scholarly journals Adult Learning Methods in Health Education Institutions

2022 ◽  
Author(s):  
Cristina Virag-Iorga ◽  
◽  
Cristian Silviu Banacu ◽  

The research aims to identify learning styles in health education institutions. The analysis was applied in post-secondary health schools, identifying in addition to the general characteristics of the group, particular aspects of the Kolb model, which determines the belonging to a learning style. The research tool used was Kolb's questionnaire, it was applied in two health education units, in order to be able to capture possible differences between the learning styles present in the respondents of the general nurse specialization. It should be noted that the emphasis was on the four learning styles present in Kolb's model, as this model is the best known and it is still widely used in research. The study highlighted the fact that there is a diversity of learning styles identified within these health education institutions that depend to a greater or lesser extent on the age of the respondents. This research can be extended, being able to be applied in several post-secondary health education units in order to increase the degree of accuracy, the study can be carried out both in state or private health education units, thus increasing the complexity and will be able to obtain even more relevant results.

Author(s):  
Francisco Jurado ◽  
Pilar Rodriguez

The use of gamification has shown to be an interesting approach to engage users in MOOCs. In this context, different game strategies, elements, and mechanics are applied to help to improve the teaching/learning process. When designing teaching/learning methods, teachers must take into account both gamification techniques and learning styles in order to encourage students and to improve their learning performance, respectively. However, while applying gamification and at the same time keep taking into account the corresponding learning styles, we may find some kinds of incompatibilities. Thus, what this chapter covers is the conducted experimental analysis aimed at exploring the viability of merging gamer's profiles and learning styles in a single multidimensional user profile. The obtained results expose that, with this approach, we are able to identify groups of students so that, while designing teaching/learning methods, we can take into account both learning styles to improve the learning performance and gamification techniques to motivate and encourage the student.


2020 ◽  
Vol 4 (2) ◽  
pp. 54-69
Author(s):  
El-Amin Abeni

Adult learning principles develop through an analysis and synthesis of adult education, andragogy, teaching, and learning in higher education. This research investigates foundational assumptions relevant to the field of adult education with a focus on andragogy in higher education. Characteristics of adult learners and principles of adult learning in higher education bear focus through the lens of andragogy. As such, andragogy as the preferred learning style of adults, andragogy vs. pedagogy, and cognitive learning develop relational significance to adult learners in higher education. As a result, the implications of linking learning styles and reflections of andragogy as a learning style are considered.


2022 ◽  
pp. 152-170
Author(s):  
Francisco Jurado ◽  
Pilar Rodriguez

The use of gamification has shown to be an interesting approach to engage users in MOOCs. In this context, different game strategies, elements, and mechanics are applied to help to improve the teaching/learning process. When designing teaching/learning methods, teachers must take into account both gamification techniques and learning styles in order to encourage students and to improve their learning performance, respectively. However, while applying gamification and at the same time keep taking into account the corresponding learning styles, we may find some kinds of incompatibilities. Thus, what this chapter covers is the conducted experimental analysis aimed at exploring the viability of merging gamer's profiles and learning styles in a single multidimensional user profile. The obtained results expose that, with this approach, we are able to identify groups of students so that, while designing teaching/learning methods, we can take into account both learning styles to improve the learning performance and gamification techniques to motivate and encourage the student.


2017 ◽  
Vol 8 (5) ◽  
pp. 19-29
Author(s):  
Lilik Kustiani ◽  
Ari Brihandhono

AbstractThe developed country is characterized by an educated nation, a nation whose people are fond of learning. To improve the quality of education is not only achieved by improving teacher competence, but we need to study it from the students’ point of view. This paper aims to examine the relationship between learning styles, learning interests and learning methods used by students with the level of emotional intelligence among students of Economy Class at SMK Ma’Arif Malang, Indonesia and its impact on student value. The questionnaire was conducted in Economy class at Ma’Arif vocational school in Malang Indonesia, with 32 students. 45.4% of student achievement is positively influenced by emotional intelligence or EQ, learning interest and learning style, while 54.6% is influenced by things beyond variables such as teacher ability, student ability, family condition, teacher attitudes, infrastructure and etc. in.


