scholarly journals WADAH KOMUNITAS EDUTANI DI RAWA BUNGA

Author(s):  
Pinky Hemnani ◽  
Diah Anggraini

According to Rey Oldenburg in the book The Great Good Place (1997) regardless of the first place (residence / house) and second place (place of work), humans need a third place as a space to meet those needs. This need is increasing in line when the social life of the community develops from complex to multi-complex. Meanwhile, Jakarta, which is characterized by metropolitan cities in Indonesia, makes its population have a fast and instant lifestyle. The comprehension of the importance of healthy eating is one of the things that is forgotten. Unhealthy eating patterns cause urban problems with higher mortality rates at 45-50 years old. Therefore, this study aims to produce the concept of designing a third place which, in addition to being a forum for interaction, and education about healthy eating can also improve the economy through strengthening communities in urban agriculture for people in Rawa Bunga and surrounding areas. The design of the third place project uses the disprogramming method of Bernard Tchumi, by combining two different program configurations, namely: edutani program as part of a community program with a commercial program. This disprogramming method then becomes the foundation in composing time compositions, which results in building designs that can meet the characteristics of third place and open architecture; namely; playful, conversation, neutral, leveler, accessibility and accommodation, a low profile and regulars. Keywords:  agriculture education; healthy eating; third placeAbstrakMenurut Rey Oldenburg dalam buku The Great Good Place (1997) terlepas dari first place (tempat tinggal/rumah) dan second place (tempat bekerja), manusia memerlukan third place (tempat ketiga) sebagai ruang untuk memenuhi kebutuhan tersebut. Kebutuhan ini meningkat sejalan dengan kehidupan sosial masyarakat berkembangan dari kompleks menjadi multi kompleks. Sementara itu, Jakarta yang bercirikan kota metropolitan di Indonesia membuat penduduknya memiliki gaya hidup yang serba cepat dan instan. Pemahaman masyarakat akan pentingnya pola makan sehat menjadi salah satu hal yang terlupakan. Pola makan yang tidak sehat menimbulkan permasalahan perkotaan dengan tingkat kematian yang semakin tahun semakin tinggi pada usia 45-50 tahun. Oleh karena itu, kajian ini bertujuan untuk menghasilkan konsep perancangan sebuah third place yang selain dapat menjadi wadah interaksi, dan edukasi tentang pola makan sehat juga dapat meningkatkan perekonomian melalui penguatan komunitas dalam pertanian perkotaan bagi masyarakat di kelurahan Rawa Bunga dan sekitarnya. Perancangan proyek third place ini menggunakan metode disprogramming dari Bernard Tchumi, dengan menggabungkan dua konfigurasi program yang berbeda yaitu: program edutani sebagai bagian dari program komunitas dengan program komersial. Metode disprogramming ini kemudian menjadi landasan dalam menyusun gubahan masa, yang menghasilkan rancangan bangunan yang dapat memenuhi karakter-karakter third place dan open architecture; yaitu playful, conversation, neutral, leveler, accessibility and accommodation, a low profile and regulars.

Author(s):  
Wewin Febriana Dewi ◽  
Maria Veronica Gandha

Pondok Kelapa is an area located on the edge of East Jakarta and is dominated by settlements, according to data from BKKBN the dominance of age in Pondok Kelapa ranges from 6 years old to 22 years old, the age at which people prefer to gather to exchange information with their friends. The third place is a space for humans to meet and exchange information, this research of Third Place uses criteria from The Great Good Place, a book by Ray Oldenburg(1999). It is not home and it is not a place to work, the third place is often used as teenagers to gather. The third place has an important role for humans, therefore all humans have the right to have it in the environment they live. The lack of a third place in the Pondok Kelapa causes its citizens to go downtown where the third room is better and this causes traffics on weekends. The purpose of this research is to apply the criteria of the third place in the arts and culture building as a positive container as well as a community forum for the environment. Keywords:  Art and Culture; Expression; Third place Abstrak Pondok Kelapa adalah Kelurahan yang berada di tepi Jakarta Timur dan didominasi oleh pemukiman, menurut data dari Badan Kependudukan dan Keluarga Berencana Nasional (disingkat BKKBN)[1] dominasi umur di pondok kelapa berkisar 6 tahun hingga 22 tahun, umur dimana lebih suka berkumpul bertukar informasi dengan teman seusianya. Ruang ketiga adalah ruang untuk manusia bertemu dan bertukar informasi, penilitian ini menggunakan kriteria dari buku Ray Olderburg tahun 1999 yang berjudul The Great Good Place. Ruang ketiga bukan rumah dan bukan tempat berkerja, Ruang Ketiga sering dijadikan remaja untuk berkumpul. Ruang Ketiga memiliki peran penting untuk manusia, maka dari itu semua manusia berhak memilikinya di lingkungan Ia tinggal. Kurangnya ruang ketiga di pondok kelapa menyebabkan warganya pergi ke pusat kota dimana ruang ketiga lebih baik dan hal ini menyebabkan kemacetan di akhir minggu. Tujuan dari penilitian ini adalah menerapkan kriteria ruang ketiga pada bangunan seni dan budaya sebagai wadah positif juga wadah komunitas bagi lingkungan.


