scholarly journals DEVELOPING INFORMATION AND COMPUTER LITERACY OF FIRST-YEAR STUDENTS WHEN STUDYING COMPUTER SCIENCE

Author(s):  
G.V. Kravchenko ◽  
◽  
E.A. Petukhova ◽  
Author(s):  
Živana Komlenov ◽  
Zoran Budimac ◽  
Zoran Putnik ◽  
Mirjana Ivanović

This paper presents the results of the empirical research based on the experiences in using wiki as means of introducing collaborative activities in two different courses at the same time – an introductory eBusiness course for the first-year students, as well as the course in software engineering for students at the last year of Computer Science studies. Comparing and contrasting the results accomplished by these two groups of students offer interesting insights in how wiki as a tool can contribute both to the efficiency of the assignment solving process and the transparency and fairness of teamwork evaluation. Students’ opinions and feelings emerging during the work on wiki assignments and in respect to the evaluation of their joint work were also investigated. Finally, attention was paid also to the effect of the applied team formation mechanisms on the final results of team projects.


Author(s):  
Natalya Prokofyeva ◽  
Oksana Zavjalova ◽  
Viktorija Boltunova

The learning process at any stage involves direct interaction between the lecturer and students. The article discusses the lecturer-student relationship as one of the factors that influences the teaching process and improvement of learning materials on the example of the study course “Computer Science”. The study aims at using the results of the survey, as well as student tests as a feedback method to improve the quality of the presentation of new material to first-year students considering the basic knowledge of obtained secondary education. The article discusses two methods of feedback: survey and testing. Survey is considered a method with high efficiency of obtaining information, a possibility of organising mass surveys, an ability to accurately process student survey results. Testing is viewed as a method to identify the level of knowledge and skills, as well as the abilities and other qualities of the educator to meet certain standards by analysing the ways, in which a student performs a number of special tasks. Both methods perfectly complement each other and provide an opportunity to more objectively analyse the learning situation. The article presents the results of the study on the example of the study course “Computer Science” for three academic years, describes changes in the structure of the course, as well as changes in the conduction of practical classes within the course, which improved student performance.


2010 ◽  
Vol 20 (1) ◽  
pp. 3-18
Author(s):  
JOHN CLEMENTS ◽  
KATHI FISLER

AbstractMany computer science departments are debating the role of programming languages in the curriculum. These discussions often question the relevance and appeal of programming-languages content for today's students. In our experience, domain-specific, “little languages” projects provide a compelling illustration of the importance of programming-language concepts. This paper describes projects that prototype mainstream applications such as PowerPoint, TurboTax, and animation scripting. We have used these exercises as modules in non-programming languages courses, including courses for first year students. Such modules both encourage students to study linguistic topics in more depth and provide linguistic perspective to students who might not otherwise be exposed to the area.


Author(s):  
Zhanat Kopeyev ◽  
Akan Mubarakov ◽  
Jaroslav Kultan ◽  
Gaukhar Aimicheva ◽  
Yessenkeldy Tuyakov

The article is devoted to the challenge of bridging the knowledge gap on computer science in context of the Kazakhstani education. The authors discuss the main reasons of gap in knowledge on computer science at first-year students and suggest suitable teaching to solve the indicated challenge. The considered teaching is based on the principle of continuity to teaching which provide correlation between various levels of education and improving the effectiveness of teaching. The different levels of the students’ learning outcomes on computer science is considered as one of the most important cause of the investigated challenge. For this reason, the authors investigate the educational process design and the differentiated learning methodology using the Google Classroom technology aimed to the bridging knowledge gap in computer science.


Author(s):  
Dimitrios Sideris ◽  
Dimosthenis Karakatsoulis ◽  
Dimitrios Kalles ◽  
Michalis Xenos

2007 ◽  
Vol 39 (1) ◽  
pp. 405-409 ◽  
Author(s):  
Mark E. Hoffman ◽  
David R. Vance

Author(s):  
Benjamin Walsh ◽  
Michelle Spence

Incoming first-year engineering students at the University of Toronto often have difficulty navigating the library and its resources. Orientation activities at the Engineering & Computer Science Library are designed to introduce students to the library in an informal and entertaining way. In 2017, as a result of dropping interest in previous years' orientation activities, librarians at the Engineering & Computer Science Library collaborated with instructors and staff in the Faculty of Applied Science and Engineering to develop an orientation activity grounded in curriculum and based on the popular escape room game. Core library services and engineering resources were used to build a challenging program that introduced students to basic, but essential, research skills. Voluntary student participation in the game exceeded previous years' participation and all expectations of the game designers.


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