scholarly journals Pengaruh Penerapan Problem Based Learning Berbantuan Google Classroom terhadap Hasil Belajar pada Mata Pelajaran Informatika Materi Teknik Komputer di SMA Negeri 2 Kuningan

Author(s):  
Annisa Nurul Fitri

<span lang="EN-US">This research aims to improve learning outcomes in the Informatika subject on Teknik Komputer through the application of Problem Based Learning assisted by online discussions through google classrooms during the Covid 19 pandemic with doing learning as synchronously and asynchronously. These research subjects are students of class X MIPA 1 at SMA Negeri 2 Kuningan. The method used in this research is classroom action research with the stages of planning, implementation, observation and reflection. Data collection techniques using tests and observations. From the research results, learning outcomes have increased each cycle, in the pre-cycle students only achieved learning completeness by 25%, cycle I increased to 58%, cycle II was 61% and in cycle III completeness increased to 86%. From this research, it can be concluded that the application of Problem Based Learning assisted by online discussions through google classroom can improve student learning outcomes in Teknik Komputer material in Informatika subjects in class X MIPA 1 at SMA Negeri 2 Kuningan.</span>

Author(s):  
Ita Laila Puji Rahmawati

<p><em>This research is a classroom action research (PTK) which consists of two cycles. This PTK has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade IV A SDN Pedurungan Lor 01 Semarang, Central Java with a total of 31 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. The results showed that the application of the Problem Based Learning learning model can improve student learning outcomes in Theme 4 Various Classes IV A SDN Pedurungan Lor 01 Semarang, this is evidenced by the learning outcomes in cycle I, namely 14 students out of 31 students or 45%, while students who completed as many as 17 students from 31 students or 55%. In cycle II, in the initial conditions according to the background of the research, there were 22 students out of 31 students or 71% who had not yet completed it. In cycle II, there were 7 students out of 31 students or 23% who had not completed, while 24 students out of 31 students or 77% who had completed it. This means that student learning outcomes increase from cycle I to cycle II.</em><em> </em><em>The conclusion of this study is that using the Problem Based Leraning learning model can improve student learning outcomes in Theme 4 Various Occupations of class IV A SDN Pedurungan Lor 01 Semarang. </em></p>


2018 ◽  
Vol 2 (1A) ◽  
pp. 70-77
Author(s):  
Dhestha Hazilla Aliputri

Tujuan dari penelitian ini adalah untuk mendeskripsikan pembelajaran menggunakan model Make A Match dengan media kartu bergambar. Subjek penelitian ini adalah kelas IV SD N Wulung 1 Kabupaten Blora. Penelitian ini menggunakan dua siklus masing-masing yang terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data menggunakan studi dokumen pada kondisi awal. Hasil penelitian menunjukkan bahwa penggunaan media kartu gambar dapat meningkatkan hasil belajar IPS tentang kegiatan ekonomi bagi siswa kelas IV SD N Wulung 1 Blora. Dalam kondisi awal hanya mencapai 51%, maka pada siklus pertama meningkat menjadi 90% dan pada siklus II meningkat menjadi 94%. Berdasarkan hasil penelitian ini, disarankan bagi guru sosial untuk mencoba menggunakan model Make A Match dengan media kartu gambar di kelas IV sampai meningkatkan hasil belajar siswa. The aim of this study is to describe learning using models Make A Match with pictures card media. Subject of this study is class of IV SD N Wulung 1 Blora. This study uses two each cycle consisting of planning, implementation, observation and reflection. Data collection techniques using studies documens. The results show that the use of pictures cards media can improve social learning outcomes about economy activities for students of class IV SD N Wulung 1 Blora. In the initial classical learning reaches only 51%, then on the first cycle increased to 90% Based on the results of this study,and on two cycle increased from 90% to 94% it is advisable for social teachers to try to use models Make A Match with pictures cards media in class of IV to improve student learning outcomes


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
ObajaDwi Handoko

This study has a purpose to describe the steps of using Problem Based Learning model, in improving learning outcomes Subtheme Curtural Diversity in My Country. The research was conducted in SD Negeri Purwosari 01 Temanggung Regency with the subject of research is the fourth grader of SD Negeri Purwosari 01. The independent variable in this research is the learning model of Problem Based Learning, while the dependent variable, that is student learning outcomes. Data collection by observation and test. this study is designed to be implemented in two cycles. This study is designed to be implemented in two cycles. Each cycle consists of four stages: planning, action, observation, and analysis and reflection. Data analysis techniques in this study are divided into two, the first is the analysis of quantitative data, is the value of student learning outcomes, and the second is the qualitative data, sentences that describe the results of observations on the implementation of learning. The results showed that the application of Problem Based Learning model can improve student learning outcomes. The analysis of learning result data shows that students' learning completeness is only 23.08%, increased to 46.15% in cycle I and in cycle II the learning completeness has reached 92.31%. Keyword : Problem Based Learning, Learning Result 


