The Unintended Consequences of the Lompoc [California] Apprentice Teacher Support System: A Firsthand Account

Author(s):  
Juan Necochea
2012 ◽  
Vol 14 (2) ◽  
pp. 491
Author(s):  
Josiah Nelson ◽  
Paul Barnhart ◽  
Erin Gillam

2009 ◽  
Vol 6 (1) ◽  
Author(s):  
Dag V. Haristad ◽  
Eivind A. Skille ◽  
Miranda Thurston

SummaryThis paper reports on the perspectives of elite athletes on anti-doping work in general and on the whereabouts system in particular, and uses a figurational perspective to explore the unintended consequences of the planned introduction of the whereabouts system. A cross-sectional survey of all the athletes in the Norwegian registered testing pool (n = 236, response rate = 80.8%) was carried out in 2006, using a structured questionnaire. Overall, 70.6% of the athletes agreed that doping was a problem in elite sport in general, but paradoxically only 17.5% agreed that doping was a problem in their own sport. However, more than four in ten (43%) of the athletes agreed that the whereabouts information system made a contribution to a “cleaner” sport. Some athletes thought the system was unfair. The whereabouts information system had, despite all good intentions, outcomes other than those planned and intended by the WADA. Thus, athletes’ views might fruitfully be integrated with other perspectives when anti-doping work is developed further.


Author(s):  
Winda Permata Sari ◽  
Winda Lidyasari ◽  
Muhammad Fachrur Rozi ◽  
Yulia Andini ◽  
Agus Perdana Windarto

This study aims to determine the impact of smartphone users among the community. Smartphones also have the ability in each of its features that can help or meet the needs of its users. Smartphones have become a part of everyone's lifestyle, ranging from children, adolescents, and adults. Many people do not realize that using a smartphone has an impact on users both internally and externally. In determining the impact of smartphone users among the public, there needs to be a support system, a support system used is the Fuzzy Tsukamoto method, in the Fuzzy Tsukamoto method the writer uses 4 variables namely distance, user, time and impact to determine the impact of smartphone users.Keywords : Smartphone, Fuzzy


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