scholarly journals Implementation of Thematic Learning Media Using Camtasia Studio 8 to Improve Student Learning Outcomes in Elementary School

Author(s):  
Nana Supriyatna

<p><em>This research is a classroom action research which consists of two cycles. This classroom action research has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade V SDN Majingklak 03 Wanareja, Central Java with a total of 29 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of video Camtasia Studio 8 media can improve student learning outcomes in the theme of 4 Healthy is Important of Class V SDN Majingklak 03 Wanareja. 28%, while students who completed were 21 out of 29 students or 72%. In the second cycle, in the initial conditions according to the background of the research, there were 8 students out of 29 students who had not completed it or 28%. In cycle II, there were 7 out of 29 students or 24% of the students who had not completed, while 22 out of 29 students or 76% of the students who had completed were. This means that student learning outcomes increase from cycle I to cycle II. </em></p>

Author(s):  
Kirno Kirno

<p><em>The purpose of this study is to improve student learning outcomes in Indonesian lessons in elementary school grade VI by using story cards to find the main idea of a paragraph. The research conducted was Classroom Action Research (CAR) in two cycles, with each cycle having one meeting. The stages of each cycle are the stages of planning, implementation, observation and reflection. Data collection techniques are observation and tests. Based on data analysis, it was found that the use of story card media to find the main idea of paragraphs in Indonesian language lessons to determine the main idea can improve student learning outcomes as indicated by the level of mastery learning in the initial conditions of 40% to 65% in the first cycle, and increased to 80% in cycle II. The final conclusion from the implementation of this classroom action research is that the use of story card media to find the main idea of a paragraph is able to improve student learning outcomes in Indonesian language lessons to determine the main idea at SD Negeri Luwunggede 04, Larangan, Brebes.</em></p>


Author(s):  
Ita Laila Puji Rahmawati

<p><em>This research is a classroom action research (PTK) which consists of two cycles. This PTK has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade IV A SDN Pedurungan Lor 01 Semarang, Central Java with a total of 31 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. The results showed that the application of the Problem Based Learning learning model can improve student learning outcomes in Theme 4 Various Classes IV A SDN Pedurungan Lor 01 Semarang, this is evidenced by the learning outcomes in cycle I, namely 14 students out of 31 students or 45%, while students who completed as many as 17 students from 31 students or 55%. In cycle II, in the initial conditions according to the background of the research, there were 22 students out of 31 students or 71% who had not yet completed it. In cycle II, there were 7 students out of 31 students or 23% who had not completed, while 24 students out of 31 students or 77% who had completed it. This means that student learning outcomes increase from cycle I to cycle II.</em><em> </em><em>The conclusion of this study is that using the Problem Based Leraning learning model can improve student learning outcomes in Theme 4 Various Occupations of class IV A SDN Pedurungan Lor 01 Semarang. </em></p>


Author(s):  
Iin Indrayani

<em>This research is a Classroom Action Research (CAR) which consists of two cycles. The research subjects were fourth grade students in class IV C Al Azhar 22 Islamic Elementery School Salatiga, Central Java with the total of students are 24 students. The Data collection techniques using test and non-test techniques. The assessment instrument used items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage.The results of the study that used the video powerpoint Camtasia Studio 8 media can improve student learning outcomes in the Theme 5 My Hero class IV C Al Azhar 22 Islamic Elementery School Salatiga. The conclusion of this study that used the video powerpoint of Camtasia Studio 8 media can improve student learning outcomes in the theme 5 My Hero class IV C Al Azhar 22 Islamic Elementery School Salatiga. And the suggestions for the teachers, they should be able to use the Camtasia Studio 8 powerpoint media according to the steps in thematic subjects, so that it can improve the active participation from students, generate ideas, mastery of concepts and can improve students thematic learning outcomes.</em>


