Deep Rendering Graphics Pipeline
The graphics rendering pipeline is key to generating realistic images, and is a vital process of computational design, modeling, games, and animation. Perhaps the largest limiting factor of rendering is time; the processing required for each pixel inevitably slows down rendering and produces a bottleneck which limits the speed and potential of the rendering pipeline. We applied deep generative networks to the complex problem of rendering an animated 3D scene. Novel datasets of annotated image blocks were used to train an existing attentional generative adversarial network to output renders of a 3D environment. The annotated Caltech-UCSD Birds-200-2011 dataset served as a baseline for comparison of loss and image quality. While our work does not yet generate production quality renders, we show how our method of using existing machine learning architectures and novel text and image processing has the potential to produce a functioning deep rendering framework