scholarly journals Literasi Visual sebagai Pendekatan dalam Pembelajaran Fotografi

2021 ◽  
Vol 17 (2) ◽  
pp. 123-134
Author(s):  
Daru Tunggul Aji

Visual Literacy As an Approach To Learning Photography. This article is an overview of the current photographic phenomena. Visual literacy as an approach becomes an offer in the development of photography learning science. As a of discipline, photography has the complexity of learning, just like other scientific disciplines. In photography learning, visual literacy is a significant capital. Visual literacy can be understood as a person's ability to respond to phenomena. It's not just the ability to switch media (design); from the oral to the visual, from the textual to the visual, from the audio to the visiual or from the visual to the other visual forms, and the ability to conduct studies of existing visual works. In photography, it is necessary not only to be processed artistically but also processed that has critical considerations, both from ethics, aesthetics, and perspective, to a phenomenon

Author(s):  
Reinhard Bauer ◽  
Klaus Himpsl-Gutermann ◽  
Martin Sankofi ◽  
Petra Szucsich ◽  
Ruth Petz

Due to the rapid development of digital media, the work of researchers in all scientific disciplines has dramatically changed. The objective of this chapter is to give a brief overview of digital tools that can be used for action or practice research in the context of seamless learning. It is the intention of the authors to, on the one hand, provide some initial orientation and deeper insight into the complex subject matter of digital science. On the other hand, researchers shall be equipped with a user guide that encourages them to try out various digital tools for searching, collecting, annotating, analyzing, visualizing, interpreting as well as publishing information. Owing to the dynamic nature of the issue under review this chapter will undoubtedly only offer a snapshot.


Kybernetes ◽  
2014 ◽  
Vol 43 (9/10) ◽  
pp. 1372-1380
Author(s):  
Ann Morrison ◽  
Hendrik Knoche

Purpose – The purpose of this paper is to synchronize two courses to focus on the students working with learning and applying tools in the one course and acting on understandings gained to produce artefacts in the other. Design/methodology/approach – Working with real users throughout all stages of the design process, the authors structured two courses so findings from the evaluation methods learnt in the one course (their analyses) were directly acted on in the other (their re-designs). The authors fostered a group-spirited learning environment where students presented designs-in-process; explained the findings from focused evaluation methods using tangible representations; identified the relationship from these findings for subsequent re-design rationales; and discussed and critiqued each other's work using multiple feedback, teach-back and discursive strategies. Findings – The authors found that in-depth coverage of material, working with real data and users at all stages of assessment and producing visualizations from evaluations, naturally forced student motivation to act and redesign better solutions. The authors noted improved attendance and students reported high engagement and content appreciation. Research limitations/implications – Ensuring relevance, by adding larger context concerns, expansive critical methods and feedback processes in a cycle of understanding, acting, learning can have useful practical and social implications. This is germane when designing for quality of everyday use in, for example, education, urban environments and mobile applications. Practical implications – The paper includes implications for the development of learning environments where course and semester content is developed in tandem to support integrated learning by acting with project output and teach back “presentations” throughout the course. Originality/value – The paper proposes a unifying tandem approach to learning and applying evaluation tools with real users, teachback and acting to improve redesigns with potential to improve human computer interaction educational standards for learning and design outcomes.


2005 ◽  
Vol 12 (3) ◽  
pp. 285-314 ◽  
Author(s):  
Eric C. Kansa ◽  
Jason Schultz ◽  
Ahrash N. Bissell

The twenty-first century has ushered in new debates and social movements that aim to structure how culture is produced, owned, and distributed. At one side, open-knowledge advocates seek greater freedom for finding, distributing, using, and reusing information. On the other hand, traditional-knowledge rights advocates seek to protect certain forms of knowledge from appropriation and exploitation and seek recognition for communal and culturally situated notions of heritage and intellectual property. Understanding and bridging the tension between these movements represents a vital and significant challenge. This paper explores possible areas of where these seemingly divergent goals may converge, centered on the Creative Commons concept ofsome rights reserved. We argue that this concept can be extended into areas where scientific disciplines intersect with traditional knowledge. This model can help build a voluntary framework for negotiating more equitable and open communication between field researchers and diverse stakeholding communities.


