Cloud gaming is gaining in popularity, but it's still unknown whether the user-experience it provides is sweet enough to enable cloud gaming to exchange with a traditional PC gaming and what are the key expectations of a gamer. The Major goal of our research presented during this paper is to collect objective, experimental data on this subject. We've executed a user study that exposed ourselves to at least one simple and one complex game using cloud gaming and PC gaming approaches. After a timed gaming session on both platforms we analyzed the impact of the sessions and compared our experiences. The results of our study show that for a run of the mill casual gamer there's not much difference between cloud gaming and PC gaming. Whereas, more matured gamers tend to favor PC gaming, especially on high-end PCs. Although, both user groups did select cloud gaming as a far better solution for a low-end hardware. The results of our experiments lead to a conclusion that cloud gaming, in its current form, isn't ready to replace the PC gaming, but it fills a distinct segment that PC gaming has no possibility of reaching and basically allowing people to play their favorite titles without having to take a position in high-end gaming hardware.
KEYWORDS: User Experience, Internet, Cloud-based Applications, Computer Games, Virtualized Applications.