Design and Use of Computer Tools for Interactive Mathematical Activity (TIMA)
Our guiding principle when designing the TIMA was to create computer tools that we could use to achieve our goals when teaching children. The design of the TIMA took place in the context of a constructivist teaching experiment with 12 children that extended over a three-year period. Three different TIMA were designed and used in the teaching experiment: Toys, Sticks, and Bars. These tools were designed to provide children contexts in which they could enact their mathematical operations of unitizing, uniting, fragmenting, segmenting, partitioning, disembeding, iterating and measuring. As such, they are very different from the drill and practice or tutorial software that are prevalent in many elementary schools. We provide examples of how the TIMA were used by children to engage in cognitive play and, through interactions with a teacher/researcher and other children, transform that play into independent mathematical activity with a playful orientation. The role of the teacher in provoking perturbations that could lead eventually to accommodations in the children's mathematical schemes was critical in the use of the TIMA as learning tools.