scholarly journals Information Activism: A Queer History of Lesbian Media Technologies

2021 ◽  
Vol 46 (2) ◽  
Author(s):  
Nelanthi Hewa
Author(s):  
Chris Forster

Modernist literature is inextricable from the history of obscenity. The trials of such figures as James Joyce, D. H. Lawrence, and Radclyffe Hall loom large in accounts of twentieth-century literature. Filthy Material: Modernism and the Media of Obscenity reveals the ways that debates about obscenity and literature were shaped by changes in the history of media. The emergence of film, photography, and new printing technologies shaped how “literary value” was understood, altering how obscenity was defined and which texts were considered obscene. Filthy Material rereads the history of modernist obscenity to discover the role played by technological media in debates about obscenity. The shift from the intense censorship of the early twentieth century to the effective “end of obscenity” for literature at the middle of the century was not simply a product of cultural liberalization but also of a changing media ecology. Filthy Material brings together media theory and archival research to offer a fresh account of modernist obscenity with novel readings of works of modernist literature. It sheds new light on figures at the center of modernism’s obscenity trials (such as Joyce and Lawrence), demonstrates the relevance of the discourse of obscenity to understanding figures not typically associated with obscenity debates (such as T. S. Eliot and Wyndham Lewis), and introduces new figures to our account of modernism (such as Norah James and Jack Kahane). It reveals how modernist obscenity reflected a contest over the literary in the face of new media technologies.


YouTube is more than cute pet videos and aspiring musicians. Fully understanding YouTube and how it influences, reproduces, and changes our culture begins with accepting the role of media technologies inside and outside of YouTube. The history of the Internet and its core technologies provides one foundational proposition in this book. Two other propositions, regarding YouTube's reliance on Internet-based technology and historically relevant communication theories, specifically Cultural Studies and Medium Theory, are discussed, as well. In consideration of important historical and theoretical perspectives, YouTube is transformed in our minds from a simple user-generated content repository to a cultural change agent. The tools and technology associated with the Internet, richly integrated and manifest in YouTube, allow us to change the world around us. Understanding the function and design of Internet-specific technology and how we experience social networking can contextualize current trends and influences in our daily online experience. Essential to our understanding and ultimately our power over the technology that we create (in this case, YouTube) is informed through understanding the technologies presented as part of our shared history. Finally, grasping the technological concepts and terminology reveals a deeper perspective on our cultural and participatory experience with the Internet and YouTube far beyond cute pet videos.


2017 ◽  
Vol 3 (2) ◽  
pp. 229-236
Author(s):  
Cherry Baylosis

Abstract There is a claim that digital media technologies can give voice to the voiceless (Alper 2017). As Couldry (2008) points out it is now commonplace for people - who have never done so before - to tell, share and exchange stories within, and through digital media. Additionally, the affordances of mobile media technologies allow people to speak, virtually anytime and anywhere, while the new internet based media sees that these processes converge to allow stories, information, ideas and discourses to circulate through communicative spaces, and into the daily lives of people (Sheller/Urry 2006). The purpose of this paper is to discuss a methodological framework that can be used to examine the extent that digital media practices can enable voice. My focus is on people ascribed the status of mental illness - people who have had an enduring history of silencing and oppression (Parr 2008). I propose theories of mobilities, and practice, to critically examine voice in practices related to digital media. In doing this, I advocate for digital ethnographic methods to engage these concepts, and to examine the potential of voice in digital mobile media. Specifically, I outline ethnographic methods involving the use of video (re)enactments of digital practices, and the use of reflective interviews to examine every day routines and movements in and around digital media (Pink 2012). I propose that observing and reflecting on such activities can generate insights into the significance these activities have in giving voice to those who are normally unheard.


2019 ◽  
Vol 24 (5) ◽  
pp. 799-804
Author(s):  
Roberto Filippello
Keyword(s):  

2019 ◽  
Vol 174 (1) ◽  
pp. 49-58
Author(s):  
Whitney Monaghan

With the exception of a small number of contributions to the study of gay and lesbian representation in Australia, the queer history of Australian entertainment television has been left unexamined. This article seeks to address this gap through analysis of lesbian, gay and bisexual (LGB) characters in Australian entertainment television over a 30-year period from 1970 to 2000. The article examines the rise and fall of LGB representation on prime time Australian television from 1970 onwards in order to understand how key shifts in the politics of Australian cultural life have come to influence Australian television broadcasting. Charting the representation of LGB characters on Australian entertainment television, this article seeks to understand the politics of inclusion and exclusion of LGB characters and provides the basis for further research into Australian queer television history.


2019 ◽  
Vol 13 (1) ◽  
pp. 53-65 ◽  
Author(s):  
Priya A. Thomas

This article takes as its main focus Robert Greenwald’s cult classic movie musical, Xanadu (1980). Reconsidering Xanadu’s distinction as one of the most critically and commercially panned films produced in Hollywood history, my reading uncovers the ways in which the musical’s campy, neo-mythological iteration of Terpsichore resuscitates key Romantic leitmotifs of the muse as technosensual, airborne woman. Focusing on the roller skate as wearable technology, I trace Xanadu’s muse to its historical predecessors. By extension, I reveal how the moving body’s prosthetic territories (i.e. the roller skate and the pointe shoe) and motion media technologies play a central role in reviving Xanadu’s muse as the ‘phantasmagoric feminine’, forming an enduring point of intersection between dance and musical theatre. I develop and theorize this term ‘phantasmagoric feminine’ within the article in reference to a constellation of representational strategies used in the history of Romantic ballet.


Transfers ◽  
2011 ◽  
Vol 1 (1) ◽  
pp. 25-49 ◽  
Author(s):  
Heike Weber

This article takes the history of mobile electronic media as a vantage point from which to view a transformation in everyday Western mobility culture. It argues that mobile media technologies rather than transport technologies constitute today's guiding symbols of mobility whilst mobility itself is seen as going beyond physical movement. In the late twentieth century, its understanding has been broadened and now refers to the mere capacity to be ready for action and, thus, movement. This shift from movement to the potential to move can be observed in the material culture of mobile media. Initially designed to accompany travel, tourism or sport activities, portable radios or cell phones have been increasingly used in stationary or domestic settings, thereby challenging the Western dualisms of mobile/sedentary and public/private. On a methodological level, a focus on mobile media history involves merging the fields of media and transport history with the aim of arriving at a comprehensive mobility history.


Author(s):  
O. O. Akinwole ◽  
A. S. Adewale ◽  
A. J. Ojo

There can never be any time in the history of mankind that issue of community security secures the rapt attentions of all and sundries. It is believed in many security circles that the upsurge may not be unconnected from craves for materialism, ubiquitous social media technologies and a breakdown in citizen’s value systems. The design uses an AtMega328P based Microcontroller to develop the security system. It uses Photosensitive and Passive Infrared devices as sensors. Codes were written and compiled. Simulation was done using Proteus while implementation was achieved on breadboard. The system operates each time an intruder is sensed; with the presence of any burglar, a buzzer sounds an alarm and security lighting system switch on for five minutes. A 16 by 2 LCD unit displays the state of the machine.  It is believed undoubtedly that the loud noise from the buzzer will keep awake the domestic buildings’ occupants and other security conscious neighbours thereby scaring away the unwanted guests.


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