The gamification in Diplomacy studies as an effective tool in knowledge transfer. Case study: simulating a diplomatic organisation (Preprint)
UNSTRUCTURED The paper contributes to understanding how innovations in International Relations role play learning are critical for building competencies to students. Modern diplomacy challenges require a bunch of competencies that have to be developed even before joining the diplomatic service. The research explores the interactions between real policy, diplomacy and international relations and students’ capabilities. The paper proposes a role play game developed by the author to simulate a part of the activities of a typical Ministry of Foreign Affairs. Is transferable the knowledge through role play simulations in terms of competencies enhancement? The data was collected between 2016 and 2020, using a voluntary, anonymous questionnaire and focus groups discussions. Data shows that the experiential learning is able to form or to enhance a series of competencies in International Relations and Diplomacy field. Implications are discussed for enhancing the learning process in International Relations and Diplomacy master programs.