Journal Physical Education Health and Recreation
Latest Publications


TOTAL DOCUMENTS

89
(FIVE YEARS 48)

H-INDEX

0
(FIVE YEARS 0)

Published By State University Of Medan

2548-9208, 2548-9194

2021 ◽  
Vol 5 (1) ◽  
pp. 33
Author(s):  
Liliana Puspa Sari ◽  
Dicky Hendrawan ◽  
Alan Alfiansyah Putra Karo Karo

The purpose of this research is to study Horizontal Swing and Hexagon Drill Training on the ability to play table tennis. Experimental research methods. Participants were 12 male students of the SMK Negeri 1 Stabat class who took part in table tennis extracurricular activities. Sampling was done by purposive sampling of 6 students. Purposive Sampling technique was taken because of several considerations namely limited time, energy, and funds so that it cannot take large samples. Considerations in taking samples are old students who take extracurricular table tennis. The study was conducted for 6 weeks with a frequency of exercise 3 times each week. After the data is obtained, then the data is processed using regression analysis techniques. The results of the study that were approved by the Horizontal Swing Exercise on the ability to play tennis students obtained Fcount = 0.14 and Ftable = 7.71, then Fo <from Ftable, the regression conclusion is not significant and there is no Horizontal Swing Exercise exercise on the ability to play table tennis of male students. While Hexagon Drill Training on the ability to play table tennis students obtained Fcount 0.01 and Ftable 7.71 then F0 <Ftabel, the regression conclusion is not meaningful and there is no contribution of Hexagon Drill Training on the ability to play table tennis of male students. The results of the multiple regression assessment of Horizontal Swing and Hexagon Drill Training on the ability to play table tennis for male students of grade 1 at SMK Negeri 1 Stabat obtained Fcount of 0.02 and Ftable of 9.55, thus Fcount <Ftable, no one is expected. table tennis male student class of SMK Negeri 1 Stabat.


2021 ◽  
Vol 5 (1) ◽  
pp. 83
Author(s):  
Rizky Hasan Azhari Ritonga ◽  
Imran Akhmad ◽  
M. Irfan

This research is motivated by the lack of interesting learning media innovations that exist for learning PJOK, especially athletics and the difficulty of some students in understanding the basic athletic movements taught in schools because of the lack of student interest in learning PJOK, especially athletics when in class or learning theory.  This study aims to develop an Athletic Smart Apps application with athletic materials, especially the shooting and javelin throwing branches based on Android Studio and Adobe Animate for VII grade junior high school students.  This research is a about development research  or Research and Development which uses the Borg and Gall development model. The research and development stages consist of: (1) Research on existing products, (2) literature studies and field studies, (3) planning to make product designs.  (4) Internal testing of designs, (5) Revising designs, (6) Making products, (7) Conducting limited trials, (8) Conducting product revisions 1, (9) Conducting main field trials, (10) Conducting  product revision 2. Validation is carried out by material experts and media experts.  The media developed was tested on 35 students of class VII-A SMP N3 Huraba Mandailing Natal.  The results of this research were obtained: 1. The creation of an application product for the development of an athletic instructional instructional media application based on Android Studio and Adobe Animate for grade VII students of SMP N3;  2. Feasibility has been well tested in terms of material, media and usability factors with the category "Very Appropriate" at each testing stage.  The results of the expert validation test: 1. The material expert validation value is 4.25, which is in the range> 4.0 so that it is included in the "Very Appropriate" category;  2. The validation value of Media Experts is 4.70 in the range> 4.0 so it is included in the "Very Appropriate" category.  The usability factor feasibility test results of 6.24 are in the range> 5.5 so that it is included in the "Very Feasible" category.  Thus, athletic learning media with android studio and adobe animate-based applications are suitable for use as learning media for PJOK athletic sports, especially for grade VII junior high school students.


