scholarly journals Implementation of Iconic Card Based Malay Cultural Values in Developing Character Education of Senior High School Students

2020 ◽  
Vol 9 (1) ◽  
pp. 44
Author(s):  
Juliana Juliana

The lack of the students ' interest and attention toward the local wisdom values of the local culture is this research background. The phenomena are due to the absence of interactive media to strengthen character education based on local wisdom in school. The purpose of this research is to create an interactive media based on local wisdom values with the implementation of the iconic card to strengthen the local wisdom values of Malay culture which is useful to build students’ character education. The research used a qualitative descriptive method with social anthropolinguistics approach. The subject of this research was students of Nurul Hasanah Senior High School, Medan. The data were collected through field observation, interview, and documentation. The results showed that the iconic card might be used as a media to teach Malay wisdom values with the use of the Pak Belalang icon and Malay pantun. Pantun in this research has local wisdom values of Malay culture such as moral, ethical and norm values. Therefore, it can be concluded that the iconic card can be used as media in strengthening the local wisdom values of Malay culture that useful for students' character education.

Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2021 ◽  
Vol 2 (1) ◽  
pp. 77-86
Author(s):  
Muhammad Hasan Affandi

This study was carried out to categorize and describe the six aspects of critical thinking in writing analytical exposition text activity toward the introvert senior high school students at the eleventh grade. The aspects were focus, supporting reason, reasoning, organization, convention and integration. The research design was a qualitative descriptive research. This study involved 3 introvert students who have the highest score in selecting the introvert subjects’ personality from eleventh grade. The data were divided by two, data for selecting the subject and data for categorizing and describing the critical thinking in writing. First, the data was obtained from questionnaire of MBTI, observation and interview. Second, data was obtained from writing test and interview. The findings in writing analytical exposition text that were assessed toward scoring rubric from (Finken & Ennis, 1993) that subject 1 and 2 have high critical thinking category. Then, subject 3 has a very high critical thinking category. Every subject has good capacity in six aspects, but the subject 1 and 2 were strong in focus aspect. Subject 3 was strong in focus and reasoning. The subjects were lack in convention and integration aspects.


Author(s):  
Anggi Yulihar ◽  
Rahmad Husein ◽  
Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.  Keywords: Interactive Media, Digital Storytelling, R&D


Author(s):  
Iin Widya Lestari ◽  
Adi Isma

Teaching English is very challenging nowadays. Senior high school students urgently are needed to be communicative in using English well. They need to be able to develop their English skills well. Dealing with mastering English skills, vocabulary is one of the crucial language components in learning English. In fact, most of the students faced difficulty in acquiring and mastering English vocabulary to support and develop their English skills. English teachers need to apply the appropriate strategy and activity to improve students’ vocabulary. This research aimed to know the process of improving students’ vocabulary mastery by using translation activity for Senior High school students at SMAN 3 Bojonegoro. This research used classroom action research. The subject of this research was students of Social Program at 11 B. In collecting the data, the writers used test items and observation sheets. The test was given pre-test, test 1 and test 2. Then the writers analyzed the mean score of each test to find out the improvement of students’ vocabulary mastery after the action was done. The result shows that there is an improvement in students’ vocabulary mastery. It could be seen from the score of the pretest is 42, posttest 1 is 47,8 and posttest 2 is 61. After conducting action research, it shows that students made good improvements in learning vocabulary. Based on the result of the research, it can be concluded that using translation activity can improve students’ vocabulary mastery.


2018 ◽  
Vol 2 (2) ◽  
pp. 176
Author(s):  
VARIAN DINE MEJIRO ◽  
PETER RHIAN GUNAWAN ◽  
ELIZABETH WIANTO

History is a compulsory subject in the formal school curriculum in Indonesia. Through history lessons, students can understand and know the existence of events that eventually can foster cultural values and become the foundation of the progress of a nation. Moreover, Indonesia is a country that has a long history, one of the topics are about kingdoms that once grow and develop in the territory of Indonesia. Unfortunately, history lessons are unfavored by most junior high school students, because of their monotonous methods. Therefore, the purpose of this design is to create an interactive media for learning history in Junior High School, which until now still using teacher center learning method. Technological advances and changes in children's habits in understanding something by playing became the foundation of the concept of making history game. Interactive media created is a board game combined with Augmented Reality technology to add immersion in the game. Augmented Reality can provide experience in playing so that students can feel a real impression in the game. In addition to the game board as the primary media, used as well as media campaigns supporting the form of x-banner, advertising on social media such as Facebook and Instagram. Through the board games, students are expected to better understand the learning of the Hindu Buddhist Kingdom in Indonesia and not feel bored while studying.