Author(s):  
Widya Kurniawati

<em>This research is a classroom action research (PTK) which consists of two cycles. This PTK has two cycles in one cycle, there are four stages, namely Plan, ACT and observer, reflect. The research subjects were grade I students of SDN Karangwangkal Banyumas, Central Java, with 26 students. Data collection techniques using test and non-test techniques. As for the assessment instrument using item items and observation of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of audio-visual media can improve student learning outcomes in Theme 3 Sub-theme 4 Class 1 Night Activities of SDN Karangwangkal, this is evidenced by the learning outcomes in cycle I, namely 10 students out of 26 students or 38% who have not completed yet. students who complete as many as 16 students from 26 students or 62%. In cycle II, there were 3 out of 26 students or 12% of the students who had not completed, while 23 students out of 26 students or 88% who had finished. This means that student learning outcomes increase from cycle I to cycle II. The conclusion of this study is that using audio-visual media can improve student learning outcomes in Theme 3 Sub-theme 4 Class 1 Night Activities of SDN Karangwangkal.</em>


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


2018 ◽  
Vol 8 (3) ◽  
pp. 293-301
Author(s):  
Hana Septina Kristanti

This study aims to improve communication skills and learning outcomes of Civics in Grade 6 students of SDN Dukuh 03 Salatiga with the application of the Talking Stick assisted h slideshow. This type of research is classroom action research. The location (setting) in this study is grade 6 SDN Dukuh 03 Salatiga. The subjects of the study were 28 students in 6th grade. The object of this research is communication skills and Civics learning outcomes. This research was carried out in 2 cycles. This study was declared successful if the average achievement of indicators of communication skills and classical completeness of student learning outcomes in the good category (60% -75%), very good (76% -99%), or special (100%). The results of the study show that the implementation of the slideshow-assisted Talking Stick in the Civics learning process can improve communication skills and Civics learning outcomes. The communication skills have increased by 23.8% from pre-cycle to cycle 1 meeting 1. Cycle 1 meeting 2 increased 8.34% from cycle 1 meeting 1. Students' communication skills increased from cycle 1 meeting 2 to cycle 2 meeting 1 by 6.75%. Increased again by 7.93% from cycle 2 meeting 1 to cycle 2 meeting 2. Increased student communication skills proved to be able to improve student learning outcomes in Civics learning. In the pre cycle, only 13 students (46.43%) were completed, the remaining 15 students (53.57%) were not completed. In cycle 1, there were 16 students (57.14%) completed, while 12 students (42.86%) were not completed. After the cycle 2 action was carried out, as many as 22 students (78.57%) were completed and 6 students (21.43%) were not completed.


2020 ◽  
Vol 12 (2) ◽  
pp. 42-51
Author(s):  
Nurul Hudah

This study aims to improve student learning outcomes using the method of discussion on math in the 6th grade. The subjects in this study were 6th grade students of SD Negeri 24 Indralaya, totaling 27 students. This research was conducted in semester gazal 2019. The research used Classroom Action Research (CAR). This CAR consists of two cycles. The results showed of 27 students of 74, 07% achieved completeness of KKM 70 in Cycle 1. In Cycle II, students who achieved KKM 70 increased by 85.19% with an average grade of 82.59. So, it can be concluded that learning by using discussion methods can improve student learning outcomes in Mathematics


2021 ◽  
Vol 6 (2) ◽  
pp. 216-224
Author(s):  
Asih Paramayati

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.


2021 ◽  
Vol 2 (2) ◽  
pp. 89-93
Author(s):  
Nita Yunda Sari ◽  
Ika Oktavianti ◽  
Deka Setiawan

This research aims to describe the application of the model a make a match assisted by ESAPI media to improve student learning outcomes in grade IV SDN Wonoketingal 02. Classroom action research was conducted in class IV SDN Wonoketingal 02 with a research subject of 20 students. This study uses design classroom action research from Kemmis and MC. Taggart and last for 2 cycles. The independent variable of this study is the make a match model and ESAPI media, while the dependent variable in this study is student learning outcomes. Data collection methods used are qualitative and quantitative data. The result showed an increase in mastery learning outcomes aspects of knowledge in the first cycle of 73.3% and an increase in the second cycle of 77.2% in good qualifications. The completeness of both cycles is 3.9% with a good category. This proves that the application of the make a match model assisted by ESAPI media can improve student learning outcomes in grade IV SDN Wonoketingal 02.


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