scholarly journals Blended learning: Deficits and prospects in higher education

Author(s):  
Liliana Cuesta Medina

This article examines the nature and evolution of the term blended learning (BL), which encompasses numerous connotations, including its conception as a strategy, delivery mode, opportunity, educational shift, or pedagogical approach. Although much has been said in this field, very few studies examine the different types of blends behind their implementation. To address this gap in the literature, the article indicates types of blends and analyses the characteristics of BL, its benefits and limitations, supported by a review of literature, and an analysis of a sample of BL cases in higher education language-teaching worldwide. Additional data were also gathered through a questionnaire administered to language department chairs. Data were triangulated and analysed using the grounded theory approach. The article closes with an examination of different levels of blending, the various perspectives within the educational community on its use, and a discussion of its future applicability, especially in higher education.

2021 ◽  
Vol 10 (4) ◽  
pp. 1
Author(s):  
David Santandreu Calonge ◽  
Pablo Medina Aguerrebere ◽  
Patrik Hultberg ◽  
Melissa Connor

The immediacy of the COVID-19 pandemic highlighted the sheer importance of internal and external communication with stakeholders. Universities had to rapidly grasp an unfolding and fast-changing crisis, gauge their level of preparedness, review decision and implementation processes, devise strategies, and adapt communication approaches. This exploratory study conducts a literature review in order to identify relevant studies that address how higher education institutions communicated to their stakeholders during the COVID-19 pandemic. The review of the literature revealed that although many higher education institutions had disaster recovery plans in place, few were well-equipped for a disruption of global proportions. Using a grounded theory approach, five important themes emerged from the relevant studies.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Godson A. Tetteh ◽  
Kwasi Amoako-Gyampah ◽  
Juliet Twumasi

Purpose The purpose of this study is to demonstrate in the context of quality assurance (QA), how stakeholders define quality education and its connections to maximize value for the stakeholder using a grounded theory approach. Design/methodology/approach A four-stage research design using grounded theory methodology was used to develop and elicit a theory, after which a single-case study design with embedded coding and analysis was used to examine the QA – Maximize Value for stakeholder’s relationships. The sample consisted of 16 participants who had visibility over the entire QA – Maximize Value relationship, were knowledgeable, willing to participate and had between 4 and 12 years’ higher education experience. The data was collected through focus, elite groups and in-depth interviews based on the participants’ perspectives of their experiences. The collected data was subjected to content analysis. The following research questions focused on: definition of QA, the definition of quality education and stakeholders’ expectations for the education setting. Findings The study identified 10 categories that drive the QA – Maximize Value for stakeholder relationships in higher education settings. The categories are, namely, the definition of QA; definition of quality management; value for governing council; value for lecturers and staff; value for students; value for employers; value for government; definition of quality education; continuous improvement; and QA in universities. The main findings of the research related to “how” and “why” QA create value for stakeholders. The results of the study indicate that the governing council representatives’ (key stakeholders) expected value creation through improved management and proper education policy. The expected value creation for lecturers and university staff included career advancement, good working conditions of service, remuneration and the excellent performance of students. The paper finds that QA in higher education is contingent on senior management commitment to the strategic decision on overall objectives, management of the facility, financial and human resources, which are geared toward ensuring effective teaching, student learning and value maximization for all stakeholders. Research limitations/implications The limitation of the study is that the major stakeholders considered were all from universities. Other stakeholders such as employers from the industry and other sectors should be included in a future study. Practical implications Based on the study findings, two major implications for training of senior management, deans and heads of departments in the concepts of QA to maximize value for all stakeholders; and the QA system selected for the university must be “fit for purpose” were drawn, leading to recommendations for future practice. These findings can help universities to develop strategies that improve educational quality and maximize value for all stakeholders. The authors suggested some propositions that can be examined in-depth in future research endeavors so as to enhance the understanding of the predictors of QA in education and the expectations of different stakeholders. Originality/value The originality of the study lies in the perspective of experienced participants who had visibility over the entire QA –Maximize Value relationship and were knowledgeable. Based on the use of the grounded theory approach and the view of major stakeholders used in this research, the findings emphasize the stakeholders’ – driven definition of quality education that focuses on value maximization for all stakeholders. This is different from the majority of the existing definitions in the quality literature that are primarily standard-driven, focusing on meeting a pre-defined set of standards, specifications, requirements and are set internally or externally. The approach provides an opportunity to increase the credibility and rigor of grounded theory research.


2018 ◽  
Vol 5 ◽  
pp. 1-12
Author(s):  
Marisa Ponti ◽  
Igor Stankovic ◽  
Wolmet Barendregt ◽  
Bruno Kestemont ◽  
Lyn Bain

Some citizen science projects use “games with a purpose” (GWAPs) to integrate what humans and computers, respectively, can do well. One of these projects is Foldit, which invites talented players to predict three-dimensional (3D) models of proteins from their amino acid composition. This study investigated players’ professional vision and interpret their use of recipes, small scripts of computer code that automate some protein folding processes, to carry out their strategies more easily when solving game puzzles. Specifically, this study examined when, how and why the players ran recipes when solving the puzzles, and what actions those recipes performed in the gameplay.Autoethnographic accounts of players at different levels of experience (beginner, intermediate, and expert) with playing the game were analyzed using a grounded theory approach. The analysis of what these players observed and did visualized the professional vision necessary to use recipes sensibly and effectively. The findings highlight three key abilities: (a) seeing beauty; (b) repairing errors made by recipes, and (c) monitoring a large quantity of information to perform actions effectively. This study indicates that players indeed have to develop a professional vision independent of what the game itself can highlight. This is related to the nature of the game where it seems impossible for the game developers to show the affordances, because they are unknown. Players must learn to see the affordances and develop a professional vision, which means that they have to learn these skills through gaming.