Author(s):  
Bangkit Subarkah

<p><em>The purpose of this study was to improve student learning outcomes in Indonesian muples by using the problem based learning method. This research is a Classroom Action Research (PTK) using two cycles. Each cycle consists of planning, implementing, observing and reflecting. In this study using post tests. In the first cycle, 81% students completed while in the second cycle it was 100%. These results indicate that the Problem Based Learning method can improve the learning outcomes of Indonesian students in grade III SD Negeri Surorejo.</em></p>


Author(s):  
Cucu Nuraeni

<p class="PreformattedText"><em>The purpose of this study is to improve student learning outcomes in social studies subjects in class III by applying the Problem Based Learning (PBL) learning model with the help of image media. The research that was conducted was Classroom Action Research (CAR) which was carried out in two cycles of action, each cycle consisting of two meetings. The stages for each cycle are planning, implementation, observation and reflection. Data was collected using test and non-test techniques. The results of the first cycle of research showed that 60% of students who completed the post-test were completed. In the implementation of the second cycle of students who completed after carrying out the post test was 95%. These results indicate that the application of the Problem Based Learning (PBL) learning model with the help of image media can improve student learning outcomes in Social Sciences Class III subjects at SD Negeri Ciputih 01.</em></p>


Author(s):  
Nana Supriyatna

<p><em>This research is a classroom action research which consists of two cycles. This classroom action research has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade V SDN Majingklak 03 Wanareja, Central Java with a total of 29 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of video Camtasia Studio 8 media can improve student learning outcomes in the theme of 4 Healthy is Important of Class V SDN Majingklak 03 Wanareja. 28%, while students who completed were 21 out of 29 students or 72%. In the second cycle, in the initial conditions according to the background of the research, there were 8 students out of 29 students who had not completed it or 28%. In cycle II, there were 7 out of 29 students or 24% of the students who had not completed, while 22 out of 29 students or 76% of the students who had completed were. This means that student learning outcomes increase from cycle I to cycle II. </em></p>


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Yoyoh Shofiah

The aim of this study is to improve student learning outcomes on the concept of plant motion through inquiry training models. This research is a Classroom Action Research (CAR) carried out in odd semester Academic Year of 2018/2019. The research subjects were class VIII G students of SMP Negeri 1 Cijeungjing, Ciamis Regency with 31 students. The study was conducted in three cycles. Each cycle includes planning, implementation, observation and reflection. Data is collected through tests, and this research is limited only related to cognitive learning outcomes. Based on the results of the study, the value achieved by students in the first cycle was 69.40, the second cycle was 74.30 and the third cycle was 77.44. Based on the setted success indicators that students achieve mastery learning achieve KKM (minimal completeness criteria) value equal to greater than 77.0. The results of this study concluded that the inquiy training model can improve student learning outcomes on the concept of plant movement.


Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


2021 ◽  
Vol 15 (1) ◽  
pp. 31
Author(s):  
Sudarsono Sudarsono

The purpose of this classroom action research (CAR) is to improve learning outcomes through Screencast O Matic (SoM) learning media. The subjects in the action research were the students in class XI MIPA-1, SMA Negeri 2 Tarakan; there were 35 students (17 male and 18 female students). The class was chosen because the researcher identified that they were the ones adapting quiet hard to the online learnng in pandemic times. The data collection was carried out through observation, action and documentation. This research was conducted in two cycles, each of which with three meetings. Based on the analysis, it is known that the Google Classroom (GC) platform with a screen recording media of SoM has been proven to improve student learning outcomes. This is evidenced by the learning outcomes at each meeting and cycle. The learning outcomes in the first cycle showed an increase of 11.4%, and at the second cycle it had increased to 77.1%. There were 6 students (17.1%) who failed to get the minimum completeness and 2 students  (5.7%) did not attend the last meeting.Thus, it can be concluded that the two learning media, GC with SoM, are proven to improve student learning outcomes. Therefore, it is recommended that teachers provide appropriate learning media, among of which are GC and SoM. The goal is that learning during this pandemic will still present an interesting and easy to follow learning, which should appropriate to  the student needs.


Author(s):  
Faizah Faizah

To improve student learning outcomes on Civics subjects about the consequences of not maintaining the environment, the researchers used Audio Visual learning media. This research uses classroom action research method with two cycles. Each cycle consists of planning, action, observation, and reflection. Data collection is done by test. The data collection tools used are questionnaires, observation, and documentation. Data analysis techniques used are quantitative and qualitative techniques. The results showed that, learning result data obtained by learners in cycle I mean 83 (good) and experience increase in cycle II average 92,23 (very good). And for student motivation on audio visual learning media in cycle I is 80% (good) while in cycle II equal to 90,6% (good). Overall the value obtained for each aspect of the statement in the questionnaire has increased. Based on the results of these studies, it is evident that the application of the use of audio visual learning media on learning Civics can improve student learning outcomes. Therefore, the researcher recommends that classroom teachers use audio-visual learning media in classroom teaching. 


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