scholarly journals Penerapan Model Pembelajaran ARIAS (Assurance, Relevance, Interest, Assessment, Satisfaction) Untuk Meningkatkan Aktivitas Belajar Simulasi Digital Siswa SMK Negeri 1 Sidoarjo

2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Nur Faridah Ilmianah

The development of technology and knowledge requires critical thinking, systematic, logical, creative and willingness to cooperate effectively. The teacher is the main motor who has direct responsibility to translate the curriculum into teaching and learning activities. This study aims to (1) increase learning activity of digital simulation of students through the application of ARIAS learning model, (2) improve student digital simulation learning result through application of ARIAS learning model, and (3) application of ARIAS learning model in digital simulation learning. This research was conducted in SMK Negeri 1 Sidoarjo by using action research class (PTK) consisting of 4 stages namely stage of planing, implementation, observation and reflection. The subjects of this study are class X TE2 SMK Negeri 1 Sidoarjo consisting of 35 students, 32 male students and 3 female students. The instruments used are observation sheets of student learning activities, student learning outcomes, and interviews. The results of this study indicate an increase in average student learning activity that continues to increase starting from the prestudy stage of 1.92 in the category of activity enough, in the first cycle of 2.54 with the category aktvitas enough. Cycle II of 3.42 with good category activity and cycle III increased by 4.29 with very good category activity. For the results of the final test also experienced an increase in the average score of student learning outcomes given in each cycle end In the first cycle the average learning outcomes of students is 61.8, the second cycle of 71.59 and the third cycle of 83.86 and no students who score below 75. So that the implementation of ARIAS learning model can improve activity and student learning outcomes SMK country 1 Sidoarjo. 

Author(s):  
Masjudin Masjudin ◽  
Ni Ketut Resna Arini

Students' learning activity and achievement are very low. This is because the teaching method used by the teacher is always monotonous and boring. Therefore, the purpose of this study is to describe the steps of learning methods Student Facilitator and Explaining-based Concept Map in order to improve the activity and learning outcomes of students of grade VII B SMPN 1 Jonggat on the subject matter of square. This research is a classroom action research consisting of two cycles containing planning, implementation, observation and reflection phase. Subjects of this study amounted to 28 students. The research instrument used is the learning achievement test given at the end of each cycle, the observation guideline to get a direct description of the learning activities through the application of learning methods of student facilitator and explaining based on concept maps, as well as interview guidelines to strengthen the research results obtained. The data obtained were analyzed using learning mastery. Indicators of this study is an increase in the average score of student learning outcomes and student learning activities. The results showed an increase in the average score of student learning outcomes in the first cycle of 79.29 with classical completeness 85.71% increased in cycle II to 88.08 with 92.86 classical completeness. The average score of student learning activity in cycle I was 16.48 (active category) increased in cycle II to 18,11 (active category). We conclude that by applying the steps of student learning methods facilitator and explaining based on concept maps in teaching and learning process can improve student activity and learning outcomes


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2019 ◽  
Vol 8 (3) ◽  
pp. 64
Author(s):  
Pebrina Sapitri ◽  
Indrayuda Indrayuda ◽  
Fuji Astuti

AbstractThis article aims to describe and explain about the learning outcomes of students in class X of SMK 3 Padang by using Cooperative Learning model, Type Make a Match. This type of research is Classroom Action Resarch. This research was conducted in 2 cycles, three meetings for first cycle and two meetings for second cycle. At the end of the cycle the students were given a test. For collecting the data, the witer used field notes, documentation and written tests. The analysis of learning activities calculated by percentage. Learning activities for students involved during the learning. The result of the study shows that using the Make a Match type with Cooperative Learning model can be used to help students in learning activities in Cultural Arts subject, especially dancing at SMK 3 Padang. Student learning outcomes in cycle II are more increase than the learning outcomes of cycle I. The first cycle was proved that the learning outcomes of class X BDP students in the first cycle got an average score of 65.71 with the criteria "Enough". The second cycle with an average score of 86.16 can be categorized as "Good". It can be concluded that there was an improvement in using The learning outcomes used the Make A Match type with Cooperative Learning model and the target was reached successfully.Keywords:    improving learning outcomes, cooperative learning, make a match type.


2019 ◽  
Vol 3 (1) ◽  
pp. 01
Author(s):  
Elsa Farapatana ◽  
Yunita Septriana Anwar ◽  
Abdillah Abdillah

