scholarly journals An investigation of the digital game addiction between high school students

2017 ◽  
Vol 14 (4) ◽  
pp. 4989 ◽  
Author(s):  
Nurullah Emir Ekinci ◽  
İlimdar Yalçın ◽  
Ömer Özer ◽  
Tayfun Kara

The aim of this study was to investigate the digital game addiction levels of the high school students, according to some variables such as sports participation, gender, place of accommodation and level of income.The sample group comprises 931 high school students (508, %54,6 female and 423, %45,4 male) from several villages, districts and Kutahya city center (a town in the west part of Turkey with the population of 325.000). They participated to the study voluntarily. In addition to personal information from prepared by the researcher, the game addiction scale developed by Lemmens et al. (2009) and adapted to Turkish by Irmak and Erdogan (2015) was used as a data gathering tool. It is a five point Likert type scale and has one factor and seven items. In order to evaluate the results the descriptive statistical methods (percentage (%), frequency (f) and t-test, one-way ANOVA) were used.As a result, the significant difference was determined regarding digital game addiction [t (931)=-3,76; p=0,00]  between the students who participate to the sports activities and who do not. So, the non-participant students found more game addicted. According to the gender, male students were determined more addicted than females [t (931)=9,45; p=0,00]. No significant difference was determined in terms of the place where the students lived (p=0,56, p>0,05). Finally, the significant difference was determined in terms of the income levels, [f (931)=3,07; p=0,01] on behalf of  the students who had good income level. They found more addicted.

2016 ◽  
Vol 7 (2) ◽  
pp. 298-303 ◽  
Author(s):  
Nurullah Emir Ekinci ◽  
Umit Dogan Ustun ◽  
Omer Ozer

This study aims to investigate digital game addiction of high school students according to gender and regular sport participation. For this 398 high school students who were randomly chosen voluntarily participated in the study. In addition to personal information from the Turkish version of Lemmens and colleagues’a  game addiction scale was used as a  data gathering tool. The Turkish adaptation of the scale was done by Aylin Yalcın Irmak and Semra Erdogan in 2015. The Turkish version of the scale consists of one factor and seven items anchored with a five Likert type scale. In the evaluation of the data linear regression was used. The findings of this study revealed that there was a positive relationship between gender and digital game addiction


2021 ◽  
Author(s):  
Burçak KESKİN ◽  
Burcu GÜVENDİ23 ◽  
Bilal KARAKOÇ ◽  
Selman KAYA ◽  
Onat ÇETİN2

This study aims to determine the relationship between the digital game addiction levels of secondary and high school students and their motivation for participation in physical activity during the pandemic process. the study participants include a total of 322 students, 227 males, and 95 females, aged between 11 and 18. the game addiction scale for adolescents and the motivation scale for participation in physical activity were used as data collection tools in the study. in the statistical method of the study, descriptive statistics (frequency, arithmetic mean, standard deviation), t-test, one-way analysis of variance (ANOVA), Tukey multiple comparisons, and Pearson correlation tests were used. In the research findings, it has been determined that there is a negative and low-level significant relationship between the individual reasons and causelessness sub-dimensions of the motivation scale for participation in physical activity and digital game addiction. there was a significant difference in the game addiction scale and sub-dimensions of the motivation for participation in physical activity according to the duration of digital gaming of the students and their education levels. A significant difference was determined in the motivation scale for participation in physical activity according to the branch variable, and in the scale of game addiction according to the situation of the parents’ setting limits on the duration of digital gaming. A significant difference was not found in either scale according to gender. As a result, it was observed that the more the motivation for participation in physical activity, the lower the digital game addiction.


2020 ◽  
Vol 13 (8) ◽  
pp. 118
Author(s):  
Battal Göldağ

The aim of this study is to investigate the relationship between digital game dependence levels and violence tendency levels of high school students. In the present research, relational survey model has been used. The population of the study consists of 9th, 10th, 11th grade students in the high schools in Battalgazi and Yeşilyurt districts of Malatya in the spring term of 2018-2019 academic year. Simple random sampling method has been used for our sample selection. Digital Game Addiction Scale (DGAS-7) was used to determine the level of digital game addiction, and Violence Tendency Scale (VRS) was used to determine the levels of violence tendency. DGAS-7 was developed by Lemmens et al. (2009). To determine the problematic digital game behaviors of adolescents between the ages of 12-18. It has been developed by Haskan and Yıldırım to measure the tendency of violence among adolescents. According to the results obtained in our research; according to the monotetic format, 4.6% of the students participating in the research were addicted to digital games, while 95.4% were not dependent. According to the polythetic format, while 21.7% is addicted to digital games, 78.3% is not addicted. There was a statistically significant difference between female and male students in terms of digital game addiction and violence tendency in favor of female students. There was also a significant difference between the levels of digital game addiction and violence tendency according to mobile phone ownership. This difference is in favor of students who do not have mobile phones. There has been a statistically significant difference between the levels of digital game addiction in favor of the students who do not have mobile internet connection, but no significant difference has been found between the levels of violence tendency. There has been a statistically significant difference between non-dependent students in terms of violent tendency levels in terms of digital game addiction in monotetic and polythetic format. The level of violence tendency of non-dependent students is lower than that of dependent students. There has been a statistically significant difference between digital game addiction levels and violence tendency levels according to the duration of digital game play. This difference is in favor of students who play less time in a day. There has been a positive and moderate relationship between digital game addiction levels and violence tendency levels.


