UNDERSTANDING THE AFFORDANCES AND CONSTRAINTS OF USING VIRTUAL REALITY IN DISTANCE LEARNING

Author(s):  
Lawrence Kizilkaya ◽  
David Vince
2020 ◽  
Author(s):  
Scott Crawford ◽  
Stormy Monks ◽  
Eduardo Luevano ◽  
Jesica Urbina

Author(s):  
Jennifer L. Penland ◽  
Kennard Laviers ◽  
Elbert Bassham ◽  
Victor Nnochiri

Virtual reality (VR) is now becoming a major player in education. When first introduced into schools, computer technology and multi-media content were riveted by its newness. Over time, more higher education institutions began to use newer technologies online or distance classes that could be taken from home. Unfortunately, many students have difficulty acquiring the same experience when learning with most classroom management software (CMS). Virtual reality technology is taking user involvement to the next level of immersion and is postured to change the landscape of education in a very significant way. This chapter examines methods of employing VR to maximize benefits to the student as well as the challenges and opportunities for using VR for distance learning. Finally, emerging research and developments in VR is discussed.


2020 ◽  
Vol 1 (191) ◽  
pp. 147-150
Author(s):  
Tatiana Sydorenko ◽  
◽  
Tatiana Furdak ◽  

The article analyzes the existence of virtual reality in distance learning, taking into account the rapid development of scientific and technological progress, where there is an increase in the amount of information, modernization of science, a change in scientific and social theories, and the rapid leveling of knowledge. The values of modern changes in the sphere of culture associated with the development and spread of virtual reality are determined. It is noticed that the technology of distance activities, based on the culture of virtual reality, makes it possible for a future teacher of musical art to create their own creative products, to receive not only practically significant developments, but also to master methods of activity that can subsequently be used in future professional activities. The proposed activities can be successfully applied in the formation of a culture of virtual reality in distance learning for a future teacher of musical art. The technology of remote events based on the culture of virtual reality allows future music teachers to create their own creative products, receive not only practically significant developments but also to master the methods of activity, which can later be applied independently. The article proposes measures that deserve attention and can be successfully applied in music education. It is impossible to ignore the performance of independent work by a future music teacher in the conditions of distance learning, which requires: providing him with access to the network of electronic information and educational resources of the institution in which he receives educational services; specially equipped premises, which are replaced by virtual analogues, which allows students to master the skills and abilities provided for future professional activities. The existence of a culture of virtual reality, in the distance learning of future music teachers, is real and promising under a number of conditions: with a minimum technical base, the availability of computer equipment, the Internet the necessary support; at competently and adequately developed educational materials taking into account specificity of distance learning; when integrating the efforts of specialists; development of programs of educational disciplines with the available content of education on the basis of virtual reality. These conditions are effective in teaching future teachers of music and provide for the development of their individuality by creating their own interpretation of musical works and mastering the treasury of world culture.


Author(s):  
Jean-Claude Bertin ◽  
Patrick Gravé

This chapter will consider how the introduction of distance impacts the didactic ergonomics model constructed in chapter 1. In accordance with the systemic approach adopted in this book, we will first define the notions of distance learning – also referred to as e-learning. Then we will question the notion of distance itself to see how its specific meaning in our context intensifies the complexity of the language learning situation while at the same time making more explicit processes previously kept hidden. Distance should not however be considered just another pole of our model. It does not in itself generate new sets of interactions, but rather it modifies existing ones to an extent that remains to be defined. Instead, we will consider that it adds a new dimension: the shift from a face-to-face setting to distance learning superimposes an extra virtual, or immaterial, layer in the initial situation. The nature of this so-called virtual reality will be explored in psychosocial terms to understand how learning processes are affected.


Author(s):  
Alessandro Luigini ◽  
Bruno Fanini ◽  
Alessandro Basso ◽  
Demis Basso

<p dir="ltr"><span>In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.</span></p><p dir="ltr"><span><br /></span></p>


Author(s):  
D. S. Gubsky ◽  
E. A. Daineko ◽  
D. D. Tsoy ◽  
M. T. Ipalakova ◽  
I. N. Ivanova ◽  
...  

In the 21st century, we are experiencing a major change in teaching methods caused by the ubiquity of the Internet, which means that knowledge is available to anyone on the Internet without leaving home. Today, the role of a teacher is changing. Students perceive information differently. With the development of information technology, the penetration of digital tools into various spheres of our life is becoming common practice, and the field of education is no exception. Digital technologies provide many opportunities to improve education. One of the possible directions for improving higher professional education using digital technologies is the use of distance learning in the educational process. In distance learning, it is important to transfer materials not only through video calls to the student (webinars, video lectures), but also through the use of interactive technologies, especially in laboratory and practical works. This article provides an overview of the world experience in the development and implementation of labs with remote access. An approach to the creation of virtual laboratory works with remote access working in a virtual reality environment is considered. It is shown that equipment models with a computer interface completely analogous to real devices and the use of virtual reality elements make it possible to increase the effectiveness of their use in the educational process. A description of the creation of a laboratory work on the study of a microwave filter is given.


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