2018 ◽  
Vol 1 (2) ◽  
pp. 162
Author(s):  
Tiara Yuniar Azhari

AbstractThis research is motivated by the collapse of the value of character education that is being planted by students, especially high school students. The teenage age instability, students are easily influenced by the social environment; to avoid this they must get used to love reading, namely reading novels. Many life values can be taken from this novel, especially in the value of character education so it can motivate readers about the world of education that can be used as a model in behave. This research is a qualitative descriptive study. The object of this research is the novel Sekolah Pohon by Eko Kusumawijaya. Data were analyzed using qualitative descriptive analysis techniques with assessment and description of the data that had been obtained. The method of data collection is done by conducting literature studies. The result of this study are: (1) the value of character education in the novel Sekolah Pohon by Eko Kusumawijaya uses a pragmatic approach which includes religious values, honesty, discipline, hard work, creative, independent, curiosity, democratic, appreciate achievement, friendly/communicative, love of peace, likes to read, environmental care, social care, and responsibility; and (2) the novel Sekolah Pohon by Eko Kusumawijaya has relevance as a literary teaching material in high school in accordance with the syllabus and lesson plans.Keywords: novel, value of character education, pragmatic approach, teaching     material 


2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Elva Ayu Wardani ◽  
Zakiyah Tasnim ◽  
Wiwiek Eko B

Abstract: This study examined what character education values presented in the English textbook published by the Ministry of Education and Culture of Republic Indonesia for grade 12. This type of this research is a content analysis. The data source of this research is the English textbook for grade 12 SMA/SMK. Fourteen speaking scripts of this textbook were analysed by using content analysis to find what values inserted in it. The finding showed that there were 17 character education values presented in the English textbook entitled Bahasa Inggris SMA/SMK. It means this textbook is suitable as the materials and guidance for English teachers to teach English and to develop the character education values suggested by the 2013 Curriculum to the students.Keywords: character education values, content analysis, the english texbook, the 2013 curriculumANALISIS NILAI-NILAI PENDIDIKAN KARAKTER DALAM BUKU TEKS BAHASA INGGRIS UNTUK SISWA KELAS DUA BELAS SMA: BAHASA INGGRIS SMA/SMK Abstrak: Penelitian ini menguji nilai-nilai pendidikan karakter apa yang disajikan dalam buku teks bahasa Inggris yang diterbitkan oleh Kementerian Pendidikan dan Kebudayaan Republik Indonesia untuk kelas 12. Jenis penelitian ini adalah penelitian analisis isi. Sumber data penelitian ini yaitu buku teks bahasa Inggris untuk SMA/SMK kelas 12. Empat belas potongan pembicaraan dari buku teks ini dianalisis dengan menggunakan analisis konten untuk menemukan nilai-nilai apa yang ada di dalamnya. Temuan penelitian menunjukkan bahwa ada 17 nilai pendidikan karakter yang disajikan dalam buku teks bahasa Inggris berjudul Bahasa Inggris SMA/SMK. Ini berarti buku teks ini cocok sebagai bahan dan pedoman bagi guru Bahasa Inggris untuk mengajar Bahasa Inggris dan untuk mengembangkan nilai-nilai pendidikan karakter yang disarankan oleh Kurikulum 2013 kepada para siswa.Kata Kunci: nilai pendidikan karakter, analisis konten, buku teks bahasa inggris, kurikulum 2013


2018 ◽  
Vol 2 (2) ◽  
pp. 156-167
Author(s):  
Dina Ristiana Anesa ◽  
Ardi Ardi

The purpose of this research is develop a module of spiritual nuance on viruses material for students SMA/MA valid and practical. This research uses 3 of 4 stages 4D models that is define, design, and develop. The developed product was validated by 4 validators including 3 lecturers of biology and 1 biology teacher of SMAN 12 Padang, while for practicality will be done by 33 students of SMAN 12 Padang. The data of this study include the primary data obtained from the questionnaire filled directly by the subject of research. Based on the result of the study obtained the validity of 3,61 with very valid criteria, practicality by teachers 3,49 with very practical criteria and practicality by students 3,38 with very practical criteria.


Author(s):  
Isabella Gloria Hariadi ◽  
Debora Chaterin Simanjuntak

Asynchronous e-learning is receiving growing attention because it encompasses learner-oriented approach which emphasizes on the development of learners' knowledge and skills. Henceforth it is imperative to explore students’ experience on asynchronous e-learning. This study aims to delineate the experience of senior high school students in learning English through asynchronous e-learning. This is a qualitative descriptive study in nature and the data collected were analysed using thematic analysis by incorporating interpretive description approach. The participants of study were senior high school students from Lemahwungkuk sub-district, Cirebon, Indonesia. The results revealed that in undergoing asynchronous e-learning, the participants have to implement self-access learning and additionally they have to adapt with technology setting which may appear to be challenging due to limited technical support they have; moreover they still have to discover the knowledge by themselves inasmuch as they experience limited interaction with their English teachers throughout the process of learning.


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