Abstrak: Penelitian ini bertujuan untuk menghasilkan komik dengan metode pembelajaran PQ4R pada materi lingkaran kelas VIII SMP yang memiliki validitas, kepraktisan, dan efektifitas yang baik. Penelitian ini menggunakan model 4-D yaitu tahap pendefenisisan (define), tahap perancangan (design), dan tahap pengembangan  (develop). Instrumen penelitian adalah lembar validasi komik, lembar kepraktisan komik dan lembar efektifitas komik. Hasil penelitian menunjukan bahwa (1) komik matematika dengan metode pembelajaran PQ4R termasuk dalam kategori valid dari aspek materi, bahasa, dan desain dengan skor rata-rata 4.01; (2) komik tersebut termasuk dalam kategori praktis dengan skor rata-rata 4.14; (3) komik tersebut termasuk dalam kategori efektif dengan skor rata-rata 4.06. Kemudian pencapaian aktivitas meliputi (1) aktifitas dalam kegiatan belajar mengajar aktif dengan skor rata-rata aktivitas siswa 4.19; (2) respon siswa terhadap pembelajaran efektif dengan skor rata-rata respon siswa sebesar 4.27; (3) aktifitas dalam kegiatan belajar mengajar aktif dengan skor rata-rata aktivitas guru sebesar 4.42; dan (4) hasil belajar siswa efektif dengan skor rata-rata hasil belajar siswa sebesar 4,00 dan persentase rata-rata siswa yang mencapai nilai ketuntasan minimal 70 adalah 86%.Abstract:  This study aims to produce comics with the PQ4R learning method on the material of the class VIII of junior high school that has good validity, practicality and effectiveness. This study uses a 4-D model, namely the stage of define, design, and  develop. The research instruments were comic validation sheets, comic practicality sheets and comic effectiveness sheets. The results showed that (1) mathematical comics with the PQ4R learning method included in the valid category of material, language, and design aspects with an average score of 4.01; (2) the comic is included in the practical category with an average score of 4.14; (3) the comic is included in the effective category with an average score of 4.06. Then the achievement of activities includes (1) activities in active teaching and learning activities with an average score of student activity 4.19; (2) student responses to effective learning with students' average response scores of 4.27; (3) activities in active teaching and learning activities with an average score of teacher activity of 4.42; and (4) effective student learning outcomes with an average score of student learning outcomes of 4.00 and the average percentage of students who achieve a minimum completeness score of 70 is 86%.


2020 ◽  
Vol 2 (2) ◽  
pp. 116-129
Author(s):  
Maulida Maulida ◽  
Wadhuli Jannati

The purpose of this study is to find out how the application of the Contextual Teaching and Learning learning model for class VIII students in FIQIH subjects at MTs. Exemplary Gebang. To find out how to improve student learning outcomes for class VIII FIQIH subjects at MTs. Exemplary Gebang. To find out whether the application of the Contextual Teaching and Learning learning model can improve the learning outcomes of class VIII students in FIQIH subjects at MTs Teladan Gebang. Learning outcomes are something that cannot be separated from learning. Based on the observation activities that have been carried out, the background of this research is that students are less active in the learning process, students are less confident in expressing opinions, students are more focused on their own activities when listening to the explanation given by the teacher, so this has an impact on student learning outcomes in Fiqh lessons is still low, in class VIII students, totaling 32 students at MTs Teladan Gebang, it is known that the learning process is less than optimal. Therefore, it is necessary to apply the Contextual Teaching and Learning learning model to improve student learning outcomes. The formulation of the problem in this study is whether the application of the Contextual Teaching and Learning learning model can improve student learning outcomes for class VIII FIQIH subjects at MTs Teladan Gebang. The goal to be achieved in this study is to determine the effect of the Contextual Teaching and Learning learning model on student learning outcomes. Class VIII Fiqh subjects at MTs Teladan Gebang. The type of research used is classroom action research with the design used is pretest and posttest. This research was conducted in class VIII MTs Teladan Gebang. Data collection techniques used observations, tests and interviews, then analyzed using hypothesis testing. The results showed that the average score obtained by class VIII at MTs Teladan Gebang in the Pre Test was 58 with 7 students' completeness (21.87). %). In Cycle I, the average student score was 71.34 with a completeness of 20 students (62.5%). In Cycle II the average score of students is 85 with student completeness as many as 32 people (87.5%). This proves that there is a significant effect of the Contextual Teaching and Learning learning model on student learning outcomes for Fiqh Class VIII MTs Teladan Gebang..  


2021 ◽  
Author(s):  
Jurnal Julak

This study aims to improve the learning activities and mathematics learning outcomes of students in class XI MIPA in the 2021/2022. This study uses differentiated learning by involving three elements, namely visual, auditory, and kinesthetic. This research is a classroom action research which is divided into two cycles. Each cycle consists of planning, implementing actions, observing, evaluating, and reflecting. The research was carried out on students of class XI MIPA 1 at SMA Negeri 8 Barabai in the 2021/2022. The results of the research carried out on 29 students, the activities in the first cycle showed an increase in learning activities from the previously applied learning, with an average student learning activity of 9.92 while the average score of student learning activities in the second cycle was 16 ,80. While student learning outcomes have increased from cycle I to cycle II, in the first cycle the number of students who completed 15 students (51.72%) while students who had not completed were 14 students (48.28%) with an average score of 66.55 . Then in the second cycle, there was a very high increase compared to the previous cycle, namely students who had reached the KKM totaled 28 students (96.55%), while students who had not completed was 1 student (3.45%) with an average score of 80. .This study shows that the application of differentiated learning can improve the activities and learning outcomes of mathematics students in class XI MIPA at SMA Negeri 8 Barabai in 2021/2022.


