EVALUASI SOFTWARE SLiMS DALAM PENGOLAHAN BAHAN PUSTAKA DI PERPUSTAKAAN UNIVERSITAS MUHAMMADIYAH BENGKULU

2019 ◽  
Vol 1 (1) ◽  
pp. 8-24
Author(s):  
Dwi Anggun ◽  
Drs Purwaka ◽  
Fransiska Timoria Samosir

Minimnya SDM serta sarana dan prasarana di Perpustakaan Universitas Muhammadiyah Bengkulu menyebabkan banyaknya kesalahan yang terjadi dalam pengolahan bahan pustaka baik disengaja maupun tidak disengaja. Kesalahan tersebut berdampak pada kinerja dan kegiatan operasional perpustakaan yang mengakibatkan kerugian baik secara material maupun tenaga dan waktu. Oleh karena itu, perlu dilakukan evaluasi terhadap sistem otomasi software SLiMS dalam pengolahan bahan pustaka.Tujuan penelitian ini adalah untuk mengetahui bagaimana evaluasi software SLiMS dalam pengolahan bahan pustaka di UPT Perpustakaan Universitas Muhammadiyah Bengkulu. Penelitian ini termasuk ke dalam penelitian deskriftif kualitatif dengan jumlah informan sebanyak 7 orang. Tekhnik pengumpulan data menggunakan teknik wawancara dan dokumentasi di lapangan.Hasil penelitian pada indikator eksternal variable diketahui bahwa SLiMS bermanfaat dan memudahkan dalam kegiatan perpustakaan. Pada indikator perceived ease of use diketahui SLiMS mudah dalam penggunaan dan pengoperasiannya. Indikator perceived usefulness diketahui SLiMS memudahkan pustakawan dalam pengolahan bahan pustaka membantu dalam menemukan informasi, membantu menyelesaikan pekerjaan dengan cepat, meningkatkan kinerja pustakawan. Pada indikator Behavioral intention diketahui SLiMS membantu kegiatan pengolahan bahan pustaka dengan baik dan efisien. Berdasarkan indikator Actual system use diketahui bahwa penggunaan SLiMS di Perpustakaan Universitas Muhammadiyah Bengkulu sudah efektif.

2020 ◽  
Vol 12 (1) ◽  
pp. 1-16
Author(s):  
Aulia Khairani ◽  
Afrianto Daud ◽  
Mahdum Adnan

This study aims to identify the students’ acceptance level of the use of Google Classroom as a platform in Blended-learning and to compare the results between three departments of Language and Arts Department in FKIP of Universitas Riau. Data of this survey research were collected through an online survey using Google form and analysed descriptively. The survey was distributed to all students and 205 of them responded the survey coming from three departments: English Language and Arts Department, Indonesian Language and Arts Department, and Japanese Language and Arts Department in FKIP of Universitas Riau. The questionnaires in the survey used Technology Acceptance Model (TAM) proposed by Davis (1986) with four indicators to measure the students’ acceptance: Perceived Usefulness (PU), Perceived Ease of Use (PEU),  Behavioral Intention (BI), and Actual System Use (AU).   The students’ acceptance levels in terms of  Perceived usefulness (62,8%) was in very good category; Perceived Ease of Use (67,2%) was in very good category; Behavioral Intention (69%) was in very good category; and Actual System Use (48,55%) was  good category. The result shows that the level of the students’ acceptance of Google Classroom, in general, is Very Good (62%). It means, the students positively accepted Google Classroom as a platform in blended-learning. Behavioral Intention was the indicator with the highest percentage (69%) which explains that students are interested and intend to increase their use of the Google Classroom. Data also shows that out of the three departments, English Language and Arts Department has the highest average mean score (3.67) followed by Indonesian Language and Arts Department (3.57) and Japanese Language and Arts Department (3.54). This study implies that English department students experienced more acceptance in using the Google Classroom compared to the other two departments.


GERAM ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 24-29
Author(s):  
Arimuliani Ahmad ◽  
Johari Afrizal ◽  
Nadia Wulandari