2021 ◽  
Vol 4 (4) ◽  
Author(s):  
Burçak KESKİN ◽  
◽  
Burcu GÜVENDİ ◽  
Bilal KARAKOÇ ◽  
Selman KAYA ◽  
...  

This study aims to determine the relationship between the digital game addiction levels of secondary and high school students and their motivation for participation in physical activity during the pandemic process. the study participants include a total of 322 students, 227 males, and 95 females, aged between 11 and 18. the game addiction scale for adolescents and the motivation scale for participation in physical activity were used as data collection tools in the study. in the statistical method of the study, descriptive statistics (frequency, arithmetic mean, standard deviation), t-test, one-way analysis of variance (ANOVA), Tukey multiple comparisons, and Pearson correlation tests were used. In the research findings, it has been determined that there is a negative and low-level significant relationship between the individual reasons and causelessness sub-dimensions of the motivation scale for participation in physical activity and digital game addiction. there was a significant difference in the game addiction scale and sub-dimensions of the motivation for participation in physical activity according to the duration of digital gaming of the students and their education levels. A significant difference was determined in the motivation scale for participation in physical activity according to the branch variable, and in the scale of game addiction according to the situation of the parents’ setting limits on the duration of digital gaming. A significant difference was not found in either scale according to gender. As a result, it was observed that the more the motivation for participation in physical activity, the lower the digital game addiction.


2018 ◽  
Vol 7 (4) ◽  
pp. 195
Author(s):  
Mehmet Altin

It was aimed in this study to reveal and compare strategies of students of three types of high schools to cope with stress through leisure time. The research population consisted of high school students in Konya province, Turkey. The sample consisted of 280 male and 224 female vocational high school, Anatolian  high school and sports high school students. In the study, the Demographic Personal Information Form was used to collect personal information. The “Strategies to Cope with Stress through Leisure Time Scale” (SCSLTS) was used to identify the leisure time strategies. This scale was developed by Iwasaki and Mannell (2000). It was translated into Turkish, and its validity and reliability studies were conducted by Çevik, Özcan and Munusturlar (2018). No difference was found in the strategies of the students to cope with stress through leisure time according to the grade level, income, and maternal and paternal educational level factors. Statistical variations were observed based on the gender and sporting factors (p<.05). There was no statistically significant difference in the mood enhancement dimension depending on the school type factor. However, it was found that the mean scores of the vocational high school students in terms of the dimensions of leisure time friendship and temporary coping ability were higher than those of the students of the other schools, and these differences were also statistically significant (p<.05). The vocational high school students had higher mean scores in the leisure time strategies sub-dimension than the students of other schools. Accordingly, it can be said that the leisure time strategy scores may differ according to the school type and that the students receiving vocational education were more optimistic in determining leisure time strategies than the students of Anatolian high school and sports high school. 


Author(s):  
Sahabuddin Sahabuddin

ABSTRACTThis study aims to determine the extent of the difference in the effect of the hanging ball and hull ball smash training on the sepaktakraw smash ability. By using the field experiment method. The population used was male students of SMA Nasional Makassar with a total sample of 60 people taken by Proposive random sampling. The data analysis technique used is the t-test at a significant level of 95%. The results showed that; (1) There is a significant effect of hanging ball smash practice on the smash ability in the sepaktakraw game for Makassar National High School students, proven to = 13.446> tt = 2.045. There is a significant effect of gastric ball smash practice on smash abilities in the sepaktakraw game for Makassar National High School students, proven to = 10.478> tt = 2.045. There is a significant difference between the hanging ball and hull ball smash practice on the smash ability in the sepaktakraw game among Makassar National High School students, it is proven, to = 9.970> tt = 2,000. ABSTRAKPenelitian ini bertujuan untuk mengetahui sejauh mana perbedaan pengaruh antara latihan smash bola gantung dan bola lambung terhadap kemampuan smash sepaktakraw. Dengan menggunakan metode eksperimen lapangan. Populasi yang digunakan adalah siswa Putra SMA Nasional Makassar dengan jumlah sampel 60 orang yangdiambil secara Proposive random sampling. Teknik analisis data yang digunakan adalah uji-t pada taraf signifikan 95%. Hasil penelitian menunjukkan bahwa; (1) Ada pengaruh yang signifikan latihan smash bola gantung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti to = 13,446 > tt = 2,045. Ada pengaruh yang signifikan latihan smash bola  lambung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti to = 10,478 > tt = 2,045. Ada perbedaan pengaruh yang signifikan antara latihan smash bola gantung dan bola lambung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti, to = 9,970 > tt = 2,000.


