scholarly journals Human Centered Design como camino de exploración creativa en la enseñanza-aprendizaje del audiovisual en pregrado

2022 ◽  
Vol 26 (1) ◽  
pp. 1-21
Author(s):  
Ana María Pérez-Guerrero ◽  
Carlos Andrés Reyes

Objetivo. Determinar los beneficios del empleo del Human Centered Design en la formación audiovisual a nivel de pregrado, en el caso del alumnado de la asignatura Géneros y Formatos Audiovisuales, del tercer semestre de la carrera en Comunicación Audiovisual, en la Universidad de La Sabana (Colombia). Metodología. Este caso estudio, de enfoque cualitativo, aborda la aplicación de los principios del HCD contenidos en los pasos de Design Thinking, por parte del estudiantado en el desarrollo de creación de un cineminuto. Participan 177 estudiantes, durante el periodo comprendido desde 2018-2 a 2019-2. A partir de instrumentos de recolección de datos como la observación participante, las revisión documental y audiovisual, resultante de cada fase del proceso, se analizan tres categorías: la seguridad creativa, la resolución de problemas creativos y el conocimiento adquirido por el alumnado. Resultados. La aplicación de HCD mostró avances en el aprendizaje del alumnado en los aspectos estudiados, aunque plantea desafíos en el terreno del trabajo en equipo. Conclusiones. HCD resulta una forma efectiva de presentar al estudiantado un camino de exploración para la creación audiovisual, que fomenta la seguridad creativa, mejora el abordaje de problemas narrativos y técnicos, mediante la evaluación y prototipado de sus trabajos; por tanto, consolida los conocimientos adquiridos tanto en clase como en fases de empatía, (investigación).

2021 ◽  
Author(s):  
Irene Göttgens ◽  
Sabine Oertelt-Prigione

BACKGROUND Design-based approaches to healthcare strive to support the development of innovative, effective and person-centered solutions for healthcare. Although their use is increasing, there is no systematic overview describing the details of human centered design (HCD) methods in health innovations. OBJECTIVE This study aims to provide an overview of human centered design approaches applied for the development of health innovations, with the aim of assisting healthcare workers and design researchers in selecting suitable methods for participatory and human centered design processes. METHODS We performed electronic searches in Pubmed, CINHAL, Embase, Cochrane Library, Web of Science, PsycInfo and Sociological Abstracts (2000 – 2020) using search terms related to “human-centered design”, “design thinking”(DT) and “user-centered design”(UCD). Abstracts and full-text articles were screened by two reviewers independently based on predefined inclusion criteria. Data extraction focussed on (a) the methodology employed throughout the research process, (b) the choice of methods in different phases of the innovation cycle and (c) the level of engagement of end-users. RESULTS A wide variation of design-based practices are increasingly applied in health research. Design-based approaches are applied in health research in combination with traditional qualitative and quantitative approaches. All included studies structured the innovation process using a variation of the following phases: understand – define – generate ideas – test. HCD/DT-based research primarily targeted understanding the context and defining the problem whereas UCD-based work focused mainly on the direct generation of solutions. CONCLUSIONS Design-based researchers should tailor their choice of design methods according to their primary focus; problem identification or solution development. Design techniques are challenging to evaluate with traditional biomedical research methods, limiting the opportunity for standardized assessment. Future research on HCD practices should focus on the development of specific standards, transdisciplinary evaluation methods, and guidelines for stakeholder engagement.


2020 ◽  
Vol 17 (5) ◽  
pp. 662-667
Author(s):  
Achala Vagal ◽  
Shaun A. Wahab ◽  
Bain Butcher ◽  
Nat Zettel ◽  
Erik Kemper ◽  
...  

Author(s):  
Ángela Pérez Calleja

ResumenLa actividad del diseño industrial se desarrolla en un contexto y unas circunstancias, los cuales, concretados en problemas y necesidades, marcan sus objetivos y su dirección de evolución. El diseño es por definición desarrollo, cambio, y por ello puede generar un impacto en la realidad en la que existe. Las personas son las protagonistas del desarrollo, y también del proceso de diseño, que según las metodologías más actuales, como el design thinking y el diseño centrado en el ser humano, debe generarse por y para las personas, como herramienta de respuesta a sus problemas. Esta herramienta de cambio se proponecomo una nueva funcionalidad del diseño. Sus características se definen mediante una comparación de metodologías: de aquella propia de la producción artesanal, y de la propia del diseño industrial proyectual (tradicional y actual), buscando sus similitudes y diferencias, ydesembocando en una integración equilibrada de ambas, que generará un proceso combinado capaz de originar una mejora en situaciones de subdesarrollo.AbstractThe activity of the industrial design is developed in a certain context and circumstances, which may be specified by problems and needs, settling its objectives and direction. Design means by definition development, change, and that is the reason because it can generate an impact in the reality in which it exists. People are the principal subjects of development, and also of the designing process, which according to the modern methodologies like design thinking and human centered design, must be generated by and for human beings, as a tool for solving their problems. This tool for change is proposed as a new usefulness of design.Its characteristics are defined though the comparison of methodologies: the one used by the craftwork production and the one used by planning industrial design (traditional and contemporary), searching for its similarities and differences, and finally leading to a balancedintegration of both of them, that will generate a combined process capable of originate an improvement in underdevelopment situations.


