Pre-College Technology Education and Instructional Technology: Preparing Students for the Workplace

1991 ◽  
Vol 20 (2) ◽  
pp. 157-166 ◽  
Author(s):  
Thomas T. Liao

Two technology education programs are reviewed to determine how well they are designed to prepare students for the workplace or engineering careers. A list of workplace related functional skills is used as evaluation criteria for the assessment. Another aspect of this review concerns how contextual learning has been implemented. Both programs were judged to contain instructional activities that use advanced technology effectively to prepare students for the workplace or college. These programs are also excellent models of how to help students learn concepts and skills via real-world problems and examples.

Mathematics ◽  
2020 ◽  
Vol 8 (8) ◽  
pp. 1342 ◽  
Author(s):  
Dragan Pamučar ◽  
Fatih Ecer ◽  
Goran Cirovic ◽  
Melfi A. Arlasheedi

The Best Worst Method (BWM) represents a powerful tool for multi-criteria decision-making and defining criteria weight coefficients. However, while solving real-world problems, there are specific multi-criteria problems where several criteria exert the same influence on decision-making. In such situations, the traditional postulates of the BWM imply the defining of one best criterion and one worst criterion from within a set of observed criteria. In this paper, an improvement of the traditional BWM that eliminates this problem is presented. The improved BWM (BWM-I) offers the possibility for decision-makers to express their preferences even in cases where there is more than one best and worst criterion. The development enables the following: (1) the BWM-I enables us to express experts’ preferences irrespective of the number of the best/worst criteria in a set of evaluation criteria; (2) the application of the BWM-I reduces the possibility of making a mistake while comparing pairs of criteria, which increases the reliability of the results; and (3) the BWM-I is characterized by its flexibility, which is expressed through the possibility of the realistic processing of experts’ preferences irrespective of the number of the criteria that have the same significance and the possibility of the transformation of the BWM-I into the traditional BWM (should there be a unique best/worst criterion). To present the applicability of the BWM-I, it was applied to defining the weight coefficients of the criteria in the field of renewable energy and their ranking.


2021 ◽  
Vol 13 (10) ◽  
pp. 5491
Author(s):  
Melissa Robson-Williams ◽  
Bruce Small ◽  
Roger Robson-Williams ◽  
Nick Kirk

The socio-environmental challenges the world faces are ‘swamps’: situations that are messy, complex, and uncertain. The aim of this paper is to help disciplinary scientists navigate these swamps. To achieve this, the paper evaluates an integrative framework designed for researching complex real-world problems, the Integration and Implementation Science (i2S) framework. As a pilot study, we examine seven inter and transdisciplinary agri-environmental case studies against the concepts presented in the i2S framework, and we hypothesise that considering concepts in the i2S framework during the planning and delivery of agri-environmental research will increase the usefulness of the research for next users. We found that for the types of complex, real-world research done in the case studies, increasing attention to the i2S dimensions correlated with increased usefulness for the end users. We conclude that using the i2S framework could provide handrails for researchers, to help them navigate the swamps when engaging with the complexity of socio-environmental problems.


Mathematics ◽  
2021 ◽  
Vol 9 (5) ◽  
pp. 534
Author(s):  
F. Thomas Bruss

This paper presents two-person games involving optimal stopping. As far as we are aware, the type of problems we study are new. We confine our interest to such games in discrete time. Two players are to chose, with randomised choice-priority, between two games G1 and G2. Each game consists of two parts with well-defined targets. Each part consists of a sequence of random variables which determines when the decisive part of the game will begin. In each game, the horizon is bounded, and if the two parts are not finished within the horizon, the game is lost by definition. Otherwise the decisive part begins, on which each player is entitled to apply their or her strategy to reach the second target. If only one player achieves the two targets, this player is the winner. If both win or both lose, the outcome is seen as “deuce”. We motivate the interest of such problems in the context of real-world problems. A few representative problems are solved in detail. The main objective of this article is to serve as a preliminary manual to guide through possible approaches and to discuss under which circumstances we can obtain solutions, or approximate solutions.


2021 ◽  
Vol 52 (1) ◽  
pp. 12-15
Author(s):  
S.V. Nagaraj

This book is on algorithms for network flows. Network flow problems are optimization problems where given a flow network, the aim is to construct a flow that respects the capacity constraints of the edges of the network, so that incoming flow equals the outgoing flow for all vertices of the network except designated vertices known as the source and the sink. Network flow algorithms solve many real-world problems. This book is intended to serve graduate students and as a reference. The book is also available in eBook (ISBN 9781316952894/US$ 32.00), and hardback (ISBN 9781107185890/US$99.99) formats. The book has a companion web site www.networkflowalgs.com where a pre-publication version of the book can be downloaded gratis.


AI Matters ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 12-14
Author(s):  
Tara Chklovski

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