2021 ◽  
Vol 7 (3) ◽  
pp. 214
Author(s):  
Ömer Faruk Yazici ◽  
Mustafa Barış Somoğlu

The present study is aimed at determining subjective vitality and subjective happiness levels of sport high school students and to examine the levels based on certain variables. Relational screening model was used in this study. The sample of the research consisted of a total of 185 students, 113 (61.1%) male and 72 (38.9%) female, who continued their education at “Trabzon Sports High School” in 2019-2020. “Personal Information Form” designed by the researcher, “Subjective Vitality Scale (SVS)” and “Subjective Happiness Scale (SHS)” were used as data collection tools in the research. It was accepted that the research data showed a normal distribution according to the skewness and kurtosis values. Accordingly, descriptive statistics were used as a statistical method in the analysis of the data, and T-Test, one-way analysis of variance (ANOVA), correlation and regression analyzes were used for independent groups.In line with the research analysis, it was found that the students of sports high schools had above-average levels of vitality and happiness. It has been observed that the subjective vitality and happiness levels are higher among male students and students affiliated with a sports club (licensed/unlicensed). In addition, it was concluded that the subjective happiness and vitality levels are higher among students who do team sports and those who have longer years of practising sports, and no significant difference was determined according to the variable of socio-economic status of the family. As a result, it was found that there was a high (.81) significant positive correlation between subjective happiness and vitality. Another important result is that subjective vitality (66%) has an important role in predicting subjective happiness.


2018 ◽  
Vol 14 (4) ◽  
pp. 4884
Author(s):  
Ümüt Arslan ◽  
Burcu Aksekioğlu

The objective of this study is to examine the test anxiety levels of the high school students in terms of various variables. The study was conducted in a screening model from descriptive research methods. The data is collected from 734 students, who are in the 11th grade of five different high schools in 2016-2017 education year in İstanbul province. The research data was collected by the "Test Anxiety Inventory" developed by Spielberg and adapted by Öner and "Personal Information Form" developed by the researchers. Initially, data was tested whether the assumptions are met or not during the analysis. Then, one-way analysis of variance (ANOVA), independent t-test, and Mann-Whitney U test were used to analyze the anxiety levels of the students according to various variables. Results shows that there were statistically significant differences in the test anxieties of the students according to the sex; the female students were more worried in both the affective and delusional sub-dimensions of the inventory than the male students. It was also found that students who are satisfied with their classes or schools have lower levels of anxiety than others. In addition, students who felt self-anxious about the university entrance exam had higher anxiety levels compared to other students, and students, who believed that they would be successful had lower level of anxiety than others.  Lastly, according to results, number of siblings, siblings, private tutoring, and having a separate room to study did not affect the test anxiety level of students.Extended English abstract is in the end of Full Text PDF (TURKISH) file.ÖzetBu çalışmanın amacı, lise öğrencilerinin sınav kaygı düzeylerini etkileyen değişkenleri incelemektir. Çalışma, betimsel araştırma yöntemlerinden tarama modelinde yürütülmüştür. Araştırmanın çalışma grubunu, İstanbul ilinde 2016-2017 eğitim-öğretim yılında 5 lisenin 11. sınıfına devam eden toplam 734 öğrenci oluşturmaktadır. Araştırma verileri Spielberg tarafından geliştirilen ve uyarlama çalışması Öner tarafından yapılan “Sınav Kaygısı Envanteri” ve araştırmacılar tarafından geliştirilen “Kişisel Bilgi Formu” ile toplanmıştır. Verilerin analizi aşamasında öncelikle varsayımların karşılanıp karşılanmadığı test edilmiştir. Ardından öğrencilerin sınav kaygı düzeylerinin çeşitli değişkenlere göre anlamlı bir farklılık gösterip göstermediği tek yönlü varyans analizi (ANOVA), bağımsız gruplar t-testi ve Mann-Whitney U testi ile analiz edilmiştir. Araştırma sonucunda öğrencilerin sınav kaygılarında cinsiyete göre anlamlı farklılıklar bulunmuş, kız öğrencilerin erkek öğrencilere göre envanterin hem duyuşsal hem de kuruntu alt boyutunda daha kaygılı oldukları tespit edilmiştir. Elde edilen sonuçlara göre sınıflarından veya okullarından memnun olan öğrencilerin kaygı düzeyleri diğerlerine göre daha düşük çıkmıştır. Bunun yanında geçmişte sınav kaygısı hissettiğini belirtenlerle, üniversite giriş sınavına ilişkin kendini kaygılı hissedenlerin sınav kaygı düzeyleri diğer öğrencilerden daha yüksek çıkarken, başarılı olacakları konusunda kendine inanan öğrencilerin kaygı puanlarının ise daha düşük olduğu bulunmuştur. Ayrıca kardeş sayısı, kardeş sırası, özel ders alma durumu ve ders çalışmak için ayrı odaya sahip olma durumunun sınav kaygısına etkisinin olmadığı tespit edilmiştir.


