2012 ◽  
Vol 21 (4) ◽  
pp. 470-489 ◽  
Author(s):  
Amine Chellali ◽  
Cedric Dumas ◽  
Isabelle Milleville-Pennel

In interventional radiology, physicians require high haptic sensitivity and fine motor skills development because of the limited real-time visual feedback of the surgical site. The transfer of this type of surgical skill to novices is a challenging issue. This paper presents a study on the design of a biopsy procedure learning system. Our methodology, based on a task-centered design approach, aims to bring out new design rules for virtual learning environments. A new collaborative haptic training paradigm is introduced to support human-haptic interaction in a virtual environment. The interaction paradigm supports haptic communication between two distant users to teach a surgical skill. In order to evaluate this paradigm, a user experiment was conducted. Sixty volunteer medical students participated in the study to assess the influence of the teaching method on their performance in a biopsy procedure task. The results show that to transfer the skills, the combination of haptic communication with verbal and visual communications improves the novices’ performance compared to conventional teaching methods. Furthermore, the results show that, depending on the teaching method, participants developed different needle insertion profiles. We conclude that our interaction paradigm facilitates expert-novice haptic communication and improves skills transfer; and new skills acquisition depends on the availability of different communication channels between experts and novices. Our findings indicate that the traditional fellowship methods in surgery should evolve to an off-patient collaborative environment that will continue to support visual and verbal communication, but also haptic communication, in order to achieve a better and more complete skills training.


ReCALL ◽  
2011 ◽  
Vol 23 (1) ◽  
pp. 59-78 ◽  
Author(s):  
Howard Hao-Jan Chen

AbstractOral communication ability has become increasingly important to many EFL students. Several commercial software programs based on automatic speech recognition (ASR) technologies are available but their prices are not affordable for many students. This paper will demonstrate how the Microsoft Speech Application Software Development Kit (SASDK), a free but powerful tool, can be used to develop an oral skills training website for EFL students. This ASR-based website offers six different types of online exercises which allow students to practise their oral skills and obtain immediate feedback on their performance. A group of 25 college students and a group of 35 pre-service English teachers were invited to use the website. Two surveys were conducted to investigate the students’ and the pre-service teachers’ perceptions of this site. The results indicated that most teachers and students enjoyed using this website, which they felt could help improve their English oral skills. They also pointed out that the main strength of the ASR-based learning system is that it offers several different types of exercises which can encourage learners to produce more output in a low-anxiety environment. The major limitations of the website are the insufficient feedback and the challenging standards one must meet in order to achieve a pass mark. These findings can be useful for teachers who are interested in using ASR in teaching and for CALL researchers who aim to develop better ASR-based systems for language learning.


Author(s):  
Nguyen The Luong ◽  
Nguyen Ngoc Vu ◽  
Nguyen Thi Hong Lien

The rise in mobile learning has seen an impressive increase as smartphones and tablets have increased in popularity in recent years. The cheap, easy access to these devices for students contributes to the need for use for educational and learning purposes. This trend is no exception for physical education. This study surveyed 125 physical education students in 4 badminton classes from 2018 to 2020 to evaluate their readiness for mobile learning in terms of hardware devices, technology skills, learning styles, and habits. Data coming from questionnaires in the courses and server logs of a mobile learning system show that the majority of physical education students in the study are ready for mobile learning despite some challenges regarding internet infrastructure and lack of formal online learning skills training. <p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0731/a.php" alt="Hit counter" /></p>


ExELL ◽  
2017 ◽  
Vol 5 (1) ◽  
pp. 40-54
Author(s):  
Iris Memić-Fišić ◽  
Nina Bijedić

Abstract Distance education, as a form of education that enables and promotes development of autonomous life-long learning skill, necessary to keep up with rapid changes and development in today’s society, is a concept definitely worth considering. Teaching a foreign language in a distance education system is very challenging, primarily in terms of overcoming the main gap – lack of direct contact between teachers and learners. This paper focuses on the aspect of teaching materials used for ESL in a distance learning system.


