scholarly journals Foregrounding knowledge in e-learning design: An illustration in a museum setting

2015 ◽  
Vol 31 (3) ◽  
Author(s):  
Lucila Carvalho ◽  
Andy Dong ◽  
Karl Maton

<p>The nature of knowledge, and the various forms knowledge may take, is a neglected aspect of the development of e-learning environments. This paper uses Legitimation Code Theory (LCT) to conceptualise the organising principles of knowledge practices. As we will illustrate, when it comes to the design of e-learning, the organising principles of the knowledge comprising the subject area, matters as much as the content. Drawing on one dimension of LCT, <em>Specialisation</em>, we show how to identify and apply organising principles of knowledge, in two successive stages, through an example of our own recent work developing an e-learning environment called Design Studio. First, an <em>analytic</em> stage explored knowledge practices within four design disciplines, engineering, architecture, digital media, and fashion design, in terms of their organising principles. Second, a <em>generative</em> stage involved the creation of content for the Design Studio software as well as its look and feel, and interaction design elements, all of which were designed to be consistent with the output from the analytic stage. Design Studio was then pilot-tested by 14 high school students. The paper concludes with some general observations about how LCT can improve the creation of other e-learning environments.</p>

2021 ◽  
pp. 002205742110259
Author(s):  
Tarak Dridi

Digital media literacy has become an intrinsic component in shaping high school students’ knowledge acquisition and critical thoughts. Over the last two decades, internet and computers have been the implemented tools to reach such goals and promote the students’ learning. This article looks for the impact of Information and Communication Technology (ICT) on Tunisian secondary school students by detecting their technical skills as well as their critical understanding. This quantitative study relies on a self-reporting approach and targets 150 Tunisian secondary students. It proves the necessary consideration of technological and social variables in helping sort out major digital handicaps related to secondary students and displays the interconnectedness between the different dimensions of digital media literacy. It also displays that Tunisian high school students cannot be referred to as digital-media literate people. The study contributes to the field of digital media literacy as it offers a solid empirical background to build on and indicates the necessity of integrating digital media literacy into the school-based initiatives.


Koneksi ◽  
2020 ◽  
Vol 3 (2) ◽  
pp. 328
Author(s):  
Jovita Clarissa ◽  
H.H. Daniel Tamburian

Humans are social beings who need other individuals to group. In interacting with others, individuals will convey information and usually begin with an introduction relates to self disclosure, which is the type of individual communication disclosing information about himself is commonly concealed. Social media is a medium on the Internet that allows users to represent themselves, share, communicate with others and create virtual social ties. This research was intended to examine Instagram and Self Disclosure in an interpersonal communication perspective on the Santo Kristoforus II high school students to find out the activities of students on Instagram social media. Research based on Self-Disclosure theory, communication theory in the Digital Era, social media, and Instagram. Research uses a qualitative approach with case study methods. The results is that the self disclosure conducted by the informant is about daily activities, and the self disclosure is on Instagram involving several Self-Disclosure processes. In the process of Self-Disclosure, informants usually provide personal information such as feelings, thoughts and experiences, and they are also careful enough in uploading information to social mediaManusia disebut makhluk yang memerlukan seseorang untuk saling berhubungan timbal balik. Dalam berinteraksi dengan orang lain, individu akan menyampaikan berbagai informasi dan biasanya diawali dengan perkenalan mengenai dirinya, hal tersebut berkaitan dengan self disclosure, yakni jenis komunikasi individu mengungkapkan informasi tentang dirinya sendiri yang biasa disembunyikan. Media sosial saat ini digunakan penggunanya untuk berkomunikasi, membentuk relasi dengan orang lain secara virtual. Sehingga penelitian ini dimaksudkan untuk meneliti Instagram dan Self Disclosure dalam Perspektif Komunikasi Antarpribadi terhadap Siswa-Siswi SMA Santo Kristoforus II untuk mengetahui aktivitas siswa-siswi di media sosial Instagram. Penelitian berlandaskan teori Self-Disclosure, Teori Komunikasi di Era Digital, Media Sosial, dan Instagram. Penelitian menggunakan pendekatan kualitatif dengan metode studi kasus. Hasil penelitian menunjukkan bahwa pengungkapan diri yang dilakukan oleh informan berisi tentang aktivitas sehari-hari yang dilakukan, dan pengungkapan diri tersebut dilakukan dalam media sosial Instagram yang melibatkan beberapa proses pengungkapan diri. Dalam proses pengungkapan diri, informan biasanya memberikan informasi pribadi seperti perasaan, pikiran dan pengalaman. Dengan banyaknya informasi yang diberikan, tidak menutup kemungkinan mereka juga cukup berhati-hati dalam mengunggah informasi ke media sosial


2021 ◽  
Author(s):  
Jason Yeung

This thesis describes the design and testing of a videoconferencing system for supporting the academic and social needs of hospitalized high school students. The underlying technologies of PEBBLES (Providing Education by Bringing Learning Environments to Students) were incorporated into the High School PEBBLES Prototype (HSPP) with new functionality such as application sharing and a whiteboard. Laboratory studies were conducted with four groups of high school students in a simulated classroom/hospital environment, assigning them a storyboarding task that encouraged use of the prototype's videoconferencing and application sharing features. The results indicated that the students could work collaboratively through the HSPP, and the students were able to experience presence. Some of the critical requirements for effective presence through videoconferencing were identified. The systems development approach used in this thesis highlights the value of intelligent modeling of systems in order to meet the specific requirements of the users.


