scholarly journals Algorithms for Generating Ordered Solutions for Explicit AND/OR Structures

2012 ◽  
Vol 44 ◽  
pp. 275-333 ◽  
Author(s):  
P. Ghosh ◽  
A. Sharma ◽  
P.P. Chakrabarti ◽  
P. Dasgupta

We present algorithms for generating alternative solutions for explicit acyclic AND/OR structures in non-decreasing order of cost. The proposed algorithms use a best first search technique and report the solutions using an implicit representation ordered by cost. In this paper, we present two versions of the search algorithm -- (a) an initial version of the best first search algorithm, ASG, which may present one solution more than once while generating the ordered solutions, and (b) another version, LASG, which avoids the construction of the duplicate solutions. The actual solutions can be reconstructed quickly from the implicit compact representation used. We have applied the methods on a few test domains, some of them are synthetic while the others are based on well known problems including the search space of the 5-peg Tower of Hanoi problem, the matrix-chain multiplication problem and the problem of finding secondary structure of RNA. Experimental results show the efficacy of the proposed algorithms over the existing approach. Our proposed algorithms have potential use in various domains ranging from knowledge based frameworks to service composition, where the AND/OR structure is widely used for representing problems.

2014 ◽  
Vol 24 (4) ◽  
pp. 901-916
Author(s):  
Zoltán Ádám Mann ◽  
Tamás Szép

Abstract Backtrack-style exhaustive search algorithms for NP-hard problems tend to have large variance in their runtime. This is because “fortunate” branching decisions can lead to finding a solution quickly, whereas “unfortunate” decisions in another run can lead the algorithm to a region of the search space with no solutions. In the literature, frequent restarting has been suggested as a means to overcome this problem. In this paper, we propose a more sophisticated approach: a best-firstsearch heuristic to quickly move between parts of the search space, always concentrating on the most promising region. We describe how this idea can be efficiently incorporated into a backtrack search algorithm, without sacrificing optimality. Moreover, we demonstrate empirically that, for hard solvable problem instances, the new approach provides significantly higher speed-up than frequent restarting.


2017 ◽  
Vol 58 ◽  
pp. 67-121 ◽  
Author(s):  
Masataro Asai ◽  
Alex Fukunaga

Best-first search algorithms such as A* need to apply tie-breaking strategies in order to decide which node to expand when multiple search nodes have the same evaluation score. We investigate and improve tie-breaking strategies for cost-optimal search using A*. We first experimentally analyze the performance of common tie-breaking strategies that break ties according to the heuristic value of the nodes. We find that the tie-breaking strategy has a significant impact on search algorithm performance when there are 0-cost operators that induce large plateau regions in the search space. Based on this, we develop two new classes of tie-breaking strategies. We first propose a depth diversification strategy which breaks ties according to the distance from the entrance to the plateau, and then show that this new strategy significantly outperforms standard strategies on domains with 0-cost actions. Next, we propose a new framework for interpreting A* search as a series of satisficing searches within plateaus consisting of nodes with the same f-cost. Based on this framework, we investigate a second, new class of tie-breaking strategy, a multi-heuristic tie-breaking strategy which embeds inadmissible, distance-to-go variations of various heuristics within an admissible search. This is shown to further improve the performance in combination with the depth metric.


Author(s):  
Ravichander Janapati ◽  
Ch. Balaswamy ◽  
K. Soundararajan

Localization is the key research area in wireless sensor networks. Finding the exact position of the node is known as localization. Different algorithms have been proposed. Here we consider a cooperative localization algorithm with censoring schemes using Crammer Rao bound (CRB). This censoring scheme  can improve the positioning accuracy and reduces computation complexity, traffic and latency. Particle swarm optimization (PSO) is a population based search algorithm based on the swarm intelligence like social behavior of birds, bees or a school of fishes. To improve the algorithm efficiency and localization precision, this paper presents an objective function based on the normal distribution of ranging error and a method of obtaining the search space of particles. In this paper  Distributed localization of wireless sensor networksis proposed using PSO with best censoring technique using CRB. Proposed method shows better results in terms of position accuracy, latency and complexity.  


Author(s):  
Umit Can ◽  
Bilal Alatas

The classical optimization algorithms are not efficient in solving complex search and optimization problems. Thus, some heuristic optimization algorithms have been proposed. In this paper, exploration of association rules within numerical databases with Gravitational Search Algorithm (GSA) has been firstly performed. GSA has been designed as search method for quantitative association rules from the databases which can be regarded as search space. Furthermore, determining the minimum values of confidence and support for every database which is a hard job has been eliminated by GSA. Apart from this, the fitness function used for GSA is very flexible. According to the interested problem, some parameters can be removed from or added to the fitness function. The range values of the attributes have been automatically adjusted during the time of mining of the rules. That is why there is not any requirements for the pre-processing of the data. Attributes interaction problem has also been eliminated with the designed GSA. GSA has been tested with four real databases and promising results have been obtained. GSA seems an effective search method for complex numerical sequential patterns mining, numerical classification rules mining, and clustering rules mining tasks of data mining.