2021 ◽  
Vol 8 (3) ◽  
pp. 10-20
Author(s):  
Dessy Angreni

AbstrakPenelitian  ini  bertujuan  untuk  meningkatkan  aktivitas  dan  hasil  belajar  siswa  dalam  pembelajaran Matematika dengan menerapkan pendekatan Realistics Mathematics Education. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Subjek penelitian yaitu siswa kelas VIII G SMP Negeri 16 Kota Bengkulu semester genap  tahun  ajaran  2019/2020.  Pengumpulan  data  dilakukan  dengan  menggunakan  lembar observasi aktivitas self checklist dan tes hasil belajar siswa. Peningkatan aktivitas belajar  dapat  dilihat  dari rata-rata skor    pada  lembar  observasi  self checklist aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 20,5 (kreteria cukup); 25 (kreteria baik); 30,5 (kreteria baik). Hasil belajar siswa dapat ditingkatkan dengan cara mengingatkan pada materi melalui masalah kontekstual, mengkaitkan manfaat belajar materi melalui masalah kontekstual, memberikan soal latihan, memberikan bimbingan kepada siswa yang mengalami kesulitan. Peningkatan hasil belajar siswa dapat dilihat dari nilai rata-rata tes hasil belajar dan latihan siswa siklus I sampai siklus III yaitu 59,24; 70,41; 80,76 dengan persentase ketuntasan belajar klasikal dari siklus I sampai siklus III yaitu 36%; 56%; 80%.Kata kunci: Aktivitas Belajar, Hasil Belajar, Pendekatan Realistics Mathematics Education (RME). AbstractThis study aims to improve the activities and student learning outcomes in Mathematics learning by applying the Realistics Mathematics Education approach. This type of research is Classroom Action Research. The research subjects were class VIII G SMP Negeri 16 Kota Bengkulu even semester academic year 2019/2020 Data collection was carried out using observation sheets for self checklist activities and student learning outcomes tests. Increased learning activities can be seen from the average score on the observation sheet of the self checklist of learning activities of students in cycle I to cycle III in a row: 20.5 (sufficient criteria); 25 (good criteria); 30.5 (good criteria).  Student  learning  outcomes  can  be  improved  by  reminding  the  material  through  contextual problems,  linking  the  benefits  of  learning  material  through  contextual  problems,  providing  practice questions, providing guidance to students who are experiencing difficulties. Improvement of student learning outcomes can be seen from the average test scores of learning and training results of students cycle I to cycle III, namely 59.24; 70,41; 80,76 with the percentage of classical learning completeness from cycle I to cycle III which is 36%; 56%; 80%.Keywords: Learning Activity, Learning outcomes,  Realistics Mathematics Education (RME).


2021 ◽  
Vol 5 (1) ◽  
pp. 119
Author(s):  
Desnita Desnita ◽  
Rr Sri Kartikowati ◽  
Makhdalena Makhdalena

This research is motivated by the low activity and student learning outcomes in learning. One alternative that is used to overcome the low activity and learning outcomes of social studies subjects is by using the Student Team Achievement Division (STAD) type of cooperative learning model with LKPD assistance. The purpose of this study was to analyze student learning activities and outcomes using the STAD type cooperative learning model assisted by Student Workshet (LKPD). This research was an experimental study using the Pre-Test Post-Test Control Group Design. The data used consists of primary and secondary data. The data were collected using test results of learning and observation sheets to determine student learning activities. The total population was 348 people with a sample size of 78 people with a purposive sampling technique. The method of analysis used the independent sample t-test. The results showed that the student's learning activity was declared active with a high category as long as the cooperative learning model type STAD was assisted by LKPD and the learning outcomes obtained a significance value of 0.000 with a significance level of 0.05. It can be concluded that there is an increase in student activity and learning outcomes using the STAD type cooperative learning model assisted by LKPD.


2020 ◽  
Vol 4 (2) ◽  
pp. 171-182
Author(s):  
Rasmuin Rasmuin ◽  
Siti Suwaibatul Islamiyah

The purpose of this study was to determine the application of Cooperative Integrated Reading and Composition (CIRC) in improving grade 8 students learning outcomes in the subjects of the Akidah Akhlak MTs N Batu. This research is a classroom action research, which is a research that is situational, practical, and contextual based on the problems that arise in the learning activities of the Akidah Akhlak. This classroom action research was conducted in 3 cycles, namely pre cyle, cycle 1 and cycle 2. Based on the research that has been carried out, it can be concluded that the implementation of the learning of Akidah Akhlak by applying the cooperative integrated reading and composition (CIRC) learning model shows an increase in student learning outcomes. In the pre-cycle stage the average score reached 62.25 and only 12 students or 38.70% achieved mastery learning. Then in cycle 1 by applying the cooperative integrated reading and composition (CIRC) learning model the average value increased to 84.70 and there were 18 students or 58.06% who achieved mastery learning. Furthermore, in cycle 2 the average score increased to reach 94.77 and there were 21 students or 67.74% who achieved mastery learning.


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