scholarly journals Reports of the AAAI 2012 Spring Symposia

AI Magazine ◽  
2012 ◽  
Vol 33 (3) ◽  
pp. 109
Author(s):  
Harith Alani ◽  
Bo An ◽  
Manish Jain ◽  
Takashi Kido ◽  
George Konidaris ◽  
...  

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University’s Department of Computer Science, was pleased to present the 2012 Spring Symposium Series, held Monday through Wednesday, March 26–28, 2012 at Stanford University, Stanford, California USA. The six symposia held were AI, The Fundamental Social Aggregation Challenge (cochaired by W. F. Lawless, Don Sofge, Mark Klein, and Laurent Chaudron); Designing Intelligent Robots (cochaired by George Konidaris, Byron Boots, Stephen Hart, Todd Hester, Sarah Osentoski, and David Wingate); Game Theory for Security, Sustainability, and Health (cochaired by Bo An and Manish Jain); Intelligent Web Services Meet Social Computing (cochaired by Tomas Vitvar, Harith Alani, and David Martin); Self-Tracking and Collective Intelligence for Personal Wellness (cochaired by Takashi Kido and Keiki Takadama); and Wisdom of the Crowd (cochaired by Caroline Pantofaru, Sonia Chernova, and Alex Sorokin). The papers of the six symposia were published in the AAAI technical report series.

AI Magazine ◽  
2013 ◽  
Vol 34 (3) ◽  
pp. 93-98 ◽  
Author(s):  
Vita Markman ◽  
Georgi Stojanov ◽  
Bipin Indurkhya ◽  
Takashi Kido ◽  
Keiki Takadama ◽  
...  

The Association for the Advancement of Artificial Intelligence was pleased to present the AAAI 2013 Spring Symposium Series, held Monday through Wednesday, March 25-27, 2013. The titles of the eight symposia were Analyzing Microtext, Creativity and (Early) Cognitive Development, Data Driven Wellness: From Self-Tracking to Behavior Change, Designing Intelligent Robots: Reintegrating AI II, Lifelong Machine Learning, Shikakeology: Designing Triggers for Behavior Change, Trust and Autonomous Systems, and Weakly Supervised Learning from Multimedia. This report contains summaries of the symposia, written, in most cases, by the cochairs of the symposium.


AI Magazine ◽  
2017 ◽  
Vol 38 (4) ◽  
pp. 99-106
Author(s):  
Jeannette Bohg ◽  
Xavier Boix ◽  
Nancy Chang ◽  
Elizabeth F. Churchill ◽  
Vivian Chu ◽  
...  

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2017 Spring Symposium Series, held Monday through Wednesday, March 27–29, 2017 on the campus of Stanford University. The eight symposia held were Artificial Intelligence for the Social Good (SS-17-01); Computational Construction Grammar and Natural Language Understanding (SS-17-02); Computational Context: Why It's Important, What It Means, and Can It Be Computed? (SS-17-03); Designing the User Experience of Machine Learning Systems (SS-17-04); Interactive Multisensory Object Perception for Embodied Agents (SS-17-05); Learning from Observation of Humans (SS-17-06); Science of Intelligence: Computational Principles of Natural and Artificial Intelligence (SS-17-07); and Wellbeing AI: From Machine Learning to Subjectivity Oriented Computing (SS-17-08). This report, compiled from organizers of the symposia, summarizes the research that took place.


Author(s):  
Lorenzo Barberis Canonico ◽  
Christopher Flathmann ◽  
Nathan McNeese

There is an ever-growing literature on the power of prediction markets to harness “the wisdom of the crowd” from large groups of people. However, traditional prediction markets are not designed in a human-centered way, often restricting their own potential. This creates the opportunity to implement a cognitive science perspective on how to enhance the collective intelligence of the participants. Thus, we propose a new model for prediction markets that integrates human factors, cognitive science, game theory and machine learning to maximize collective intelligence. We do this by first identifying the connections between prediction markets and collective intelligence, to then use human factors techniques to analyze our design, culminating in the practical ways with which our design enables artificial intelligence to complement human intelligence.


Author(s):  
João P. Hespanha

This book is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. The book shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to “the game” solve the original design problem? Using the fundamentals of game theory, the book explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, the book examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. The book looks at such standard topics as zero-sum, non-zero-sum, and dynamic games and includes a MATLAB guide to coding. This book offers students a fresh way of approaching engineering and computer science applications.


Examples of the value that can be created and captured through crowdsourcing go back to at least 1714, when the UK used crowdsourcing to solve the Longitude Problem, obtaining a solution that would enable the UK to become the dominant maritime force of its time. Today, Wikipedia uses crowds to provide entries for the world’s largest and free encyclopedia. Partly fueled by the value that can be created and captured through crowdsourcing, interest in researching the phenomenon has been remarkable. For example, the Best Paper Awards in 2012 for a record-setting three journals—the Academy of Management Review, Journal of Product Innovation Management, and Academy of Management Perspectives—were about crowdsourcing. In spite of the interest in crowdsourcing—or perhaps because of it—research on the phenomenon has been conducted in different research silos within the fields of management (from strategy to finance to operations to information systems), biology, communications, computer science, economics, political science, among others. In these silos, crowdsourcing takes names such as broadcast search, innovation tournaments, crowdfunding, community innovation, distributed innovation, collective intelligence, open source, crowdpower, and even open innovation. The book aims to assemble papers from as many of these silos as possible since the ultimate potential of crowdsourcing research is likely to be attained only by bridging them. The papers provide a systematic overview of the research on crowdsourcing from different fields based on a more encompassing definition of the concept, its difference for innovation, and its value for both the private and public sectors.


2008 ◽  
Vol 51 (8) ◽  
pp. 74-79 ◽  
Author(s):  
Yoav Shoham
Keyword(s):  

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