scholarly journals Penggunaan Media Pembelajaran Audio Visual dalam Mata Pelajaran PKn

Author(s):  
Faizah Faizah

To improve student learning outcomes on Civics subjects about the consequences of not maintaining the environment, the researchers used Audio Visual learning media. This research uses classroom action research method with two cycles. Each cycle consists of planning, action, observation, and reflection. Data collection is done by test. The data collection tools used are questionnaires, observation, and documentation. Data analysis techniques used are quantitative and qualitative techniques. The results showed that, learning result data obtained by learners in cycle I mean 83 (good) and experience increase in cycle II average 92,23 (very good). And for student motivation on audio visual learning media in cycle I is 80% (good) while in cycle II equal to 90,6% (good). Overall the value obtained for each aspect of the statement in the questionnaire has increased. Based on the results of these studies, it is evident that the application of the use of audio visual learning media on learning Civics can improve student learning outcomes. Therefore, the researcher recommends that classroom teachers use audio-visual learning media in classroom teaching. 

2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


2018 ◽  
Vol 2 (1A) ◽  
pp. 70-77
Author(s):  
Dhestha Hazilla Aliputri

Tujuan dari penelitian ini adalah untuk mendeskripsikan pembelajaran menggunakan model Make A Match dengan media kartu bergambar. Subjek penelitian ini adalah kelas IV SD N Wulung 1 Kabupaten Blora. Penelitian ini menggunakan dua siklus masing-masing yang terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data menggunakan studi dokumen pada kondisi awal. Hasil penelitian menunjukkan bahwa penggunaan media kartu gambar dapat meningkatkan hasil belajar IPS tentang kegiatan ekonomi bagi siswa kelas IV SD N Wulung 1 Blora. Dalam kondisi awal hanya mencapai 51%, maka pada siklus pertama meningkat menjadi 90% dan pada siklus II meningkat menjadi 94%. Berdasarkan hasil penelitian ini, disarankan bagi guru sosial untuk mencoba menggunakan model Make A Match dengan media kartu gambar di kelas IV sampai meningkatkan hasil belajar siswa. The aim of this study is to describe learning using models Make A Match with pictures card media. Subject of this study is class of IV SD N Wulung 1 Blora. This study uses two each cycle consisting of planning, implementation, observation and reflection. Data collection techniques using studies documens. The results show that the use of pictures cards media can improve social learning outcomes about economy activities for students of class IV SD N Wulung 1 Blora. In the initial classical learning reaches only 51%, then on the first cycle increased to 90% Based on the results of this study,and on two cycle increased from 90% to 94% it is advisable for social teachers to try to use models Make A Match with pictures cards media in class of IV to improve student learning outcomes


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
ObajaDwi Handoko

This study has a purpose to describe the steps of using Problem Based Learning model, in improving learning outcomes Subtheme Curtural Diversity in My Country. The research was conducted in SD Negeri Purwosari 01 Temanggung Regency with the subject of research is the fourth grader of SD Negeri Purwosari 01. The independent variable in this research is the learning model of Problem Based Learning, while the dependent variable, that is student learning outcomes. Data collection by observation and test. this study is designed to be implemented in two cycles. This study is designed to be implemented in two cycles. Each cycle consists of four stages: planning, action, observation, and analysis and reflection. Data analysis techniques in this study are divided into two, the first is the analysis of quantitative data, is the value of student learning outcomes, and the second is the qualitative data, sentences that describe the results of observations on the implementation of learning. The results showed that the application of Problem Based Learning model can improve student learning outcomes. The analysis of learning result data shows that students' learning completeness is only 23.08%, increased to 46.15% in cycle I and in cycle II the learning completeness has reached 92.31%. Keyword : Problem Based Learning, Learning Result 


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


2018 ◽  
Vol 5 (2) ◽  
Author(s):  
Baiq Erna Sofyanti Ningsih ◽  
Baiq Sinar Asriyani Jaya