Author(s):  
Daniela Gîfu ◽  
Mirela Teodorescu

The scientists as Bateson, Watzlawick expresses the determining role of interaction in the axiom of the “impossibility of not communicating”. All behavior (verbal and nonverbal) occurring between persons who are conscious of each other's presence has behavioural effects, whether intended or not. Such effects have interpersonal message value, and thus are communicative in nature. Since it is impossible for humans not to behave in one way or another, it follows that in interaction it is impossible not to communicate (Bateson, 1963; Watzlawick et al., 1967). Communication theory is relatively new as science and interacts with the other disciplines of sciences. During its development some of the notions were used that were already committed and comprehensive. This article aims to present some of them. Terms as system, input, output, feedback, entropy specific to scientific disciplines as systems theory, cybernetics, information theory, physics, are especially used in communication theory.


2020 ◽  
Author(s):  
Andrew J. Mongue ◽  
Akito Y. Kawahara

AbstractMany species that are extensively studied in the laboratory are less well characterized in their natural habitat, and laboratory strains represent only a small fraction of the variation in a species’ genome. Here we investigate genomic variation in three natural populations of an agricultural pest and a model insect for many scientific disciplines, the tobacco hornworm (Manduca sexta). We show that hornworms from Arizona, Kansas, and North Carolina are genetically distinct, with Arizona being particularly differentiated from the other two populations. Specifically, two segregating inversions and a potential pseudogene are found only in the Arizona population. One inversion on the Z chromosome may enhance adaptive evolution of the sex chromosome, while the significance of the other, autosomal inversion remains unclear. The pseudogene may be involved in the exploitation of a novel hostplant in Arizona, but functional genetic assays will be required to confirm this hypothesis. Nevertheless, our results reveal undiscovered natural variation and provide useful genomic data for a model insect species.


2017 ◽  
Vol 3 (3) ◽  
pp. 695 ◽  
Author(s):  
Paulo De Assis

Transduction is Gilbert Simondon’s key concept for understanding processes of differentiation and of individuation in a number of fields, including scientific disciplines, social and human sciences, technological devices, and artistic domains. Originating from the sciences and crucially developed in its philosophical implications by Simondon, transduction refers to a dynamic operation by which energy is actualized, moving from one state to the next, in a process that individuates new materialities. This chapter appropriates this concept for musical practice, aiming at establishing a foundational conceptual layer for a broader research effort that crucially includes artistic practice—both composition and performance—as its starting and end points. After an introductory depiction of what transduction might mean for a music performer, this paper focuses on the presentation of different definitions of transduction, mainly stemming from Simondon himself, but including two further extensions: one to Deleuze’s concept of haecceity (and via Deleuze, to my own micro-haecceity), the other to Brian Massumi’s notion of corporeality. Keeping in mind the potential of these definitions for the making of music, this essay explores eight different, yet complementary ways of thinking transduction, which are presented in a growing scale of complexity from the incandescent light bulb (3.1.) to the intricacies of decision-making in living organisms (3.8.), passing by the question of time and temporality (3.2.), thermodynamics (3.3.), information theory (3.4.), a redesigned theory of haecceities (3.5.), Riemannian topology (3.6.), and corporeality (3.7.). All these topics are presented here in short, as opening gates to wider fields of inquiry, suggesting future avenues of research, rather than claiming to offer finished thought.


2020 ◽  
pp. 469-490
Author(s):  
Reinhard Bauer ◽  
Klaus Himpsl-Gutermann ◽  
Martin Sankofi ◽  
Petra Szucsich ◽  
Ruth Petz

Due to the rapid development of digital media, the work of researchers in all scientific disciplines has dramatically changed. The objective of this chapter is to give a brief overview of digital tools that can be used for action or practice research in the context of seamless learning. It is the intention of the authors to, on the one hand, provide some initial orientation and deeper insight into the complex subject matter of digital science. On the other hand, researchers shall be equipped with a user guide that encourages them to try out various digital tools for searching, collecting, annotating, analyzing, visualizing, interpreting as well as publishing information. Owing to the dynamic nature of the issue under review this chapter will undoubtedly only offer a snapshot.


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