Author(s):  
Jonea Kane Darmanto ◽  
Nina Carina

Urban where life is full of busyness, forcing people to choose to do everything instantly. Problems that arise include the absence of a social life and lifestyle that does not support the quality of public health. According to a Zipjet Company survey, Jakarta is categorized as the most stressful city and has an impact on deteriorating health and quality of life. Open Architecture is an architectural proposal that discusses The Third place or an intermediate space that is expected to serve the needs of modern urban society. Pluit, North Jakarta one of the areas that has a third place character. The location directly adjacent to the first place and second place in PLuit is one of the reasons for site selection, so presenting a third place project here is expected to be a solution to the regional problem. Projects that provide a platform for the community to be able to come entertain themselves for a moment from the busyness or problems they face. Prioritizing sports programs with the intention of increasing interest in health, with the concept of wellness that is also adjusted to the needs of the surrounding community. So that this project becomes a place of fatigue that also supports the improvement of quality of life. With sports, an activity which in its development can be carried out as an entertaining and enjoyable activity, individuals between individuals can also meet and have the same motivation so that it can also create a community that further strengthens social life among surrounding communities. Abstrak Perkotaan dimana kehidupan di penuh kesibukan, memaksa masyarakat memilih untuk melakukan semua hal dengan instan. Permasalahan yang muncul antara lain adalah tidak adanya kehidupan bersosialisasi dan  pola hidup yang kurang mendukung kualitas kesehatan masyarakat. Menurut sebuah survey Perusahaan Zipjet (2017), Jakarta masuk dalam kategori kota paling stres dan berdampak pada kemerosotan kesehatan serta kualitas hidup. Open Architecture adalah sebuah proposal arsitektur yang membahasa mengenai The Third place atau ruang antara yang diharapkan mampu melayani kebutuhan masyarakat kota modern. Pluit, Jakarta Utara salah satu daerah yang memiliki karakter third place. Lokasi  yang berbatasan langsung dengan first place dan second place di PLuit ini menjadi salah satu alasan pemilihan tapak, Sehingga menghadirkan proyek third place disini diharapkan menjadi solusi permasalahan kawasan. Proyek yang memberi wadah bagi masyarakat untuk  bisa datang  menghibur diri sejenak dari kesibukan atau masalah yang di hadapinya. Mengutamakan program olahraga dengan maksud meningkatkan minat terhadap kesehatan, dengan konsep wellness yang di sesuaikan juga dengan kebutuhan masyarakat sekitar. Sehingga proyek ini menjadi sebuah tempat pelepas penat yang sekaligus mendukung peningkatan kualitas hidup. Dengan adanya olahraga, sebuah kegiatan yang dalam perkembanganya dapat dilakukan sebagai kegiatan yang menghibur dan menyenangkan, individu antar individu juga dapat bertemu dan  memiliki motivasi yang sama sehingga dapat pula tercipta sebuah komunitas yang semakin mempererat kehidupan sosial antar masyarakat sekitar.