Author(s):  
Prachi Agrawal ◽  
Talari Ganesh ◽  
Ali Wagdy Mohamed

AbstractThis article proposes a novel binary version of recently developed Gaining Sharing knowledge-based optimization algorithm (GSK) to solve binary optimization problems. GSK algorithm is based on the concept of how humans acquire and share knowledge during their life span. A binary version of GSK named novel binary Gaining Sharing knowledge-based optimization algorithm (NBGSK) depends on mainly two binary stages: binary junior gaining sharing stage and binary senior gaining sharing stage with knowledge factor 1. These two stages enable NBGSK for exploring and exploitation of the search space efficiently and effectively to solve problems in binary space. Moreover, to enhance the performance of NBGSK and prevent the solutions from trapping into local optima, NBGSK with population size reduction (PR-NBGSK) is introduced. It decreases the population size gradually with a linear function. The proposed NBGSK and PR-NBGSK applied to set of knapsack instances with small and large dimensions, which shows that NBGSK and PR-NBGSK are more efficient and effective in terms of convergence, robustness, and accuracy.


2021 ◽  
Vol 11 (3) ◽  
pp. 1286 ◽  
Author(s):  
Mohammad Dehghani ◽  
Zeinab Montazeri ◽  
Ali Dehghani ◽  
Om P. Malik ◽  
Ruben Morales-Menendez ◽  
...  

One of the most powerful tools for solving optimization problems is optimization algorithms (inspired by nature) based on populations. These algorithms provide a solution to a problem by randomly searching in the search space. The design’s central idea is derived from various natural phenomena, the behavior and living conditions of living organisms, laws of physics, etc. A new population-based optimization algorithm called the Binary Spring Search Algorithm (BSSA) is introduced to solve optimization problems. BSSA is an algorithm based on a simulation of the famous Hooke’s law (physics) for the traditional weights and springs system. In this proposal, the population comprises weights that are connected by unique springs. The mathematical modeling of the proposed algorithm is presented to be used to achieve solutions to optimization problems. The results were thoroughly validated in different unimodal and multimodal functions; additionally, the BSSA was compared with high-performance algorithms: binary grasshopper optimization algorithm, binary dragonfly algorithm, binary bat algorithm, binary gravitational search algorithm, binary particle swarm optimization, and binary genetic algorithm. The results show the superiority of the BSSA. The results of the Friedman test corroborate that the BSSA is more competitive.


2004 ◽  
Vol 4 (3) ◽  
pp. 201-206
Author(s):  
L. Grover ◽  
T. Rudolph

Quantum search is a technique for searching $N$ possibilities for a desired target in $O(\sqrt{N})$ steps. It has been applied in the design of quantum algorithms for several structured problems. Many of these algorithms require significant amount of quantum hardware. In this paper we propose the criterion that an algorithm which requires $O(S)$ hardware should be considered significant if it produces a speedup of better than $O\left(\sqrt{S}\right)$ over a simple quantum search algorithm. This is because a speedup of $O\left(\sqrt{S}\right)$ can be trivially obtained by dividing the search space into $S$ separate parts and handing the problem to $S$ independent processors that do a quantum search (in this paper we drop all logarithmic factors when discussing time/space complexity). Known algorithms for collision and element distinctness exactly saturate the criterion.


2018 ◽  
Vol 2018 ◽  
pp. 1-15 ◽  
Author(s):  
Octavio Camarena ◽  
Erik Cuevas ◽  
Marco Pérez-Cisneros ◽  
Fernando Fausto ◽  
Adrián González ◽  
...  

The Locust Search (LS) algorithm is a swarm-based optimization method inspired in the natural behavior of the desert locust. LS considers the inclusion of two distinctive nature-inspired search mechanism, namely, their solitary phase and social phase operators. These interesting search schemes allow LS to overcome some of the difficulties that commonly affect other similar methods, such as premature convergence and the lack of diversity on solutions. Recently, computer vision experiments in insect tracking methods have conducted to the development of more accurate locust motion models than those produced by simple behavior observations. The most distinctive characteristic of such new models is the use of probabilities to emulate the locust decision process. In this paper, a modification to the original LS algorithm, referred to as LS-II, is proposed to better handle global optimization problems. In LS-II, the locust motion model of the original algorithm is modified incorporating the main characteristics of the new biological formulations. As a result, LS-II improves its original capacities of exploration and exploitation of the search space. In order to test its performance, the proposed LS-II method is compared against several the state-of-the-art evolutionary methods considering a set of benchmark functions and engineering problems. Experimental results demonstrate the superior performance of the proposed approach in terms of solution quality and robustness.


2020 ◽  
Vol 16 (1) ◽  
pp. 1-8 ◽  
Author(s):  
Israa AL-Forati ◽  
Abdulmuttalib Rashid

This paper proposes a low-cost Light Emitting Diodes (LED) system with a novel arrangement that allows an indoor multi-robot localization. The proposed system uses only a matrix of low-cost LED installed uniformly on the ground of an environment and low-cost Light Dependent Resistor (LDR), each equipped on bottom of the robot for detection. The matrix of LEDs which are driven by a modified binary search algorithm are used as active beacons. The robot localizes itself based on the signals it receives from a group of neighbor LEDs. The minimum bounded circle algorithm is used to draw a virtual circle from the information collected from the neighbor LEDs and the center of this circle represents the robot’s location. The propose system is practically implemented on an environment with (16*16) matrix of LEDs. The experimental results show good performance in the localization process.


Sign in / Sign up

Export Citation Format

Share Document