives. These narratives can be used to aid future designs ofinstructional plans for complex writing concepts.


2017 ◽  
Vol 43 (3) ◽  
pp. 201-208 ◽  
Author(s):  
Ka Po Lau ◽  
Dickson K.W. Chiu ◽  
Kevin K.W. Ho ◽  
Patrick Lo ◽  
Eric W.K. See-To

2019 ◽  
Vol 9 (3) ◽  
pp. 8-13
Author(s):  
Janet O. Adekannbi ◽  
Rotimi Abayomi Egunyomi

This study investigated responses by undergraduate students to the perceived health implications in the use of mobile devices. The survey research design using the qualitative approach was adopted for the study. Five faculties common to both Lead City University and University of Ibadan, Nigeria, were purposively selected for the study while convenience sampling was used in selecting the respondents. Interview was conducted and responses analyzed on forty-eight respondents using the Nvivo software for analyzing qualitative data. Findings showed that many of the respondents had their perceptions on the health implications arising from mobile devices use. Some sources of information on these perceived health hazards include social media, radio, TV, personal experiences, friends and family members. Many reported taking precautions on their use of mobile devices based on their perceived health implications of mobile devices use. Findings also showed that while few respondents refrained from sharing the information on the perceived health hazards, many of the respondents shared this information with others despite this information not being verified. The study recommends government and other stakeholders implementing policy that mandates manufacturers of mobile devices to inform and sensitize users on the potential health hazards involved in their use, thus reducing the level of unsubstantiated information available on the use of mobile devices.


2008 ◽  
pp. 607-614
Author(s):  
M. Ally

There is a rapid increase in the use of mobile devices such as cell phones, tablet PCs, personal digital assistants, Web pads, and palmtop computers by the younger generation and individuals in business, education, industry, and society. As a result, there will be more access of information and learning materials from anywhere and at anytime using these mobile devices. The trend in society today is learning and working on the go and from anywhere rather than having to be at a specific location to learn and work. Also, there is a trend toward ubiquitous computing, where computing devices are invisible to the users because of wireless connectivity of mobile devices. The challenge for designers is how to develop multimedia materials for access and display on mobile devices and how to develop user interaction strategies on these devices. Also, designers of multimedia materials for mobile devices must use strategies to reduce the user mental workload when using the devices in order to leave enough mental capacity to maximize deep processing of the information. According to O’Malley et al. (2003), effective methods for presenting information on these mobile devices and the pedagogy of mobile learning have yet to be developed. Recent projects have started research on how to design and use mobile devices in the schools and in society. For example, the MOBILearn project is looking at pedagogical models and guidelines for mobile devices to improve access of information by individuals (MOBILearn, 2004). This paper will present psychological theories for designing multimedia materials for mobile devices and will discuss guidelines for designing information for mobile devices. The paper then will conclude with emerging trends in the use of mobile devices.


Author(s):  
Shamsul Arrieya Ariffin ◽  
Azniah Azniah Ismail ◽  
Maizatul Hayati Yatim ◽  
Salman Firdaus Sidek

<p class="0abstract">The growing popularity of mobile devices, together with the constant technological improvement of mobile websites and applications informed about the quality of the user interface design. However, the particularities of mobile devices require special attention in terms of their usability aspects, such as culture. Therefore, this study evaluated the use of culturally appropriate design guidelines for a mobile learning web site. The research methodology used comprised a survey from heuristic evaluation questionnaires with undergraduate students. This research captured the students’ experiences in using the MLearn website of Universiti Pendidikan Sultan Idris, Malaysia.  From the study, the lowest ranking is realistic error management at 3.5, and the highest is suitable content for local culture at 4.6.  This study affirmed that general usability and cultural principles in design are important for a usable mobile learning website system in a local university context.</p>


Author(s):  
Mohamed Ally

There is a rapid increase in the use of mobile devices such as cell phones, tablet PCs, personal digital assistants, Web pads, and palmtop computers by the younger generation and individuals in business, education, industry, and society. As a result, there will be more access of information and learning materials from anywhere and at anytime using these mobile devices. The trend in society today is learning and working on the go and from anywhere rather than having to be at a specific location to learn and work. Also, there is a trend toward ubiquitous computing, where computing devices are invisible to the users because of wireless connectivity of mobile devices. The challenge for designers is how to develop multimedia materials for access and display on mobile devices and how to develop user interaction strategies on these devices. Also, designers of multimedia materials for mobile devices must use strategies to reduce the user mental workload when using the devices in order to leave enough mental capacity to maximize deep processing of the information. According to O’Malley et al. (2003), effective methods for presenting information on these mobile devices and the pedagogy of mobile learning have yet to be developed. Recent projects have started research on how to design and use mobile devices in the schools and in society. For example, the MOBILearn project is looking at pedagogical models and guidelines for mobile devices to improve access of information by individuals (MOBILearn, 2004). This paper will present psychological theories for designing multimedia materials for mobile devices and will discuss guidelines for designing information for mobile devices. The paper then will conclude with emerging trends in the use of mobile devices.


2015 ◽  
Vol 17 (2) ◽  
pp. 121-140 ◽  
Author(s):  
Jaakko Sinisalo ◽  
Heikki Karjaluoto ◽  
Saila Saraniemi

Purpose – The purpose of this paper is to examine the barriers associated with the adoption and use of mobile sales force automation (SFA) systems from a salesperson’s perspective. Design/methodology/approach – A qualitative investigation of two business-to-business companies was conducted. Data collected from ten semi-structured interviews with directors or sales managers were analyzed to understand the main barriers to SFA system adoption. Findings – The study confirms the existence of three barriers (customer knowledge, quality of information and the characteristics of mobile devices) to a mobile SFA system use and identifies two additional barriers: lack of time and optimization issues. Research limitations/implications – The explorative nature of the study and the qualitative method employed limit the generalizability of the results. The propositions could be further validated and tested with a wider population. Practical implications – Organizations wishing to speed the adoption of a mobile SFA system should evaluate the importance and significance of the five identified barriers to adoption, and plan how to overcome them. It is important for the providers of the mobile SFA systems to focus on developing systems that can exploit the different characteristics of each channel and, in parallel, overcome the inherent limitations of any single channel. The content of an SFA system should be customizable for each type of mobile device. Originality/value – Ever increasing mobility has led to a rise in the use of smartphones and tablet PCs (tablets) in business and the consequent growth in the use of SFA systems. Although SFA systems have been studied for roughly 30 years, little is known of the impact of newly developed mobile devices on sales management and sales personnel.


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