scholarly journals The effects of cooperative educational activities on prosocial behavior and leadership among 4-year-old children and first and second grade students in primary school

2015 ◽  
Vol 10 (4) ◽  
pp. 53-77 ◽  
Author(s):  
김계순 ◽  
SungKyoung Sim ◽  
류경희
2020 ◽  
Vol 5 (1) ◽  
pp. 7
Author(s):  
Selvi Atesya Kesumawati ◽  
Husni Fahritsani ◽  
Saipul Ambri Damanik

This study aims to produce a model of basic throw through games which is useful for teachers in giving lessons to primary school students. This development model is a procedural development, because it is in accordance with the problem to be solved and the objectives to be achieved. The procedure used includes five main stages, namely: 1) conducting an analysis of the product you want to develop, 2) making an initial product of a model of basic throw through games for primary students, 3) expert validation, 4) field testing, and 5) product revision. The data are qualitative and quantitative data, while the instruments are list question and observations. Data analysis uses percentages to analyze and subject ratings to assess the feasibility, quality and acceptability of the product. The research study in a model of basic throw through games for primary students along with the development of infrastructure, regulations, and playing techniques. The model for developing basic throw through this game is proven to be feasible, of quality, then acceptable for developing the concept skills of game motion and increasing the physical fitness of primary school students, because respondents when playing ball show that the average category is quite good, meaning that this development model is average - can be demonstrated.


2022 ◽  
pp. 197-222
Author(s):  
Michail Kalogiannakis ◽  
Kalliopi Kanaki

In the contemporary digital era, introducing computational thinking concepts is considered an imperative need at all stages of schooling, since they are inextricably linked to skills applicable and beneficial in everyday life. This chapter presents a novel educational framework that aims to foster the growth of computational thinking at early childhood stages, within the context of physical and natural science courses, pursuing the unplugged philosophy and following the principles of game-based, project-based and collaborative learning. This chapter also presents a relevant pilot study, conducted with second grade students of a Greek primary school, with the objective of assessing the feasibility of the proposed educational framework, as well as examining its effectiveness. The results stemming from the pilot are promising and reveal that the proposed approach serves our goal to enhance computational thinking at the first stages of schooling through engaging and fun educational activities that appeal to young students.


2020 ◽  
Vol 27 (1) ◽  
pp. 203-220
Author(s):  
Ross D Neville ◽  
Kyriaki Makopoulou

There is international consensus that creativity is a fundamental outcome of schooling. Opportunities exist to enhance the creativity of schoolchildren, particularly in movement-based subjects such as physical education (PE). In this pilot study, we investigated the effect of a six-week dance-based PE intervention on children’s creativity in a primary school context. Forty second grade students participated in a controlled trial. One class ( n = 20) was assigned to the intervention and participated in dance-based PE lessons (10 girls, 10 boys; age 7–8 years). The other class ( n = 20) was assigned to the control condition and continued regular PE with no dance (10 girls, 10 boys; age 7–8 years). Pre–post assessment of creativity was obtained through an adapted version of Guilford’s (1967) Alternative Uses task. Data were analysed using linear mixed models, with adjustment made for children’s perceived dance ability and for baseline differences in creativity between groups. The overall effect of the intervention was small ( d = 0.36, 95%CI = –0.21 to 0.92), but not statistically significant ( p = 0.21). Post-hoc analysis revealed a large difference in the effect of the intervention between children with above and below-average baseline creativity ( d = 1.26, 95%CI = 0.14 to 2.39, p = 0.03). Children with above-average creativity at baseline benefitted more ( d = 0.99, 95%CI = 0.01 to 1.96, p = 0.047). This pilot study provides further support for the place of dance and creativity within the PE curriculum. However, particular attention should be given to students’ starting points.


Author(s):  
Michail Kalogiannakis ◽  
Kalliopi Kanaki

In the contemporary digital era, introducing computational thinking concepts is considered an imperative need at all stages of schooling, since they are inextricably linked to skills applicable and beneficial in everyday life. This chapter presents a novel educational framework that aims to foster the growth of computational thinking at early childhood stages, within the context of physical and natural science courses, pursuing the unplugged philosophy and following the principles of game-based, project-based and collaborative learning. This chapter also presents a relevant pilot study, conducted with second grade students of a Greek primary school, with the objective of assessing the feasibility of the proposed educational framework, as well as examining its effectiveness. The results stemming from the pilot are promising and reveal that the proposed approach serves our goal to enhance computational thinking at the first stages of schooling through engaging and fun educational activities that appeal to young students.