Author(s):  
Harisno Coandy Wibowo ◽  
Doddy Yuono

Jakarta's monotonous life between home/ first place and workplace/ second place needs a place for us to get out of this routine. Therefore the third place comes as an alternative to eliminate the boredom caused by Jakarta. A good third place is a third place that can have a positive impact on users. The need for limited learning tools in schools results in students feeling bored and looking for other places to learn. Therefore the project taken is a social forum in the form of a place of learning for students an the community. This place of learning will certainly be a place for students to learn and space for the community to relax or conduct dialogues until training. The approach of this project is sharing where people from various groups can share knowledge, so that people gain knowledge not by reading, but by dialogue. In designing this project the designer re-examines what is meant by “learning”. This project brings all kinds of learning methods that we know into a single unit. Learning does not have to be by reading book, learning can be done by dialogue while eating relaxed. Learning does not have to sit in front of a desk, learning can be done by walking. Learning does not have to be “safe”, learning can be done by giving a sense of danger. The presence of this building is expected to improve the quality of life of the community, especially in terms of education in the Tanjung Duren and surrounding areas. Thus creating a better state life than before. AbstrakKehidupan Jakarta yang monoton antara rumah/ tempat pertama dan tempat kerja/ tempat kedua membutuhkan wadah untuk kita keluar dari rutinitas tersebut. Maka dari itu tempat ketiga (third place) hadir menjadi salah satu alternatif untuk menghilangkan kejenuhan yang ditimbulkan Jakarta. Third place yang baik adalah third place yang dapat memberikan dampak positif bagi penggunanya. Kebutuhan akan sarana belajar yang terbatas pada sekolah-sekolah mengakibatkan siswa merasa jenuh dan mencari tempat belajar lain. Oleh karena itu proyek yang diambil adalah sebuah wadah sosial berupa tempat belajar bagi siswa dan masyarakat. Tempat belajar ini tentunya akan menjadi wadah bagi siswa untuk belajar dan ruang bagi masyarakat untuk bersantai ataupun melakukan dialog sampai pelatihan. Pendekatan proyek ini ialah sharing dimana masyarakat dari berbagai kalangan dapat saling berbagi pengetahuan, sehingga masyarakat memperoleh ilmu bukan dengan cara membaca, tetapi dengan cara berdialog. Dalam perancangannya proyek ini  perancang menelisik kembali apa yang dimaksudkan dengan “belajar”. Proyek ini membawa segala macam metode belajar yang kita kenal menjadi satu kesatuan. Belajar tidak harus dengan membaca buku, belajar dapat dilakukan dengan berdialog sambil makan santai. Belajar tidak harus duduk di depan meja, belajar dapat dilakukan dengan berjalan. Belajar tidak harus dengan “aman”, belajar dapat dilakukan dengan memberikan rasa bahaya. Dengan hadirnya bangunan ini diharapkan dapat meningkatkan kualitas hidup masyarakat terutama dalam hal pendidikan di wilayah Tanjung Duren dan sekitarnya. Sehingga menciptakan kehidupan bernegara yang lebih baik dari sebelumnya.


Author(s):  
Heriyanto Heriyanto ◽  
Agustinus Sutanto

In the book "The Great Good Place" written by Ray Oldenburg in 1990. In this book Oldenburg divides the place, where humans live their daily lives, into three namely first place, second place, and third place. First place according to Oldenburg is home, second place is a place to work, and third place is a place to relax (hangout) and socialize. For urban communities who are generally individualistic, third place becomes a kind of necessity, where in those places they have the opportunity to enjoy social relations with other people in a relaxed atmosphere. Site Location located in Puri Indah Area, including CBD (Central Business District) where many work employees who face work tasks that make it stressful. So the purpose of the project is to build a place of relaxation for employees and visitors of the lippo mall to take the time to relax Relaxing, boredom and fatigue and also as a counter-activity subsistence. Field survey results and environmental footprint analysis results. The project entitled "Recreation Places in the Puri Indah Area" / "Recreation Place At Puri Indah" has a building programmatic program, namely: 1) Trampoline Arena 2) Public Market. 3) Food Hall. Trampoline arena provide fun recreational activities with the concept of Tetris Where Activities follow Form.2) public market where public places are open which activities Buy and sell, socializing activities between sellers and buyers. 3) food hall provides open seating where employees can work in a discussion in the food hall. Abstrak Pada Dalam buku “The Great Good Place” yang ditulis oleh Ray Oldenburg pada tahun 1990. Dalam buku ini Oldenburg membagi place, dimana manusia menjalani kehidupan sehari-harinya, menjadi tiga yaitu first place, second place, dan third place.Menurut Ray Oldenburg, Tempat Pertama (First place) adalah rumah, Tempat Kedua(Second place) adalah tempat bekerja atau sekolah, dan Tempat Ketiga(Third place) adalah tempat bersantai (hangout) dan bersosialisasi. Bagi masyarakat perkotaan yang umumnya bersifat individualis, third place menjadi semacam kebutuhan, dimana di tempat-tempat tersebut mereka memiliki kesempatan menikmati hubungan sosial dengan orang lain dalam suasana yang santai.Lokasi Tapak yang terletak Di kawasan Puri Indah Termasuk Kawasan CBD(Central Business District)dimana banyak pegawai kerja yang menghadapi kerjaan tugas yang membuatnya stress.sehingga Tujuan dari proyek adalah untuk membangun satu wadah tempat relaksasi bagi pegawai kerja maupun pengunjung yang dari lippo mall meluangkan waktu kosong untuk berelaksasi Pelepas lelah, kebosanan dan kepenatan dan juga Sebagai imbangan subsisten activity.berdasarkan hasil Survey lapangan dan hasil Analisa lingkungan tapak.proyek yang berjudul “Tempat Rekreasi Di Kawasan Puri Indah”/”Recreation Place At Puri Indah” mempunyai programmatik bangunan yaitu:1)Trampoline Arena 2)Public Market.3)Food Hall.Trampoline arena yang memberi Fasilitas Aktivitas Rekreasi yang menyenangkan dengan konsep Tetris Dimana Aktivitas mengikuti Form.2)publik market dimana tempat publik umum terbuka yang beraktivitas Berjualan-beli,aktivitas bersosialisasi antar penjual dan pembeli.3)food hall menyediakan tempat duduk terbuka dimana pegawai kerja dapat melakukan Berdiskusi di dalam food hall.


