scholarly journals Physics Online Learning Devices Based on Guided Discovery Model for High School Class X on Momentum and Impulse Material

2020 ◽  
Vol 6 (2) ◽  
pp. 163-172
Author(s):  
Eko Mhd Ramadan ◽  
Jumadi Jumadi ◽  
Dwi Ulan Rahmawati

This development research aims to develop online physics learning tools based on guided discovery models for high school grade X students with momentum and impulse material and test the feasibility of Physics online learning tools through validator assessments (material experts, material experts) and limited trials by students' responses. Physics online learning tools developed in the syllabus, lesson plans, student worksheets, handouts, and learning media. The average score of validation assessment for the syllabus is 4.81, the lesson plan is 4.72, the student worksheet is 4.64, the handout is 4.57, the media is 4.76, and the media material is 4.66. All in categorized as very worthy. In this study, a limited trial was conducted for 27 students divided into three groups. The average score results student on worksheet one is 4.06, worksheet two is 3.98, and worksheet three is 3.87. All in with categories worthy. The average score result of handout one is 4.04, handout two is 3.96, and handout three is 4.01. All in with worthy category. The results obtained from the Physics online learning tool based on guided discovery models are appropriate for online learning on momentum and impulse material for grade X high school students.

2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


2020 ◽  
Vol 1 (1) ◽  
pp. 7-14 ◽  
Author(s):  
Yustina Yustina ◽  
Lilia Halim ◽  
Imam Mahadi

The study aims to analyze the effect of the fish diversity book in Kampar District on the learning motivation and obstacles of Kampar High School students through online learning during the COVID-19 period. This type of research is a quasi-experimental study with research subjects in class XI SMA Kampar (Kampar High School). In its implementation, students were given a motivational questionnaire in the beginning, after that they were given the task of studying the types of fish in Kampar through the book files of fish diversity in Kampar District through online learning. After online learning, the post-test was given using a questionnaire evaluation of the motivation and online learning obstacles questionnaire. Parameters: learning motivation with five indicators, ten indicators of online obstacles. Motivation data collection using pre-test and post-test. Data is presented and analyzed descriptively. The results obtained an average score of post-test student learning motivation (77.7) increased compared to before studying diversity book (65.9) with an N-gain index of 0.34, 74% of respondents said online learning was more effective, 50% of respondents stated the ordinary school is better than online learning. The implementation of fish species diversity books through online learning is effective in increasing student learning motivation, but it is less effective in motivating desires, appreciation, and not being attractive enough. The obstacles of online learning at Kampar High School include internet network facilities and field practicum during the COVID-19 period. 


Author(s):  
U H Thohari ◽  
Madlazim Madlazim ◽  
Y S Rahayu

This research is aimed to develop learning device of Guided Discovery model with PhET simulation to trill students critical thinking skill. This research uses 4D development model and tested on 15 students of class XII IPA with test design using one group pretest-posttest design. Learning tools developed include: (a) syllabus (b) RPP, (c) student books, (d) LKS, and (e) tests students' critical thinking skills. Research data obtained through validation method, observation, test, and questionnaire. The results are analyzed descriptively quantitative and qualitative. The students' critical thinking ability is analyzed by n-gain. The result of the research shows that (a) learning device developed categorized is very valid, (b) learning activity is done very well, (c) critical thinking ability of students have moderate improvement, and (d) students respond very positively to learning which has been implemented. Based on the results of the analysis and discussion, it was concluded that the learning device of Guided Discovery with PhET simulation model developed is feasible to be used for trained critical thinking skills of high school students.


Author(s):  
Woong Lim ◽  
Ji-Won Son ◽  
Susan Gregson ◽  
Jihye Kim

This article examines high school students' engagement in a set of trigonometry problems. Students completed this task independently in an online environment with access to Internet search engines, online textbooks, and YouTube videos. The findings imply that students have the resourcefulness to solve procedure-based mathematics problems in an online environment without formal instruction. This article suggests that self-directed online learning could be more effective for solving procedure-based problems than multi-step problems. Moreover, to be successful in online learning environments, students may need training to improve keyword searching skill and their ability to utilize various online learning tools.


Author(s):  
Armis Armis ◽  
Suhermi Suhermi

This study aims to develop the learning of mathematics 1st junior class VII, on Numbers and Set. The learning tools developed consists of a syllabus, Lesson Plan (RPP), Sheet Teaching Materials (LMA), Student Activity Sheet (LAS), instructional media, and Authentic Assessment Sheet (LPA). This study is the research, development model 4-D which consists of four stages: Define, Design, Develop, and Disseminate. In this study the development process undertaken only to phase 3. The learning tools that have been developed, validated by two-person of experts and two practitioners then conducted a limited trial to the junior high school students in coastal areas. Data validation and students' responses collected through questionnaires which are then revised on the advice. From the results of the validation data showed the average score was 3.93 for syllabus (very valid), RPP was 3.44 (very valid), LAS was 3,67 (very valid), LMA was 3.83 (very valid), LMP was 3.92 (very valid), and the average score of the students' response was 3.76 (very practical). From the development of learning tools that have been carried out it is concluded that a learning tool developed very valid and ready to be tested on students of SMP / MTs by a larger amount.


Author(s):  
Woong Lim ◽  
Ji-Won Son ◽  
Susan Gregson ◽  
Jihye Kim

This article examines high school students' engagement in a set of trigonometry problems. Students completed this task independently in an online environment with access to Internet search engines, online textbooks, and YouTube videos. The findings imply that students have the resourcefulness to solve procedure-based mathematics problems in an online environment without formal instruction. This article suggests that self-directed online learning could be more effective for solving procedure-based problems than multi-step problems. Moreover, to be successful in online learning environments, students may need training to improve keyword searching skill and their ability to utilize various online learning tools.


Author(s):  
Armis Armis ◽  
Suhermi Suhermi

This study aims to develop the learning of mathematics 1st junior class VII, on Numbers and Set. The learning tools developed consists of a syllabus, Lesson Plan (RPP), Sheet Teaching Materials (LMA), Student Activity Sheet (LAS), instructional media, and Authentic Assessment Sheet (LPA). This study is the research, development model 4-D which consists of four stages: Define, Design, Develop, and Disseminate. In this study the development process undertaken only to phase 3. The learning tools that have been developed, validated by two-person of experts and two practitioners then conducted a limited trial to the junior high school students in coastal areas. Data validation and students' responses collected through questionnaires which are then revised on the advice. From the results of the validation data showed the average score was 3.93 for syllabus (very valid), RPP was 3.44 (very valid), LAS was 3,67 (very valid), LMA was 3.83 (very valid), LMP was 3.92 (very valid),  and the average score of the students' response was 3.76 (very practical). From the development of learning tools that have been carried out it is concluded that a learning tool developed very valid and ready to be tested on students of SMP / MTs by a larger amount.


10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


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