scholarly journals WACANA EKSPRESI HUMOR DAN KREATIVITAS MEME FILM PENGABDI SETAN 2017

Author(s):  
Pramesti Saniscara ◽  
Elda Franzia Jasjfi ◽  
Agung Eko Budi Waspada

<p><strong><em>Abstract</em></strong></p><p><strong><em>Digital Democracy in Popular Culture: Meme and Political Critics</em></strong><em>. Meme has become a popular subculture that cannot be separated from the internet sphere. Meme have become an agent of free speech that allows a discourse to be communicated, modified, disseminated without the need of conventional conversation. The upcoming Presidential Election 2019 in Indonesia has become one of the discourses that often, using memes as its agent. Memes, while being a medium of expressed humor and satire, also become a media critic of Indonesian democracy practices. This journal sees the meme of Nurhadi-Aldo as a discourse of political criticism wrapped in comedy and satire in response to the 2019 Presidential Election using structuralism approach from Anthony Giddens.</em></p><p><strong><em>Keywords</em></strong><em>: Internet, memes,  </em></p><p> </p><p><strong>Abstrak </strong></p><p><strong>Wacana Ekspresi Humor Dan Kreativitas Meme Film Pengabdi Setan 2017</strong>. Meme sudah menjadi subkultur populer yang tidak bisa dipisahkan dari dunia internet. meme sudah menjadi sebuh media ekspresi bebas yang memungkinkan sebuah ide dikomunikasikan, dimodifikasi, dan disebarluaskan tanpa harus mengalami dialog secara langsung. Meme selain menjadi ekspresi humor dan satir warganet. Tulisan ini melihat perkembangan meme sebagai media komunikasi dan perkembangannya seiring   wacana ekspresi humor dan kreativitas meme film pengabdi setan 2017, dengan melihat aspek implikatur dan semantic yang digunakan dalam meme Pengabdi Setan 2017 <strong></strong></p><strong>Kata kunci:</strong> meme, Ekspresi Humor, Pengabdi Setan

Author(s):  
Laurence Maslon

A generational change at the beginning of the twenty-first century intersected with the technological advance of the Internet to provide a renaissance of Broadway music in popular culture. Downloading playlists allowed the home listener to become, in essence, his/her own record producer; length, narrative, performer were now all in the hands of the consumer’s personal preference. Following in the footsteps of Rent (as a favorite of a younger demographic), Lin-Manuel Miranda’s Hamilton emerged as the greatest pop culture/Broadway musical phenomenon of the twenty-first century; its cast album and cover recording shot up near the top of music’s pop charts. A rediscovery of the power of Broadway’s music to transform listening and consumer habits seems imminent with the addition of Hamilton and Dear Evan Hansen to a devoted fan base—and beyond.


2021 ◽  
pp. 089976402199944
Author(s):  
Jaclyn Piatak ◽  
Ian Mikkelsen

People increasingly engage in politics on social media, but does online engagement translate to offline engagement? Research is mixed with some suggesting how one uses the internet maters. We examine how political engagement on social media corresponds to offline engagement. Using data following the 2016 U.S. Presidential Election, we find the more politically engaged people are on social media, the more likely they are to engage offline across measures of engagement—formal and informal volunteering, attending local meetings, donating to and working for political campaigns, and voting. Findings offer important nuances across types of civic engagement and generations. Although online engagement corresponds to greater engagement offline in the community and may help narrow generational gaps, this should not be the only means to promote civic participation to ensure all have a voice and an opportunity to help, mobilize, and engage.