2021 ◽  
pp. 105382592110190
Author(s):  
Chris North ◽  
Simon Beames ◽  
Toby Stanton ◽  
Bacon Chan

Background: During transport to and from outdoor education field trips, students experience a period of togetherness and minimal imposed structure. Transport time also appears to align with Oldenburg’s third places, where people spend time together without a particular agenda. Purpose: To examine educators’ perspectives on the contribution that transport time makes to OE programs through an analysis featuring the characteristics of third places. Methodology/Approach: The perspectives of 16 outdoor educators (four each from New Zealand, Australia, Hong Kong, and Scotland) were gathered using a semi-structured interview protocol. Data were analyzed using a deductive process based on the third place characteristics; four unforeseen themes also emerged. Findings/Conclusions: Findings highlighted the centrality of conversation between students and between students and educators; the low profile of transport time; and a sense of excitement and fun. Students controlled the intensity of their “presence” through the use of devices (where allowed) and by selecting their sitting position in the vehicle. Implications: The findings show that transport time allowed students to have a broad variety of conversations that could be variously silly and fun, deep and introspective. Educators are encouraged to more carefully consider the contribution that transport time makes to their programs.


2018 ◽  
Vol 118 (6) ◽  
pp. 450-469
Author(s):  
Birte Dohnke ◽  
Tanja Dewitt ◽  
Amina Steinhilber

Purpose Unhealthy eating among adolescents from families with lower social status is a major concern. The purpose of this paper is to describe the development and evaluation of a prototype-targeting intervention for the promotion of healthy eating in this target group. Design/methodology/approach The planning model intervention mapping (IM) was chosen to proceed systematically, to use theory and evidence herein and to make decisions transparent. A controlled study with three times of data assessment was conducted to evaluate process characteristics and effects (N=108). Findings “Provide opportunities for social comparison” (behavioural change technique 6.2) was chosen as change method and “perceived similarity” was identified as the condition for its effectiveness. An intervention unit was designed for application. The evaluation results show the feasibility of the unit; materials and activities successfully applied the change method and its condition for effectiveness; and intervention objectives were generally achieved. Practical implications A prototype-targeting intervention is provided that is based on theory and evidence, and is suitable for implementation. More generally, the paper can serve as a blueprint for the systematic planning of theory- and evidence-based interventions targeting specific personal determinants for behaviour change. Originality/value The paper makes an important contribution to the application of the prototype-related theory and a useful addition of IM to the growing field of intervention development and design.


2017 ◽  
Vol 9 (2) ◽  
pp. 37
Author(s):  
Ibrahim Senay ◽  
Muhammet Usak ◽  
Zeynep Ceren Acarturk

Talking about eating in the passive, as opposed to the active voice, (e.g., The cake will be eaten vs. I will eat the cake) can lead people to see the act of eating to be triggered by the food to a greater extent, leading to the continuation of past eating habits. Depending on whether or not the past habits are healthy, the motivation for healthy eating may change as a result. In study 1, writing passive sentences increased the motivation for healthy eating to the extent that people reported eating healthy in the past. Moreover, in study 2 across 127 languages spoken in 94 countries, when the acted-upons of actions (e.g., the food in the act of eating) became relatively more salient in a language, people became more likely to act on cultural habits that may be relatively healthier, decreasing unhealthy eating. The results are important for understanding the perceived role of food in starting eating as it impacts healthy eating across cultures.