2021 ◽  
Vol 5 (2) ◽  
pp. 173
Author(s):  
Muhammad Amin Syahputra ◽  
Sanusi Hasibuan ◽  
Novita Novita

The focus of this study aims to determine the effect of shuttle run, and zig-zag run training and self-confidence on passing productivity in Futsal players Pumata FC Tanjungbalai trying to improve athlete achievement among teenagers. This study uses an experimental research method by level 2 x 2, so the hypothesis submission is carried out using a two-way analysis of variance (ANAVA). After that, hypothesis testing was carried out using a two-way analysis of variance (ANAVA). This research was carried out at the PUMATA FC Team's training ground which was located at the Tanjungbalai city futsal field. The implementation time is about four weeks, with meetings three times a week. The sample of this research is all Pumata FC players consisting of 20 people who are given shuttle run training and zig-zag run training. Based on the analysis results above, it shows that there are differences in mean in the four groups by giving shuttle run and zig-zag run exercises. The highest mean value was obtained in the high self-confidence group trained with the zig-zag run, which was 8.60 (if rounded up to 9 successful passes). Meanwhile, the lowest mean value was obtained in the low self-confidence group trained with the shuttle run, which was 6.20 (if rounded up to 6 successful passes).


2021 ◽  
Vol 5 (2) ◽  
pp. 186
Author(s):  
Jony Damanik ◽  
Tarsyad Nugraha ◽  
Suprayitno Suprayitno

This research was conducted at PT Best Profit Medan. The research treatment was carried out by adjusting the schedule during work holidays. The time of this research was carried out from October 2020 to November 2020. Subjects or users targeted in research on the development of the snake and ladder game on physical fitness for employees of PT Best Profit Medan. The issues in the small group in this study were 20 employees of PT Best Profit Medan, and the subjects in the large group in this study were 40 employees of PT Best Profit Medan. The research subjects were taken based on the purposive sampling technique with the following criteria: 1) for women in healthy body condition and not in a state of pregnancy, 2) for men whose body condition was healthy and did not suffer from internal diseases. This research method is a development method. The study results are small group product trials. From the value obtained, it is known that the empirical score obtained is 78.87% (Appropriate to Use), so it can be stated that the snake and ladder game product is effective. Large group trial, the results above are the results of the questionnaire distributed to the experts attached in the attachment and then calculated. The acquisition of the expert revision in the small group trial is 98.44% (Very Appropriate to Use), but in extensive group trial studies, it has been no revisions from experts.


2021 ◽  
Vol 5 (2) ◽  
pp. 169
Author(s):  
Herman Herman ◽  
Agung Sunarno ◽  
Nurhayati Simatupang

The learning process consists of several supporting components: teaching materials, learning models, learning methods, and teaching styles. All of these components aim to help students understand and understand all teaching materials in each subject. For the SMA/MA level, passing down in volleyball is one of the materials that is considered quite difficult, as evidenced by the data obtained from the school. More than half of the participants failed in the subject of the volleyball game. What is found in the field is the most significant cause of failure, which is generally influenced by an unsupportive learning process. One of the most influential things is the teaching style. In this study, the teaching styles that are considered to be able to create situations/conditions that help the learning process are convergent teaching styles and inclusive teaching styles.


2021 ◽  
Vol 5 (2) ◽  
pp. 179
Author(s):  
Ruben Pardamean Hutapea ◽  
Nurhayati Simatupang ◽  
Indra Kasih

This study aims to: The purpose of this study is to develop games in physical education subjects in schools based on DAP (Developmentally Appropriate Practice). Then in this study will produce a product in the form of a game module with the concept of DAP (Developmentally Appropriate Practice) for basic locomotor movements. This type of research is development research based on the Borg and Gall model. The trial subjects consisted of material experts, game experts, and physical education teachers at the Imanuel Medan Elementary School and Methodist 1 Medan. The first stage of this model is the needs research stage, followed by the design stage, and the third stage is development and implementation. In this stage, all stages involve an evaluation and revision process. The assessment of the material expert is 89%, the game expert is 90.8%, and the results of the evaluation of the sports teacher in the first stage is 73.8%, and the second stage is 86%. Results The results of the product assessment have increased with a significant difference of 12.2%. This shows that the product developed on locomotor motion material through game development based on DAP (Developmentally Appropriate Practice) is feasible to be used in the implementation of learning.