Author(s):  
Christoph Randler ◽  
Mehmet Barış Horzum ◽  
Christian Vollmer

<p>There are many studies related to distance learning. Willingness and anxiety are important variables for distance learning. Recent research has shown that anxiety and willingness towards distance learning are moderated by personality. This study sought to investigate whether distance learning willingness and distance learning anxiety are associated with age, gender, occupation, chronotype and personality in a Turkish vocational high school students sample. Two measures of individual differences were implemented: chronotype (morningness/eveningness preference) and BIG-5 dimensions (agreeableness, conscientiousness, extraversion, neuroticism, and openness). Seven hundred and sixty-nine vocational high school students from Turkey filled out a self-administered questionnaire. Evening types, older, and female students had higher distance learning willingness scores than morning types, younger, and male students. No significant difference was found between chronotype groups with respect to distance learning anxiety. Furthermore, extraverted students reported a lower distance learning anxiety. Openness to experience was associated with high distance learning willingness. We conclude that evening types may benefit from distance learning more than other types.</p>


2017 ◽  
Vol 14 (1) ◽  
pp. 950
Author(s):  
Meliha Uzun ◽  
Osman İmamoğlu ◽  
Faruk Yamaner ◽  
Gamze Deryahanoğlu ◽  
Gül Yamaner

In this study, it was aimed to investigate the factors that prevent girls high school participation in recreational activities. The investigation includes 376 students who are in 9. , 10, and 11. grades who study in Samsun Fatma Çavuş Vocational and Technical High School. As a data collection tool ‘personal information form’ and ‘Leisure Constraints Questionnaire-18’. It is used descriptive scanning model in this study. For the relation of statistical analysis, versatile variance analysis; for detecting the difference test of LSD and test of χ² was used. The data obtained from the scale in the research were analyzed by means of SPSS 21.0 statistical software program. In both age groups and grade levels a remarkable difference was monitored in total points (EG: 2,9- GL: 3,43) and subscale of individual psychology (EG: 4,65- GL: 4,17) and establishing (EG: 3,77- GL: 7,35). However, there is no significant difference when examined according to participation in open space activities (p>0.05).As a result, the participation to recreative activities of high school students is affected by varied factors in accordance with their age and grade level. The majority of the students sometimes have great difficulty in their leisure time activities. Elimination of these barriers/difficulties will be useful. ÖzetBu çalışmada, kız lisesi öğrencilerinin rekreatif etkinliklere katılımını engelleyen faktörlerin incelenmesi amaçlanmıştır. Araştırma, Samsun Fatma Çavuş Mesleki ve Teknik Anadolu Lisesi’nde 2014-2015 öğretim yılında 9. 10. ve 11. Sınıf öğrencilerinden toplam 376 kişiyi kapsamaktadır. Veri toplama aracı olarak “Kişisel Bilgi Formu” ve “Boş Zaman Engelleri Ölçeği-18” kullanılmıştır. Araştırmada betimsel tarama modeli kullanılmıştır. İstatistik analizinde çok yönlü varyans analizi, farklılığın tespiti için LSD testi ve ilişki için χ² testi yapılmıştır. Araştırmada ölçekten elde edilen veriler SPSS 21.0 paket programı ile analiz edilmiştir. Hem yaş gruplarına hem de sınıf düzeyine göre ölçek toplam puanında (YG: 2,9- SD: 3,43) ve bireysel psikoloji (YG: 4,65- SD: 4,17) ve tesis (YG: 3,77- SD: 7,35) alt boyutlarında anlamlı fark olduğu görülmüştür. Fakat açık alan etkinliklerine katılma durumlarına göre incelendiğinde ise anlamlı farklılık görülmemektedir (p>0.05). Sonuç olarak, lise öğrencilerinin rekreatif etkinliklere katılımı yaş grubu ve sınıf düzeyine göre değişik faktörlerden     etkilenmektedir. Boş zamanı değerlendirmede katılımcıların büyük çoğunluğunun bazen güçlük çektiği görülmektedir. Bu güçlüklerin/engellerin ortadan kaldırılması faydalı olacaktır


Sign in / Sign up

Export Citation Format

Share Document