Muzealnictwo ◽  
2018 ◽  
Vol 59 ◽  
pp. 123-131
Author(s):  
Katarzyna Jagodzińska

The article focuses on museums’ activity that reaches beyond the walls of their premises in the context of a concept of the so-called third place. The third place – as a gathering place which is neither one’s home, i.e. first place, nor workplace, i.e. second place – was described by an American sociologist Ray Oldenburg in 1999 in his book The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and Other Hangouts at the Heart of a Community. Three study cases have been used in the article: Museum Forum (project carried out by the National Museum in Kraków), Bródno Sculpture Park (project co-conducted by the Museum of Modern Art in Warsaw), and the method of work implemented by the Ethnographic Museum in Kraków, including in particular the project Dzikie Planty (Wild “Planty” Park). I discuss assumptions the projects have been based on, how they fit in an overall strategy of the museums, and reasons why they have been undertaken. Finally, I wonder whether having been conducted in a fully accessible public space and conducive to users’ interaction make it justified to categorise them as the third places in the meaning given by Oldenburg. Although Oldenburg’s concept has been regarded by museum theorists as not applicable to museums, I have come to the conclusion that projects conducted by museums in a non-committal context of an open space meet the conditions the third places do.


2020 ◽  
Vol 26 (3) ◽  
pp. 229-243 ◽  
Author(s):  
Renata Anibaldi ◽  
Julia Carins ◽  
Sharyn Rundle-Thiele

Background: Eating behaviors are complex and have particular significance for military personnel who require sound nutrition to support health and physical fitness for job performance. Policies and guidelines for the provision of nutritionally appropriate food/drink on base and in the field do exist; however, many military personnel have poor dietary habits, and these habits are evident early in their career. Social marketing could assist in changing unhealthy eating behaviors of personnel through implementation of feasible interventions co-created with stakeholders that are valued by Australian Defence Force (ADF) personnel. : The article reports the first phase of a systemic co-inquiry into unhealthy eating behaviors of military personnel. This study aimed to gain an initial framing of the problem situation and thus hypothesize a “system of interest” in which to conduct future work. Research questions What components (e.g., ideas, objects, attributes, activities) are perceived to be relevant for eating behaviors in military personnel? Do interrelationships and interconnections among components suggest how unhealthy eating behaviors may emerge? Are there places that suggest viable leverage points as opportunities for changing unhealthy eating behaviors through delivery of offerings that ADF personnel value? Program Design/Approach: This study was part of a systemic inquiry approach. Methods: Data for the study included document analysis and 14 semi-structured depth interviews with ADF stakeholders. Data were thematically analyzed to construct a system of interest in which to explore how eating behaviors emerge among personnel and ADF-controlled leverage points that can be used to increase healthy eating for ADF personnel through social marketing intervention. Results: The data analysis identified alternative systems of interest in which to explore how eating behaviors emerge among personnel. Demand and supply side leverage points were identified. On the supply side, the encouragement of patronage through menu innovation, investment in facilities, cooking skills training, and auditing provision were opportunities for social marketing intervention. On the demand side, education and training coupled with communications that challenge cultural and regulatory norms and link to military values were areas that programs seeking to increase healthy eating in ADF personnel could focus on. Importance to the Social Marketing Field: As an approach for addressing “wicked” problems, the application of systems thinking in social marketing has privileged an ontological concept of system as a metaphor for reality. This approach assists in expanding the focus of change beyond the individual to include factors in social, economic, and policy environments. By using systems thinking as an epistemological device, this article offers an approach that may be applied to overcome practical and philosophical limitations in the application of systems thinking. Recommendations for Research or Practice: Research on alternative methods for applying systems thinking is recommended to strengthen the potential of system approaches in the field of social marketing. Limitations: This study is part of a broader program, and its findings on the problem of unhealthy eating behaviors in ADF are preliminary. Limitations specific to the study include the possibility of “reductionism” in stakeholder identification and self-selection bias in participation.


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