2021 ◽  
Vol 5 (2) ◽  
pp. 125
Author(s):  
Cahyo Wibowo ◽  
Venti Agustina ◽  
Tri Ari Kusnanto

Physical activity is a movement that is obtained from the work of the skeletal muscles which require energy. Physical activity requires energy, depending on the intensity and work of the muscles. Nutritional status is a health condition that is built by nutrient intakes. The method in this research is descriptive quantitative research. The research respondents consisted of 52 students of class IV-VI. Physical activity data techniques used the PAQ-C (Physical Activity Questionnaire For Children) questionnaire and nutritional status used anthropometric measurements with body weight and height measurements, calculated using the BMI (Body Mass Index) formula. The results showed that most of the students at SDN Bendungan Kec. Pabelan Kab. Semarang. The results of the most physical activity were in the moderate category as many as 25 students with a proportion (48%) of 52 students, and while for the most nutritional status in the normal category, there were 29 students with a proportion (55.7%).


2021 ◽  
Vol 5 (2) ◽  
pp. 108
Author(s):  
Sanfia Tesabela Messakh ◽  
Budi Utomo ◽  
Fatkur Rohman

The Ministry of Education and Culture of the Republic of Indonesia issued a policy to temporarily close educational activities held in schools. This policy resulted in several changes and caused a transition in the process of implementing PJOK learning. The purpose of this study is to describe the evaluation of the implementation of physical education, sports and health learning in State Junior High Schools in Salatiga during the Covid-19 pandemic. This research uses qualitative methods with a descriptive approach. The data analysis technique in this study used the Analysis Interactive Model technique from Miles and Huberman. The results of the study indicated that PJOK teachers were obliged to make learning tools such as syllabus, lesson plan (RPP), semester program (Promes) and annual program (Prota). The implementation of online learning is carried out using various internet-based applications including Google Classroom, Google From and WhatsApp (WA) as the main communication media for teachers and students for learning reminders and assignments. Learning assessments during the Covid-19 pandemic are designed to encourage meaningful learning activities for students in the form of assignments and teacher observations of students during the online learning process.


2021 ◽  
Vol 5 (2) ◽  
pp. 155
Author(s):  
Pedomanta Keliat ◽  
Muhammad Syaleh ◽  
Ahmad Al Munawar

This research is a development research (RnD) where the stages in its implementation are 4D steps, namely Define, Design, Development and Dessimination. The data collection instrument used observation, interview and closed questionnaire distribution to 30 respondents (high school students). Product testing is carried out through the justification of two experts who are in charge of escorting the product to be produced. Before the product is tested on the respondent, it is very important that consulting activities with these experts maintain the direction and steps taken in accordance with the original objectives. The experts involved in this research activity are one expert in learning pencak silat and one expert in learning media.The data analysis used is descriptive in which expert judgment and respondent's assessment will determine the final product result. This product has been assessed by respondents through questionnaires where the score obtained is 53.11 when converted, the resulting product gets the predicate "Eligible". In addition to the assessment using a questionnaire, the researcher also asked the respondents for suggestions / input for the sake of product perfection.


2021 ◽  
Vol 5 (2) ◽  
pp. 95
Author(s):  
Gunawan Setiawan ◽  
Syamsuramel Syamsuramel ◽  
Silvi Aryanti

This study aims to develop a small game-based basic motion learning model at Elementary School Number 65 Rejang Lebong. The research method used is research and development (R&D) using ten stages from Borg and Gall. The research instruments used were locomotor, non-locomotor tests, and manipulative basic movement skills tests. The treatment in this study was in the form of a basic motion learning model based on small games given for 4 weeks. The subjects in this study were students in grades 4 and 5 of Elementary School Number 65 Rejang Lebong. Subjects in this study were 30 people. The validation results obtained in small-scale trials regarding the quality of the learning model have entered into the validation criteria filled by the validator with a percentage of 63% and the results of large group trials are declared valid with a percentage of 81.25% which means very feasible. Furthermore, the effectiveness test was carried out using the t-test. In the significance test of the difference using the SPSS tool, the mean value = 0.8666 which shows the difference between the pre-test and post-test results, the results of T-count = 13.730, df = 29, and P-Value = 0.000 <0.05, which means that there are There is a significant difference between before and after being treated with the small game-based learning model of throwing basic motion learning. Where the post-test results have positive results with a significant difference compared to the pre-test results. So that the learning model of the basic motion of throwing based on small games can be used in learning physical education and health in elementary schools. The implication of this research is that the basic motion learning model of throwing based on small games can be used as a form of learning the basic motion of throwing in elementary school children.


Sign in / Sign up

Export Citation Format

Share Document