Kemajuan teknologi telah memberikan dampak yang sangat penting bagi dunia pendidikan, khususnya dalam konteks English Foreign Language (EFL). Kahoot! merupakan salah satu inovasi yang dapat digunakan guru untuk meningkatkan keterlibatan siswa dalam sesi pembelajaran sebagai media dalam proses belajar mengajar. Penelitian ini dilakukan untuk mengetahui persepsi siswa terhadap pemanfaatannya. Penelitian ini dilakukan dengan penelitian kualitatif karena untuk mendeskripsikan persepsi siswa terhadap Kahoot! pemakaian. Partisipan dari penelitian ini adalah 38 mahasiswa semester VI Pendidikan Bahasa Inggris di salah satu Perguruan Tinggi Vokasi di Riau. Pengumpulan data dilakukan melalui kuesioner dan wawancara. Hasil penelitian menunjukkan bahwa 10 siswa memiliki persepsi positif dalam Perceived Usefulness, 9 siswa memiliki persepsi positif dalam Perceived Ease of Use, 11 siswa memiliki persepsi positif dalam Sikap terhadap Using, 13 siswa memiliki persepsi positif dalam Behavioral Intention to Use, dan 3 siswa memiliki persepsi positif dalam Actual System Use. Penelitian ini membuktikan bahwa persepsi siswa terhadap Kahoot! positif dalam proses belajar mengajar.


2019 ◽  
Vol 15 (2) ◽  
pp. 1-14
Author(s):  
Riyan Latifahul Hasanah ◽  
Fanny Fatma Wati ◽  
Dwiza Riana

A new paradigm emerged in the field of education along with the development of increasingly advanced technology, namely the emergence of an electronic learning system known as e-learning. One of the e-learning media that is currently popular in Indonesia is Ruangguru online learning application that can be accessed through smartphone. The purpose of this study is to analyze the factors that influence student’s acceptance of Ruangguru application using Technology Acceptance Model (TAM) method. The 5 (five) constructs of the TAM research model were used, namely Perceived Usefulness, Perceived Ease of Use, Attitude Toward Using, Actual System Use, and Behavioral Intention of Use. The data collection used is an online questionnaire with purposive sampling technique. The results show that Attitude Towards Using did not have a significant effect on Behavioral Intention of Use, meaning that the students’ attitude towards using of did not affect students' intentions in using Ruangguru application. At the same time, the relationship of Perceived Ease of Use to Perceived Usefulness is the most significant influence where the ease in using Ruangguru application makes users feel that Ruangguru application is useful.


Factor M ◽  
2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Jerhi Wahyu Fernanda ◽  
Noer Hidayah

This research aims to examine the factors that influence to the acceptance of the Google classroom (GC) application in online learning. Conceptual model to assess acceptance of a technology use the Technology accept model (TAM) 3 model. TAM 3 is a development of the TAM model by adding the Perceived Ease of Use dimension which can be used to predict and explain behavior that encourages the use of technology cause that is always experiencing development. The statistical analysis used is the Partial Least Square Structural Equation Model. The data obtained are primary data. It has obtained from questionnaires distributed via google forms. The sample are 150 respondents. This research used simple random sampling technique with criteria that must be fulfilled. The variable consists of 4 latent variables, consist of Perceived Ease of Use, Perceived Usefulness, Behavioral Intention to Use and Actual System Use. The measurement scale uses a 5 category Likert scale. The results of statistical analysis of the research, Perceived Ease of Use has a significant effect on Perceived Usefulness and Behavioral Intention to Use, Perceived Usefulness has a significant effect on Behavioral Intention to Use and Behavioral Intention to Use has a significant effect on Actual System Use.Penelitian ini bertujuan untuk meneliti faktor-faktor yang berpengaruh terhadap penerimaan aplikasi pembelajaran online Google classroom dalam pembelajaran online. Model konseptual untuk menilai penerimaan terhadap suatu teknologi menggunakan model Technology acceptance model (TAM) 3. TAM 3 merupakan pengembangan dari model TAM dengan menambahkan dimensi Perceived Ease of Use yang dapat digunakan untuk memprediksi, dan menjelaskan perilaku yang mendorong penggunaan teknologi yang selalu mengalami perkembangan. Analisis statistika yang digunakan adalah Partial Least Square Structural Equation Model. Data yang didapatkan adalah data primer dari kuesioner yang disebar melalui google form. Sampel berjumlah 150. Penelitian ini menggunakan teknik simpel random sampling. Terdapat 4 variabel latent yaitu Perceived Ease of Use, Perceived Usefulness, Behavioral Intention to Use dan Actual System Use. Skala pengukuran menggunakan skala likert 5 kategori. Hasil analisis statistika didapatkan kesimpulan variabel Perceived Ease of Use berpengaruh signifikan terhadap Perceived Usefulness dan Behavioral Intention to Use, Perceived Usefulness memiliki pengaruh yang signifikan terhadap terhadap Behavioral Intention to Use dan Behavioral Intention to Use berpengaruh signifikan terhadap Actual System Use.