Menotyra ◽  
2017 ◽  
Vol 24 (1) ◽  
Author(s):  
Eglė Bagušinskaitė

The development of the furniture craft in Vilnius in the second half of the 19th – beginningof the 20th centuries, as well as the status of the furniture craftsmen belonging to the guilds,acquisition of professional skills, training and participation in Vilnius exhibitions are presented.The mass-produced products spread in the Western European market in the second half of the 19thcentury gained ill-feeling to the industrial production articles and raised nostalgia. The Arts andCrafts Movement in Great Britain became the resistance expression of the mass industrial produc-tion. This movement inspired by artists, when the wares of craftsmen were driven out by industrialproducts, stimulated the revival of the old crafts, returning to the hand-made wares and admirationfor the medieval craftsmen guilds. Indeed, the situation in Lithuania was different. The develop-ment of the advanced and modern craftsmanship was impeded by the medieval relict – the guildsystem, which existed until the end of the 19th century. Craftsmen of the guilds defending theirmonopoly production rights fought against non-guild craftsmen, craftsmen from other cities andtraders and opposed the establishment of the capitalist industry companies. In the second halfof the 19th century, the furniture production was based on the craftsmen works predominatedin Lithuania continuing the traditions of the guilds craftsmanship. The collision between craftsand industrial production manifested not as the hostile disposition against the mass-producedfurniture, but as an attempt on the guild’s production monopoly.Until the 19th century, the old crafts learning system in the guilds existed in Vilnius. The acqui-sition of occupational skills was hierarchized. Learner–apprentice–master was the traditionalscheme of the craft secrets mastering and the development of the professional career. Only atthe end of the 19th century – beginning of the last century, new processes originated along withthe repercussions of the craft movement. The special courses and schools of crafts, which raisedthe professional level of craftsmen, mitigated backwardness and represented modern craft ideas.At the turn of the 19–20th centuries, the ideas of a new modern style reached Vilnius. The exhi-bitions of art and crafts were invoked for the dissemination and introduction of these ideas tocraftsmen and society. After application of new artistic ideas, they reflected the turn of the formerworkshop craftsman towards the modern applied art creator. However, derivations of differenthistoric styles (Baroque Revival, Renaissance Revival, etc.) were the most demanded types amongVilnius society and furniture manufacturers until the turn of the 19–20th centuries. At first,the takeover of new modern artistic tendencies (English, German) was reflected in the furnituredesign in the exhibition in 1909. The influence of European design tendencies was also reflectedin the popularization of production and increased demand for weaved and bamboo furniture atthe beginning of the last century.


Author(s):  
Piet Kommers

New interaction modes involving avatars in 3D virtual worlds and also software for interpreting facial and voice expressions are recognised for their potential use in soft skills training in professions such as medicine. Doctor to patient communication is becoming a vital element in the transition from cure to care, and communication skills training needs continual revision and development. A series of projects examined in this chapter articulate instructional strategies that rely on controlling communicative parameters such as emotional states. In one project, the natural coach/mentor was complemented by a semi-realistic 3D “Intelligent Virtual Agent”. Pedagogical scenarios like “learning by modeling” rest upon doctors’ and nurse practitioners’ competencies to classify patients’ emotions and various existential crises. The project formulated the method to derive and structure ontologies for emotions and affective behaviors and the outcome is a confrontation between advanced media and instructional strategies. In terms of communicative strategy, the doctor-patient interaction is a precursor to the wider field of professional communication, and needs dedicated methods to consolidate best practices in ontologies for life-long learning.


2019 ◽  
Vol 39 (4) ◽  
pp. 1851-1880
Author(s):  
Sandra Laleta

This paper analyses the strategic and legislative framework of innovation and growth of skills in Croatia. Emphasis is placed on the life-long learning system, especially the legal duty of the employer to education and training of his or her employees. The paper will present the results of the research carried out in the scope of the scientific research project Flexicurity and New Forms of Employment about the issues of flexicurity, atypical and new forms of employment, as well as the respective opinions of the employers operating in several branches and trade-unions. Finally, the author analyses different active labour market policy measures directed to the growth of skills and innovations.


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