2021 ◽  
Vol 10 (01) ◽  
pp. 100-117
Author(s):  
Amiera Slyazreen Mohd Ghazali ◽  
Siti Fadzilah Mat Noor ◽  
Hazura Mohamed

Information processing in learning theory involves students' ability to receive and understand the information obtained. Students' ability to identify learning methods that are appropriate to the learning style plays an important role in continuously improving the quality of teaching and learning. The need to diversify learning methods today is seen as a step to refine the learning approach in line with the latest technology development. Different student learning styles affect the quality of learning and motivation for a course, especially hospitality and tourism courses. This course is given less emphasis on the theoretical aspect and only focuses on practical needs. Thus, this study examines the adaptation of student learning style based on the Felder-Silverman learning style model. Student learning styles identified through a survey study of 80 students of Hospitality and Tourism courses were used as the basis for developing the e-Hospitality and Tourism model. The resulting e-Hospitality and Tourism model can be used as a guide in technical and vocational e-Learning.


Author(s):  
Anna Angela Sitinjak

This type of research is a quasi-experimental research. The purpose of this study is to determine whether student learning outcomes with the LMS method (using Schoology) are higher than conventional and whether there is an interaction between learning methods with student learning styles. The population of this study were all students of the mechanical engineering study program at the PTKI campus Medan. The sampling technique used was cluster random sampling. The control class and experimental class selected each consisted of 20 people. The instrument used to measure students' mathematical achievement is the essay-test. The instrument used to measure student learning styles is a questionnaire. The normality test used is the Lilliefor test and homogeneity test using the Fisher test. Then the ANOVA test was performed with a significance level of 0.05. The results showed that students who were taught using Schoology had high learning outcomes compared to conventional learning and visual learning styles were highest in learning outcomes than other learning styles. But learning styles and learning methods don't have interactions. For further research, it can be done with different learning models and adding other variables to see the readiness of our human resources in facing the industrial world.


2020 ◽  
Vol 2 (6) ◽  
pp. 08-13
Author(s):  
Mohd Zaki Awang Chek ◽  
Isma Liana Ismail ◽  
Nur Faezah Jamal

The Massive Open Online Courses (MOOCs) is a new online learning platform that provides training beyond the classroom based on casual and social learning. Current learning methods that use PowerPoint slides usually bore students who would easily lose focus on their learning. MOOCs provide a new era of learning style with various learning methods. Using attractive notes with the aid of video, animation, and a variety of activities to promote a better learning environment adaptively. It is accessible anytime, anywhere, and gives flexibility to students in managing their learning routine. Therefore, UiTM Perak (Tapah Campus) has taken an initiative to implement MOOCs in one of the diploma subjects which is “Introduction to Actuarial Mathematics” (ASC305). Actuarial Mathematics is a subject taught under the actuarial science program in preparation for the professional actuarial examination under the Society of Actuaries (SOA), as well as getting students to understand the actuarial aspects of the current life insurance system. On top of that, this MOOC has encouraged worldwide participants where one will have experience in practicing their fundamental knowledge on each topic. The real-time communication between the instructor and participants for knowledge sharing, brainstorming, and exchanging opinions create a positive ambiance of "classroom-beyond-borders". Using MOOCs for the course opens great opportunities for instructors to be creatively and innovatively involved in preparing attractive content, learning activities, and hands-on assessments that suit all learning styles (auditory, visual, reading and writing, and kinesthetics). Thus, this paper illustrates and describes the development of Introduction to Actuarial Mathematics using MOOCs (https://ufuture.uitm.edu.my/courses/summary/ASC305).


2021 ◽  
Vol 10 (03) ◽  
pp. 01-14
Author(s):  
Achmad Noor Fatirul ◽  
Djoko Adi Walujo

This study aims to distinguish 2 learning methods, namely investigative learning methods that will be compared with inquiry learning methods. Both methods apply a learning model that prioritizes groups and makes discoveries. The results of hypothesis testing concluded that the group learning method has higher learning outcomes than the inquiry learning method, while students who have different learning outcomes are dominated by students who have kinesthetic, then visual and auditory learning styles. The third conclusion is obtained that the learning methods and learning styles have a positive interaction on the achievement of student learning outcomes.


2020 ◽  
Vol 4 (3) ◽  
pp. 375-381
Author(s):  
Mubaraka Sani Ibrahim

Learning theorist established the fact that learners are characterized according to their distinct learning styles. Investigating learners' learning style is important in the educational system in order to provide adaptivity and improve learning experience. Past researches have proposed various approaches to detect learning styles. Among unsupervised learning methods, the K-means clustering has emerged as a widely used method to predict patterns in data because of its simplicity. This paper evaluates the performance of K-means clustering in automatically detecting learners’ learning style in an online learning environment. The experimental results prove differences in learning thus characterizing learners based on learning style.


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