2020 ◽  
Vol 4 (2) ◽  
pp. 1-10
Author(s):  
Sitaresmi Wahyu Handani ◽  
Septiana Nur Hidayah ◽  
Ito Setiawan

Gamelan merupakan salah satu budaya lokal Indonesia yang perlu dipelihara eksistensinya. Beberapa penelitian terkait pengenalan gamelan ke generasi muda telah banyak dilakukan, diantaranya menghasilkan aplikasi yang menggabungkan antara gamelan dengan teknologi terkini yaitu augmented reality. Penggunaan teknologi augmented reality untuk menampilkan dan memperkenalkan alat musik gamelan merupakan inovasi baru dan perlu diapresiasi. Namun perlu sebuah penilaian tersendiri untuk mengetahui apakah penggunaan teknologi tersebut berdampak positif terhadap penggunanya. Melalui penelitian ini, peneliti melakukan kajian lebih dalam dengan menggunakan metode Technology Acceptance Model (TAM) untuk mengetahui pengalaman pengguna dalam berinteraksi dengan aplikasi gamelan berbasis augmented reality. Terdapat lima aspek yang diuji yaitu aspek kemudahan penggunaan (Perceived Ease of Use), manfaat penggunaan (Perceived Usefulness), sikap pengguna (Atitude Toward Using), keinginan pengguna (Behavioral Intention of Use), kesadaran pengguna (Actual System Usage). Dari hasil uji validitas dan realibiltas yang dilakukan didapatkan hasil bahwa semua butir komponen dalam kuisoner yang dibagikan valid dan reliable. Sedangkan dari analisis data deskriptif yang dilakukan, didapatkan hasil bahwa persepsi pengguna terhadap lima aspek tersebut di atas sangat baik dengan nilai skor tertinggi 4.10 pada aspek kemudahan penggunaan dan sikap pengguna.


Author(s):  
Prima Yudhistira ◽  
I Putu Gde Sukaatmaja ◽  
Gde Indra Bhaskara

The opening of internet access to the public in 1991 pushed information into people's daily needs (Birger, 1997). Telephone manufacturers adopt the internet naturally in their products by launching mobile phones that have evolved into smartphones (Ira, 2012), allowing the internet to be accessed all the time. Economic aspects soon followed, assimilated in cyberspace into E-commerce that allows transactions of goods and services in cyberspace (Botha et at., 2008). In the world of tourism, the use of modern technology has become a necessity for many destinations to remain competitive and attractive to modern tourists. A form of new technology that is increasingly being used in public spaces is Augmented Reality (AR). Augmented reality technology allows users to receive information in the form of a display that contains a combination of real and virtual objects in the real world in real time. Technology is accessed via an app that is installed on a smartphone.This research aims to analyze the role of behavioral intention based on augmented reality applications in mediating the effect of perceived usefulness and perceived ease of use on the actual system use in bamboo bar Sanur. An augmented reality prototype application was developed specifically for this research. Quantification of human behavior is possible by combining the branch of psychology theory of planned behavior with e-commerce based mobile computing context (Imielinski & Korth, 1996). Keywords: behavioral intention, aplikasi, augmented reality, smartphone, e-commerce, TAM, Mobile computing Text


ELT-Lectura ◽  
2018 ◽  
Vol 5 (1) ◽  
pp. 31-37
Author(s):  
Sri Wahyuni

A learning media is very important to support a course to achieve the learning objective. This study deals with how are students’ perspectives on using Telegram Messenger that used as a learning media at English Study Program of Universitas Islam Riau. This research was a descriptive qualitative research. It was conducted at Universitas Islam Riau at Jalan Kaharuddin Nasution No. 133 Pemberhentian Marpoyan, Pekanbaru-Riau from January until May 2017 with the samples were the fifth semester students at English Study Program. The research instrument in this research was a questionnaire that consists of 20 statements of (1) perceived usefulness (2) perceived ease to use (3) attitude toward using (4) actual system use. Further, to get the information related to four indicators in this research, the researcher employed likert scale, 5 was given for strongly agree (SA), 4   for agree (A), 3 for undecided (U), 2 for disagree (D), and 1 for strongly disagree (SD). The questionnaire used close-ended question in online questionnaire, asking the respondent to get students’ perspective on using Telegram Messenger by checking one check box in Survey Monkey. The students’ perspectives in perceived ease of use for strongly agree which was 35%, perceived usefulness for strongly agree was 22%, attitude toward usage for strongly agree was 30%, actual system use for strongly agree was 19%, actual system use for strongly agree was 19%. In other words, respondent positively responded.