2021 ◽  
Author(s):  
Jason Yeung

This thesis describes the design and testing of a videoconferencing system for supporting the academic and social needs of hospitalized high school students. The underlying technologies of PEBBLES (Providing Education by Bringing Learning Environments to Students) were incorporated into the High School PEBBLES Prototype (HSPP) with new functionality such as application sharing and a whiteboard. Laboratory studies were conducted with four groups of high school students in a simulated classroom/hospital environment, assigning them a storyboarding task that encouraged use of the prototype's videoconferencing and application sharing features. The results indicated that the students could work collaboratively through the HSPP, and the students were able to experience presence. Some of the critical requirements for effective presence through videoconferencing were identified. The systems development approach used in this thesis highlights the value of intelligent modeling of systems in order to meet the specific requirements of the users.


Author(s):  
Nevzudin Buzađija

In this work, throughout the research which was organized in one high school in Bosnia and Herzegovina, it will be shown the influence of exercises on the final result in the e-learning environment at the final test done by students. The research was conducted from the subject informatics in the I, II and III grade. The type of the questions were of multiple choices, addition and accession. The aim was to see how much influence these online exercises have on the final outcome which is demonstrated through the final informatics test done by students and which is done in a classical way in classroom after the finished teaching materials that were planned according to high school rules. In the research, it was taken account of making all preconditions available for easy experiment conducting with regard to technical securing preconditions for students access to blended system of teaching. Concerning the recent experience, it is noticeable that youth like the use of IT and communication devices. In order to secure all necessary conditions, it was conducted the survey among students about having technical preconditions of online access to testing and about students knowledge of work principle in the Claroline LMS platform. The aim was to increase motivation of high school students with regard to the use of online materials, because in high schools of Bosnia and Herzegovina almost nothing is undertaken when it comes to the implementation of new IKT possibilities.


Author(s):  
Noha Saleeb ◽  
Georgios A. Dafoulas

3D Virtual Learning Environments (3D VLEs) are increasingly becoming prominent supporters of blended learning for all kinds of students including adult learners with or without disabilities. Due to the evidenced effect of architectural design of physical learning spaces on students’ learning and current lack of design codes for creating 3D virtual buildings, this case study aims at evaluating the suitability of the architectural design elements of existing educational facilities and learning spaces within 3D VLEs specifically for delivering blended e-learning for adult students with disabilities. This comprises capturing student contentment and satisfaction levels from different design elements of the 3D virtual spaces in an attempt to issue recommendations for the development of 3D educational facilities and hence initiate a framework for architectural design of 3D virtual spaces to augment accessibility, appeal and engagement for enhancing the e-learning experience of under-graduate, post-graduate and independent-study adult learners with disabilities within these virtual worlds.


2020 ◽  
Vol 30 (Supplement_5) ◽  
Author(s):  
M A Sousa ◽  
P A Oliveira ◽  
M D O Lima ◽  
M I F Freitas

Abstract Background Adolescence is a phase of life of great emotional, cognitive, social and body changes. Also noteworthy are the changes related to the emotional relationship between young people and sexuality. Recent research indicates that the use of Social Media (MS) has increased dramatically among adolescents in the last 10 years, and they have a tendency to seek information on health, sexual health and STIs including AIDS in these media. Objective To understand the influences of social media for sexual health and sexuality in adolescents. Methods This is a research with a qualitative approach, based on the Theory of Social Representations. The study included 28 adolescents aged between 15 and 18 years old, high school students from two public schools in Belo Horizonte. Data collection took place through open and in-depth interviews, with a semi-structured script. The data were interpreted based on the Structural Analysis of the Narration, proposed by Demazière; Dubar. Results The results found point to positive and negative representations in relation to the interviewees' point of view on the influence of social media on the sexuality of these adolescents. The positive representations found revolve around the ease of access to information and the privacy of being able to search and answer your questions through the internet and other means of communication. The aforementioned negative representations point to the little media approach on the subject, in addition, they indicate sporadic approaches centered on festive periods and dates such as carnival, a unique focus on AIDS and aimed specifically at adult audiences. Conclusions It is necessary to rethink how adolescents and young people today experience their sexuality and how to reach them comprehensively, understanding the need to guarantee appropriate and quality information to adolescents. Key messages The present work leads to reflections on the ways that adolescents experience sexuality today. Currently, teenagers are involved in digital media, including social media, where they can express issues related to sexuality and the way they experience it.


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