2016 ◽  
Vol 3 (3) ◽  
Author(s):  
Алексей Евгеньевич Подобин ◽  
Ольга Станиславовна Щербинина

The present educational situation requires new approaches when working with heterogeneous groups of learners at different levels of schooling—from preschool to higher-education institutions. There are different types of students in Russian higher-education institutions: students with handicaps, with HIA (Health Impact Assessment), without parents, gifted students, foreigners, migrants and others. The Kostroma State University, which is currently a university funded by the Kostroma region, offers the possibility of obtaining the most diverse educational qualifications. These heterogenous groups have a considerable amount of international students. To this day, the personnel of this university already has gained interesting experiences through working with this type of students, which are presented in this article.


Teachers Work ◽  
2018 ◽  
Vol 11 (2) ◽  
pp. 232-248
Author(s):  
Alan Haslip ◽  
Jo Straker ◽  
Sarah English

Over the last 150 years, outdoor education in Aotearoa New Zealand has evolved from teachers taking students out of school on field trips to running expeditions and adventure activities as part of the curriculum. Recent accidents have increased expectations within society for outdoor leaders including teachers to be technically skilled and qualified before taking groups outdoors. This has, prompted many schools to employ qualified contract instructors to deliver parts of their programme. Using a grounded theory approach, this research explores the complex relationships that exist between schools, teachers, and contract instructors. A model outlining different types of communication between schools and contractors highlights how many outdoor education outcomes remain undeclared and implicit. Recommendations are presented to help contractors and schools work together to deliver programmes which continue to achieve a broad range of outcomes


2018 ◽  
Vol 5 ◽  
pp. 1-12
Author(s):  
Marisa Ponti ◽  
Igor Stankovic ◽  
Wolmet Barendregt ◽  
Bruno Kestemont ◽  
Lyn Bain

Some citizen science projects use “games with a purpose” (GWAPs) to integrate what humans and computers, respectively, can do well. One of these projects is Foldit, which invites talented players to predict three-dimensional (3D) models of proteins from their amino acid composition. This study investigated players’ professional vision and interpret their use of recipes, small scripts of computer code that automate some protein folding processes, to carry out their strategies more easily when solving game puzzles. Specifically, this study examined when, how and why the players ran recipes when solving the puzzles, and what actions those recipes performed in the gameplay.Autoethnographic accounts of players at different levels of experience (beginner, intermediate, and expert) with playing the game were analyzed using a grounded theory approach. The analysis of what these players observed and did visualized the professional vision necessary to use recipes sensibly and effectively. The findings highlight three key abilities: (a) seeing beauty; (b) repairing errors made by recipes, and (c) monitoring a large quantity of information to perform actions effectively. This study indicates that players indeed have to develop a professional vision independent of what the game itself can highlight. This is related to the nature of the game where it seems impossible for the game developers to show the affordances, because they are unknown. Players must learn to see the affordances and develop a professional vision, which means that they have to learn these skills through gaming.


Author(s):  
Julio César Roa Rocha

The following essay reports on a short exploratory qualitative study given to pre-service English teachers who were studying the class of linguistics. In the linguistics class, they studied a chapter related to how adults learn a language, and the phases they go through. Due to the relevance of this topic, the instructor asked pre-service English teachers to reflect and examine on their learning critically from two different perspectives - my reflection as a language learner and my reflection on learning. This essay used a series of open and reflective questions as the primary source of data and asked 20 pre-service English teachers to write a two-page reflection paper about their experience learning English. For the purpose of this essay, data analysis was conducted using the grounded theory approach that involved comparing a piece of data with others. Eight essays were selected using random sampling. The results exposed the different challenges and strategies that pre-service English teachers have gone through so as to learn the language and how these have changed along the years. The essay presents both some theoretical background and challenges.


Author(s):  
Amarolinda Zanela Saccol ◽  
Jorge Luis Victoria Barbosa ◽  
Eliane Schlemmer ◽  
Nicolau Reinhard

M-learning has been tested and investigated in the last decade in different levels of education, from K12 to higher education. However, academic studies reporting concrete m-learning experiences in the corporate environment are still rare. Considering this gap of knowledge, this paper analyzes two cases of corporate m-learning using COMTEXT® (a Mobile Virtual Learning Environment – MVLE, developed by the authors). It discusses the different elements involved in m-learning practices in organizations, including: (1) ergonomic, technological and pedagogical affordances; (2) limitations of mobile and wireless technology use in corporate m-learning; (3) methodologies and learning tools that can be applied; (4) the intricacies between the different types of mobility involved in m-learning activities in a corporate environment.


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