2021 ◽  
Vol 4 (1) ◽  
pp. 11-26
Author(s):  
Javier A. Mendoza-Betin

El articulo describe los resultados del ejercicio ad hoc de resiliencia realizado por Acuacar de cara al Covid-19. La investigación por una parte responde la pregunta central en torno a la capacidad de recuperación de las operaciones suspendidas a raíz de la emergencia sanitaria. El diseño metodológico para esto está soportado en la técnica de Design Thinking lo que posibilitó 112 propuestas de mejora. Por otra parte, se contrastó la hipotesis de que la creatividad, la integración digital, el trabajo en equipo y el análisis de la información mejoran la resiliencia. Se concluye entonces que la gestión de resiliencia implica el involucramiento holístico tanto de sus rutinas y acciones como de sus colaboradores. En síntesis, se corrobora la tesis sobre que la gestión de resiliencia necesita el implicamiento integral y consciente tanto de sus procesos como de los empleados a diferencia de solo la implementación de acciones antropomorfizadas así como también se requiere de creatividad, recaudo, análisis y evaluación de la información y trabajo en equipo.


2018 ◽  
Vol 8 (2) ◽  
pp. 57-71
Author(s):  
Ming-Hsiung Hsiao

The purpose of this article is to present mobile service design thinking, with the aid of mobile devices and mobile internet, to help consumers make proper decisions throughout the process in today's multichannel environment such that they can complete their activities and thus achieve value. This article first conducts a literature review to examine how consumers conduct activities by using those ancillary services to achieve their value step by step through their decision-making process in the multichannel environment. After that, it adopts the human-centered design toolkit developed by IDEO by three main phases: hear, create, and deliver, which link the process of human-centered design, to present mobile service design thinking. With the ubiquitous ability of mobile devices and mobile network, the mobile service design thinking presented by this study can help consumers make decisions in a more effective and efficient way in the multichannel environment, no matter which channels consumers would finally choose to conduct their activities.


Author(s):  
Susan E. Crichton ◽  
Deb Carter

Through their personalized practices, experienced educators develop two professional acts: knowing-in-action and reflecting-in-action. Novice educators grapple to understand these actions when witnessing experienced educators choose to adopt/adapt new technologies, differentiate instructional strategies, or promote new educational reforms into their classrooms. Using a design-based research approach, the authors' work suggests novice educators may require immersive professional learning opportunities to develop pedagogical empathy. Pedagogical empathy means fostering a receptiveness of other educators' professional choices (empathy) based on known theories, methods and practices of teaching and learning (pedagogy). The authors discuss their findings when introducing a human-centered design thinking process using a design challenge, collaborative prototyping, and multiple levels of reflection with experienced and novice educators. This chapter shares two years of research informed experience with educators at various stages of their careers in both western Canada and Tanzania.


Author(s):  
Pierce Gordon ◽  
Mark Fuge ◽  
Alice Agogino

OpenIDEO.com is an online collaborative platform developed to crowd source design talent across the Internet to tackle difficult interdisciplinary problems. Many of their design Challenges have focused upon issues concerning impoverished communities. Challenges include human sanitation solutions, alternatives for serving maternal health issues with mobile technologies, affordable learning tools, and social business models to improve health, and other pressing global quandaries. The platform uses tens of thousands of designers to contribute inspirations and design concepts for product and service-based solutions. The design process uses Human-Centered Design (HCD) techniques to develop interventions for the public and private sectors, in the form of products and services which are catered specifically to users’ needs. These products and services have considerable economic, social, and cultural benefits for firms and customers alike. In fact, the IDEO community has developed a Human-Centered Design (HCD) toolkit that helps designers develop products and services tailored for communities at the base of the pyramid. Although HCD techniques are practiced by IDEO consistently, a collection of larger HCD literature argues for parallel, yet slightly different, metrics of design success, which rarely have a chance to be tested against real-world settings. Fortunately, the rich content of OpenIDEO affords a novel opportunity to study the presence and effectiveness of HCD metrics in practice. By synthesizing seminal texts describing metrics for design thinking, we develop a collection of metrics that use empathetic methods to identify user needs. We then apply qualitative coding methods to find parallel themes between OpenIDEO Challenges that address issues in impoverished communities. Moreover, we use this comparison to answer the following questions: 1) Which, if any, of the HCD characteristics are potential predictors for successful designs? 2) How well do the present themes and metrics of the OpenIDEO design community correlate with metrics of Human-Centered Design? These qualitative methods complement previous quantitative network analyses of the OpenIDEO network, in the hopes of developing benchmarks for HCD methods that successfully cater to user needs.


2020 ◽  
Vol 44 (1) ◽  
pp. 7-11
Author(s):  
Sidsel Bech-Petersen

AbstractThis article presents human-centered design methods as a way to create relevant and vibrant libraries. Dokk1–the main library in Aarhus-is co-created with users, partners, and stakeholders. It has become an open, flexible library space that also uses technology as a way to invite the users to become part of the space. Using design thinking as a new way of working, co-creation also becomes a part of developing new services and spaces and a new way of working for the library staff.


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