2020 ◽  
Author(s):  
Ellita Permata Widjayanti ◽  
Chaerul Anwar

In 4.0 era, in which popular culture is flourishing, fanfiction is experiencing rapid growth. Many fans write about their idols, characters in movies, anime, games, and TV series. They make simulations, create simulacra, and hyperreality. Unfortunately, there are many fan-fiction productions which have pornographic content that is not in accordance with Indonesian cultural norms and moral ethics. This then becomes a moral challenge for the nation, especially for the youth, as they have free access to the internet. This research aims to look the challenges of morality within fanfiction, explaining it through the theory of hyperreality by using data taken from popular fanfiction platforms. The results show that pornography contained in fanfiction poses a threat to the moral codes of teenage readers, and renders pornographic practices more common. Besides, the hyperreality fosters sexual fantasies, which may lead to sexual harassment, free sex, and deviant sex. Keywords: fanfiction, simulation, simulacra, hyperreality, pornography, morality


2012 ◽  
Vol 143 (1) ◽  
pp. 99-109 ◽  
Author(s):  
Matthew Allen

This article explore how, in the first decade of the twenty-first century, the internet became historicised, meaning that its public existence is now explicitly framed through a narrative that locates the current internet in relation to a past internet. Up until this time, in popular culture, the internet had been understood mainly as the future-in-the-present, as if it had no past. The internet might have had a history, but it had no historicity. That has changed because of Web 2.0, and the effects of Tim O'Reilly's creative marketing of that label. Web 2.0, in this sense not a technology or practice but the marker of a discourse of historical interpretation dependent on versions, created for us a second version of the web, different from (and yet connected to) that of the 1990s. This historicising moment aligned the past and future in ways suitable to those who might control or manage the present. And while Web 3.0, implied or real, suggests the ‘future’, it also marks out a loss of other times, or the possibility of alterity understood through temporality.


Author(s):  
Darren G. Lilleker ◽  
Karolina Koc-Michalska

Studies of online campaigning tend to focus on the supply side: the way political parties communicate and campaign using the Internet. This chapter explores the online presences of the main candidates and their parties who stood in the 2012 French presidential election. The research focuses not only on the supply side but also explores demand, utilising data from the Mediapolis survey to ascertain what citizens search for online and in particular what citizens seeking help with their voter decisions seek online. The data shows that citizens are provided with a rich online experience during election campaigns. Information is presented in engaging ways and candidates attempt to mobilise their supporters and offer various opportunities to interact with the campaign and other Website visitors. Interaction is augmented in particular by the use of social networking sites. Citizens, however, appear to mostly go online to find detailed information on the policies and programmes of the candidates. There appears little call for engaging communication, interactive opportunities, or details on the personal lives or personalities of the candidates. The data may, therefore, suggest that information may need to be packaged for accessibility and presented in a way that allows voters to make up their own minds, rather than following the norms of corporate sales campaign Websites.


2015 ◽  
pp. 1368-1385
Author(s):  
Darren G. Lilleker ◽  
Karolina Koc-Michalska

Studies of online campaigning tend to focus on the supply side: the way political parties communicate and campaign using the Internet. This chapter explores the online presences of the main candidates and their parties who stood in the 2012 French presidential election. The research focuses not only on the supply side but also explores demand, utilising data from the Mediapolis survey to ascertain what citizens search for online and in particular what citizens seeking help with their voter decisions seek online. The data shows that citizens are provided with a rich online experience during election campaigns. Information is presented in engaging ways and candidates attempt to mobilise their supporters and offer various opportunities to interact with the campaign and other Website visitors. Interaction is augmented in particular by the use of social networking sites. Citizens, however, appear to mostly go online to find detailed information on the policies and programmes of the candidates. There appears little call for engaging communication, interactive opportunities, or details on the personal lives or personalities of the candidates. The data may, therefore, suggest that information may need to be packaged for accessibility and presented in a way that allows voters to make up their own minds, rather than following the norms of corporate sales campaign Websites.


Author(s):  
Rachel Baarda

Digital media is expected to promote political participation in government. Around the world, from the United States to Europe, governments have been implementing e-government (use of of the Internet to make bureaucracy more efficient) and promising e-democracy (increased political participation by citizens). Does digital media enable citizens to participate more easily in government, or can authoritarian governments interfere with citizens' ability to speak freely and obtain information? This study of digital media in Russia will show that while digital media can be used by Russian citizens to gain information and express opinions, Kremlin ownership of print media, along with censorship laws and Internet surveillance, can stifle the growth of digital democracy. Though digital media appears to hold promise for increasing citizen participation, this study will show that greater consideration needs to be given to the power of authoritarian governments to suppress civic discourse on the Internet.


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