2021 ◽  
pp. 002246692199806
Author(s):  
Ji Young Kim ◽  
Daniel M. Fienup

During the COVID-19 pandemic, there were alarming reports of children missing out on online special educational activities due to a lack of access to those resources. We evaluated a simple, online intervention using a concurrent multiple baseline design across three second-grade students with disabilities who unreliably accessed the remote curriculum. The dependent variable was the number of daily assignments completed. During baseline, the teacher provided students and parents with educational activities via Google Classroom and the teacher contacted parents when a student missed educational activities. For intervention, the teacher implemented a task analysis that listed five daily assignments. Students earned preferred rewards contingent on completing all activities. Results showed that the intervention was effective in increasing engagement in online learning.


Author(s):  
Assel Abdilazim ◽  
Bagzada Auyesbay

In maths classrooms at every level in all countries of the world, students can be observed solving problems. The quality and genuineness of these maths problems has been the theme of many arguments and debates in recent years.In this article we are going to show and compare the performance of primary school students using our experiment. We collected 20 second-grade students and conducted a lesson with traditional way of teaching. At next lesson we had took an examination to check if our students have comprehended the material and  got the results. The next lesson they  were given tasks to pose problems related to the same topic we had learned last time and took  another exam with the same level of difficulty and a slight change of numbers and got the results as well. The change and progress of students impressed us.


Author(s):  
Linda Fitrianti ◽  
Sadiman Sadiman ◽  
Matsuri Matsuri

<em>The objective of this research is to improve the cursive handwriting skill through Explicit Instruction model of the second grade students. The type of this research was Classroom Action Research conducted two cycles. Each cycle consisted of four phases, namely: planning, acting, observing, and reflecting. The subjects of this research are teacher and second grade students which amounted to 31 students. The data of this research were collected by observation, interview, test, and documentation. The data of this research were validated by using data source and technique triangulations. The data were analyzed by using the interactive analysis model. Based of the research, seen from minimum passing score 70, the classical passing score of students writing skill was increased, from 29% in pre-action, increased to 61% in cycle I, and increased to 84% in cycle II. This research can be concluded that through Explicit Instruction model can improve cursive handwriting skill of the second grade students of State Primary School Soropadan No. 108 in academic year 2017/2018.</em>


2021 ◽  
Vol 13 (1) ◽  
pp. 45
Author(s):  
Tata Hartati ◽  
Bagja Dani Magribi ◽  
Rajji K Adiredja

Language skills are the most important part of language learning at primary schools that need to be taken seriously. If not, then this results in low writing skills of students in expressing ideas in writing. So, students' thinking skills or what so-called Higher Order Thinking Skills (HOTS) are essential to be developed by teachers through learning. This study aims to determine the implementation of the HOTS-based ESCOTING model in writing skills of fables at primary school level. The method used was a pre-experimental research design with a single treatment design (one-shot case study). The sample used in this study was 23 second-grade students of a primary school in Bandung. The results showed that there was a significant increase in student learning outcomes in writing skills. From these results it can be concluded that the implementation of the HOTS-based ESCOTING model can be used as a solution by the teacher to develop students' writing skills, especially in writing fables for the second-grade students.


Author(s):  
Susanti Fuji Rahayu ◽  
Sukarno Sukarno ◽  
Sularmi Sularmi

<em>The students listening skill are still low. The purpose of this research are: 1) to improve listening skill through DLTA for second grade students of State Primary School Tegalsari Number 60 Surakarta at 2017/2018 academic year, 2) to describe the improvement result listening skill for second grade students of State Primary School Tegalsari Number 60 Surakarta through DLTA learning strategy. The data collecting techniques used are observation, interview, documentation, and test. The data validity test use triangulation of sources and technique and content of validity. The data analysis techniques is interactive analysis model. The clasical mastery criteria for pre-cycle is up to 26,09% from 23 students achieved the minimal competences criteria (70). At the first cycle, the clasical mastery up 56,52% and at the second cycle up to 91,30%. Based on this research we can conclude that application Directed Listening Thinking Activity (DLTA) learning strategy can improve listening skill.</em>


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