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar sisw a kelas VI SDN 22 Mataram  pada mata pelajaran IPS melalui penggunaan model pembelajaran inquiry.  Metode  penelitian  menggunakan  penelitian  tindakan  kelas  yang  dilalui dalam tiga siklus. Masing-masing siklus terdiri dari tahap perencanaan, pelaksanaan tindakan,  observasi,  dan refleksi.  Data  dijaring  menggunakan  lembar  observasi untuk  rancangan  dan pelaksanaan pembelajaran dan tes untuk data hasil belajar yang  selanjutnya  dianalisis  secara  deskriptif  kuantitatif.  Hasil  penelitian menunjukkan  adanya  peningkatan  hasil belajar  sisw a di setiap  siklusnya dengan presentase  ketuntasan  klasikal 63.33% pada siklus I, 73.33% pada siklus II, dan 86,67%  pada  siklus ke III. Dari rancangan  dan pelaksanaan pembelajaran juga mengalami perbaikan dari kategori baik pada siklus I menjadi kategori sangat baik pada siklus III. Dengan demikian dapat disimpulkan bahw a penggunaan model pembelajaran inquiry dapat meningkatkan hasil belajar IPS sisw a.  AbstractThe purpose of this study is to improve student learning outcomes of class VI SDN  22 Mataram  on the subjects  of  IPS through the use of inquiry learning model. The research method uses classroom action research that is passed in three cycles. Each cycle consists of planning, action, observation, and reflection. Data w ere collected  using  observation sheets for  the design and implementation of learning   and  test  for learning result  data  w hich  then  analyzed  descriptively quantitative. The result of the research show s that there is an increase of student learning outcomes in each cycle w ith 63.33% classical completion percentage in cycle  I, 73.33%  in  cycle  II  and  86.67%  in third  cycle.  From  the design and implementation of learning also improved from good category in cycle I to very good  category  in  cycle III. Thus it can be concluded  that the use of  inquiry learning model can improve students' IPS learning outcomes.Keywords: Learning Outcomes, Inquiry Learning


2021 ◽  
Author(s):  
Uniqbu

Every child is potentially gifted which is manifested in different ways. This has an impact on each student having a unique learning style, and each student has their own strengths and weaknesses in learning. The target in this study is the application of the bottle content guessing method in Civics lessons on the formulation of Pancasila, student learning outcomes indicated by the value obtained at the end of the lesson, the teacher's ability to organize the class, the achievement of learning targets marked by student completeness in learning. This type of research is classroom action research conducted collaboratively. The stages in the research are planning, action, observation and reflection. The application of the game to guess the contents of the bottle has a major contribution in the effort to improve student learning outcomes in Civics lessons on the formulation of Pancasila, marked by the student's formative value that has increased. At the initial stage, only 38% of students completed, while in the first cycle students' learning completeness reached 66% and in the second cycle it reached 100%.


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Yasinta Nurlaila Diniyah

The purpose of this study is to describe the improvement of student learning outcomes in class 4A sub-themes I love reading through the application of snowball throwing learning models at SDN Cukir 1 school year 2019/2020. This research uses Classroom Action Research (CAR) which includes several stages namely planning, action, observation and reflection. Data collection techniques were obtained from test results, observations, documentation and interviews. The results of increased learning outcomes through the application of snowball throwing learning models have increased from pre-cycle, cycle 1 and cycle II. Presentation of student learning completeness pre cycle by 21%, in cycle 1 has increased by 60% and in cycle II has increased with high criteria that is equal to 100%. The improvement was also seen in the average value of students in the pre-cycle average value of students 6.73, in cycle 1 it became 7.32 and in cycle II it increased again to 8.87.


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
W A U Wardoyo ◽  
J M Sumilat

The purpose of this study is to improve learning outcomes of natural resources material in social sciences  subjects. This study uses a classroom action research method with four stages, namely planning, action, observation, and reflection. Data collection on learning outcomes is obtained through tests. Data analysis was done by calculating the percentage of completeness of learning, and research was said to be successful if the completeness of learning outcomes was 85%. The results of the study in the first cycle showed that Social sciences  learning outcomes reached 68.85% and after the implementation of improved learning in the second cycle learning outcomes increased to 88.84%. This study concluded that the application of the investigation group model can improve student learning outcomes in social sciences  learning.Keywords: Group Investigation Learning Model, Social sciences  Learning Outcomes


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