The Motivation of Professional Athletes and the Influence Exercised by the Media

2018 ◽  
Author(s):  
Cătălin Striblea
2021 ◽  
pp. 216747952199237
Author(s):  
Ondřej Trunečka

This study explores how professional athletes perceive sports journalists and the role of the media. They acknowledge that communication with journalists is an essential part of their profession and appreciate the verified information, knowledge, and dutiful preparation. They consider the main role of media as monitorial. In some cases, they cast doubt on journalists’ ability to evaluate athletic performance accurately, and they are also critical of errors in interviews, however they acknowledgethat there are good, and possibly excellent journalists as well.


2021 ◽  
Vol 35 (1) ◽  
pp. 55-68
Author(s):  
Kathy Babiak ◽  
Stacy-Lynn Sant

Professional athletes are increasingly engaged in social impact efforts via charitable endeavors. Despite seemingly good intentions in these efforts, the media’s representation of athlete philanthropy varies widely. This study examines how discourses of athlete charity are represented in U.S. media coverage. Over 100 newspaper articles were obtained for the period of 2005–2017. The authors conducted a qualitative analysis which consisted of attribute coding for basic article characteristics, identification of both framing and reasoning devices, and deductive coding to identify generic media frames. The authors present an adapted frame matrix highlighting the salient frames in media coverage of athlete philanthropy. Our results show that athlete charitable efforts are related to a personal or emotional connection or linked to an economic perspective around philanthropy. A third frame reflected a moral underpinning to athletes’ charitable work. The authors discuss managerial implications for teams and leagues that provide support for athletes’ charitable work, as well as for the athletes themselves.


Author(s):  
A. Syrbu

The paper deals with the importance of media culture as a part of the image of today’s professional athletes. The author notes that athletes because of their popularity are constantly in the focus of the media, and therefore they shouldengage with them correctly for their own benefit. Furthermore, with technological advances, where everyone can create their own media materials and distribute them, it is imperative to have a high level of media culture. The article considers the link of media culture with its impact on the image of professional athletes with specific examples.


2018 ◽  
Vol 18 (1) ◽  
pp. 66
Author(s):  
Olivér Szabella

A digitális világ fejlődésének köszönhetően a videojátékok és a professzionalizmus együttes megjelenését figyelhetjük meg. Ezt a jelenséget nevezhetjük e-sportnak. Az ezzel foglalkozó szubkultúra gyökerei visszavezethetőek a ’70-es és ’80-as évekre, azonban maga az e-sport csak a közelmúltban alakult ki. Ennek ellenére hatalmas fejlődésen ment át, manapság már diverzifikált, így a megértéséhez megfelelő tipológia is szükséges. Bonyolult versenyrendszerekkel rendelkezik, nemzetközi szövetség segíti a fejlődését, és komoly kapcsolódási pontokat fedezhetünk fel a hagyományos sportok és az e-sportok tulajdonságai között. Fontos leszögezni azonban, hogy nem minden videojáték e-sport! Ahhoz, hogy mélyebben megértsük ezen iparág működését, meg kell értenünk, honnan fakad a médiaképessége, és azt is, milyen csatornákon éri el a többmilliós érdeklődő réteget. Magyarországon most kezdik felismerni az üzleti jelentőségét és a mögötte álló tömegbázisban rejlő lehetőségeket. Ennek köszönhetően hazánkban is lehetőség nyílhat a digitális sportok gyors ütemű fejlődésére. --- Esport as business? The emergence of an industry Video games and professionalism are appearing together, thanks to the world’s technological advancement. This appearance is called esport. The subculture around it can be traced back to the ‘70s and ‘80s, although esport itself did not appear too long ago. Despite its novelty, the world of digital sports has gone through an enormous advancement since its appearance. Nowadays it is diversificated and needs a self-explanatory typology to be handled well. Connection points can be observed between the world of sports and esports. There are serious competition systems. Professional athletes and a fully functional international organization helps the development of esport. To fully understand the industry and its growth it is necessary to observe the media capability and its distribution channels. Hungary is starting to recognize esports’ business value and the opportunity within its mass support base. Thanks to this digital sports in this country may well also develop more rapidly. Keywords: esport, tipology, advancement


Author(s):  
Evelyn R. Ackerman ◽  
Gary D. Burnett

Advancements in state of the art high density Head/Disk retrieval systems has increased the demand for sophisticated failure analysis methods. From 1968 to 1974 the emphasis was on the number of tracks per inch. (TPI) ranging from 100 to 400 as summarized in Table 1. This emphasis shifted with the increase in densities to include the number of bits per inch (BPI). A bit is formed by magnetizing the Fe203 particles of the media in one direction and allowing magnetic heads to recognize specific data patterns. From 1977 to 1986 the tracks per inch increased from 470 to 1400 corresponding to an increase from 6300 to 10,800 bits per inch respectively. Due to the reduction in the bit and track sizes, build and operating environments of systems have become critical factors in media reliability.Using the Ferrofluid pattern developing technique, the scanning electron microscope can be a valuable diagnostic tool in the examination of failure sites on disks.


ASHA Leader ◽  
2013 ◽  
Vol 18 (2) ◽  
Keyword(s):  
Know How ◽  

How to use your local know-how to get the media to pay attention.


Crisis ◽  
2001 ◽  
Vol 22 (4) ◽  
pp. 163-169 ◽  
Author(s):  
R. Warwick Blood ◽  
Jane Pirkis

Summary: The body of evidence suggests that there is a causal association between nonfictional media reporting of suicide (in newspapers, on television, and in books) and actual suicide, and that there may be one between fictional media portrayal (in film and television, in music, and in plays) and actual suicide. This finding has been explained by social learning theory. The majority of studies upon which this finding is based fall into the media “effects tradition,” which has been criticized for its positivist-like approach that fails to take into account of media content or the capacity of audiences to make meaning out of messages. A cultural studies approach that relies on discourse and frame analyses to explore meanings, and that qualitatively examines the multiple meanings that audiences give to media messages, could complement the effects tradition. Together, these approaches have the potential to clarify the notion of what constitutes responsible reporting of suicide, and to broaden the framework for evaluating media performance.


Author(s):  
Eric L. Sprankle ◽  
Christian M. End ◽  
Miranda N. Bretz

Utilizing a 2 (lyrics: present or absent) × 2 (images: present or absent) design, this study examined the unique effects of sexually degrading music videos and music lyrics on males’ aggressive behavior toward women, as well as males’ endorsement of rape myths and sexual stereotypes. Under the guise of a media memory study, 187 male undergraduate students were randomly assigned to one of four conditions. Despite the many psychological theories predicting an effect, the presentation of sexually degrading content in a visual or auditory medium (or combination thereof) did not significantly alter the participants’ aggression and self-reported endorsement of rape myths and sexual stereotypes. The null findings challenge the many corporate and governmental restrictions placed on sexual content in the media over concern for harmful effects.


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