2017 ◽  
Author(s):  
◽  
Bunmi Yemisi Folarinde

Background: Advance directives (ADs) are documents that allow competent individuals to set forth their medical treatment wishes and/or to name a proxy in the event that they lose the capacity to communicate these decisions in the future. Technology has remained an important driver of change for centuries; the electronic health record (EHR) has evolved as an important facilitator in patient care processes and the implementation of electronic ADs in an EHR is no exception. The integration of ADs into EHRs is one of the means that has been improvised to improve instant accessibility of AD documents for healthcare providers. Although healthcare providers' perception of electronic ADs in EHRs can greatly impact its usability, little or no study has been conducted using Technology Acceptance Model constructs to explore perceptions of providers' use of electronic ADs. Aim: The aim of this study is to explore the perception of healthcare providers' use of electronic AD forms in the EHR in terms of perceived usefulness, perceived ease of use, and behavioral intention to use, and to measure impact on actual system usage. This study also examined existing relationships among the participants' demographics and the research variables described. Methods: This study was guided by the Technology Acceptance Model (TAM) using a survey adapted from the TAM literature. A cross-sectional, correlational quantitative design was utilized. The study was conducted in six departments at a public, academic healthcare system in the southern United States. Results: Of the 165 surveys distributed, a total of 151 participants (92 percent) responded: 67 percent female (n = 101), 33 percent male (n = 50). Participants included physicians (n=78); staff nurses (n=57); nurse practitioners (n=4); social workers/case managers (n=6); administrators (n=1); and others (n=5). There was a moderately strong positive correlation between Perceived Usefulness and Actual System Usage (r=0.70, p is less than 0.0001). Likewise, Perceived Ease of Use and Actual System Usage had a moderately strong positive correlation (r=00.70, p is less than 0.0001). In contrast, the strength of the relationship between Behavioral Intention to Use and Actual System Usage was more modest (r=0.22, p is less than 0.004). In addition, the results of the Kruskal-Wallis H test found there was a statistically significant differences in the Actual System Usage of the electronic ADs between the 6 departments [symbol]2(5) = 79.325, p is less than 0.000. Specifically, the Primary Care Clinics are highly significant with p=0.0004 for Behavioral Intention to Use and p is less than 0.0001 for Perceived Usefulness and Perceived Ease of Use. There were not significant relationships between the participants' demographics and the research variables. Conclusion: The relationships among primary TAM constructs found in this research are largely consistent with those typical in previous TAM research, with the exception of the Behavioral Intention to Use, which is slightly lower. These data suggest that the healthcare providers' perception has great influence on the usage of the electronics ADs. However, this study lacks generalization because it was conducted in few departments at a single hospital. Therefore, it is recommended that the future researchers conduct a similar study in a larger scale and, if possible, across different types of EHRs.


2021 ◽  
Vol 10 (1) ◽  
pp. 93-107
Author(s):  
Uswatun Hasanah ◽  
M Rusydi ◽  
Candra Zaky Maulana ◽  
Maftukhatushalikhah Maftukhatushalikhah ◽  
Peny Cahaya Azwari

Penelitian ini bertujuan untuk mengetahui bagaimana teknologi berupa layanan syariah linkaja dapat diterima pada kalangan masyarakat di kota Palembang. Kerangka pemikiran telah dikembangkan berdasarkan Technology Acceptance Model (TAM) dengan metode penelitian kuantitatif beruapa perangkat SmartPLS. Hasil penelitian menyatakan bahwa perceived ease of use dan perceived usefulness berpengaruh positif dan signifikan terhadap actual system use, perceived ease of use berpengaruh positif dan signifikan terhadap minat menggunakan, perceived usefulness tidak berpengaruh terhadap minat menggunakan, minat menggunakan berpengaruh positif dan signifikan terhadap actual system use,  perceived ease of use berpengaruh positif dan signifikan terhadap actual system use melalui minat menggunakan, dan perceived usefulness tidak berpengaruh terhadap actual system use melalui minat menggunakan.


Author(s):  
Faridah Komalasari ◽  
Fitriah Ramadhani

This research is aiming to find the factors of Indonesian online banking usage using Technology Acceptance Model (TAM). This was a quantitative research, analyzing primary data which are collected using online questionnaire. Total respondents were 202, chosen by purposive and snowball sampling method. Several criterias are used to test the data’s validity and reliability. Hypothesis testing is done by using structural equation model, starting from perceived ease of use as independent variable, followed by perceived usefulness, attitude towards use and behavioral intention to use as mediating variables, and actual system usage as dependent variable. The result shows perceived ease of use significantly influences perceived usefulness and attitude towards use. Perceived usefulness significantly influences attitude towards use, but does not significantly influence behavioral intention to use. Attitude towards use significantly influences behavioral intention to use. Lastly, behavioral intention to use significantly influences actual system usage. So, it can be concluded that the TAM can be used to analyze the Indonesian online banking usage. This research is the first research, applying an original TAM on Indonesian online banking usage using SEM.


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